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dumb_library.txt
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dumb_library.txt
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Wyn Price ([email protected]) @ b77c905
Fixed some model stuff
Wyn Price ([email protected]) @ c0582ce
Fix some model stuff
Wyn Price ([email protected]) @ e6be9f7
Attempted fix at model loading
Wyn Price ([email protected]) @ c3a9fc7
.tbl -> .dcm
Wyn Price ([email protected]) @ 1012fb3
Fix registry stuff finally
Wyn Price ([email protected]) @ 4a1d71b
Fixed compile errors
Wyn Price ([email protected]) @ ab2846f
Added isAnimationPlaying method
Wyn Price ([email protected]) @ 0ee3512
Added animation component stuff
Wyn Price ([email protected]) @ 64a6240
Added a way to swap animation
Wyn Price ([email protected]) @ 94211c6
Fix some animation stuff
Wyn Price ([email protected]) @ 41ca476
Fix some rendering stuff
Wyn Price ([email protected]) @ 49fbeff
Fix registry stuff
Wyn Price ([email protected]) @ 6b48287
Some changes to registry stuff
Wyn Price ([email protected]) @ d1168a3
Update ModelMissing.java
Wyn Price ([email protected]) @ dfc6934
Update S2CUpdateSkeletalBuilder.java
Wyn Price ([email protected]) @ 49cb64e
Deez
Wyn Price ([email protected]) @ ef53236
Update TaxidermyContainer.java
Wyn Price ([email protected]) @ 76a1504
More secure taxidermy block
Wyn Price ([email protected]) @ 883ccc1
Update ModelMissing.java
Wyn Price ([email protected]) @ c0a0b2f
Update studio_jar
Wyn Price ([email protected]) @ b0ea33a
Fix dcm model render method names
Wyn Price ([email protected]) @ cf16259
Fix access
Wyn Price ([email protected]) @ 573f19a
Add some rendering util stuff
Wyn Price ([email protected]) @ 576fcfe
More render stuff
Wyn Price ([email protected]) @ 91994e6
Fix rendering methods that don't have a matrixstack
Wyn Price ([email protected]) @ d576c06
Gui fixes and split network fixes.
Wyn Price ([email protected]) @ b94c71c
Fixed model rendering
Wyn Price ([email protected]) @ 9242fd4
Fix logging
Wyn Price ([email protected]) @ 9ac5261
Lots of ui tweaks and fixes
Wyn Price ([email protected]) @ 1b9aeaa
Actually added cube grow
Wyn Price ([email protected]) @ 0a12a0e
Update port_todo
Wyn Price ([email protected]) @ 3716150
Gui fixes and cleanup
Wyn Price ([email protected]) @ ca6920b
Update build.gradle
Wyn Price ([email protected]) @ 08aed3e
Port lang files
Wyn Price ([email protected]) @ 4123b14
Fixes and stuff
Wyn Price ([email protected]) @ bd2a5d9
Some cleanup
Wyn Price ([email protected]) @ 2b4249a
Small fixes and stuff
Wyn Price ([email protected]) @ 056e35a
No more compile errors
Wyn Price ([email protected]) @ 2cb2754
Update GuiModelPoseEdit.java
Wyn Price ([email protected]) @ 7915fd4
Update studio_jar
Wyn Price ([email protected]) @ b6fa152
Delete old animation code.
Wyn Price ([email protected]) @ 74da799
Re-added `renderBoxes`
Wyn Price ([email protected]) @ 1439e4f
Finished all client porting
Wyn Price ([email protected]) @ 5d1168d
Fixed glsl shaders
Wyn Price ([email protected]) @ 8a623da
Fixed custom model loading and redid model commands to be not bad
Wyn Price ([email protected]) @ 17199a5
Ported entity model and block model loading to use dcm
Wyn Price ([email protected]) @ 9abcc95
Delete tbl handling stuff
Wyn Price ([email protected]) @ 3063f85
Added studio jar
Wyn Price ([email protected]) @ 38cba86
More gui porting stuff
Wyn Price ([email protected]) @ 8f04491
compile errors %17 done
Wyn Price ([email protected]) @ c08582f
1.16 gradle
[email protected] ([email protected]) @ 2cabedb
Redid entity layers to be better optimized and to more customizable
Wyn Price ([email protected]) @ d1b1d19
Added interface gathering on storages and added ShowcasingTextureStorage interface
Noah ([email protected]) @ 666a6ea
Add option to disable default cell rendering
Wyn Price ([email protected]) @ a4392ba
Fixed issue with stencil stack and matrix transformations
Brandon Davis ([email protected]) @ 4de6d2e
Update LICENSE.md
Brandon Davis ([email protected]) @ e9bb9c7
Update README.md
[email protected] ([email protected]) @ 2cabedb
Redid entity layers to be better optimized and to more customizable
[email protected] ([email protected]) @ b88a995
Removed crashing code
[email protected] ([email protected]) @ eca325d
Bruh
[email protected] ([email protected]) @ fd7c625
More test
[email protected] ([email protected]) @ 2db483f
Re-added crashing code
[email protected] ([email protected]) @ db6e2fd
Test
[email protected] ([email protected]) @ a092eb6
Removed crashing code
[email protected] ([email protected]) @ 4fdabeb
Added checking crash script
[email protected] ([email protected]) @ 408a425
Create check_crash.sh
[email protected] ([email protected]) @ 9770715
Purposely break to see if it works
[email protected] ([email protected]) @ af5f3bc
Fixed travis tick listener
[email protected] ([email protected]) @ 64a1bbf
Cleaned up animation code and added support for progression points
[email protected] ([email protected]) @ 0d404f3
Fixed visual tooltip issue
[email protected] ([email protected]) @ 8cfed9a
Fixed bound crash
[email protected] ([email protected]) @ aa80a3e
Added multiple idle animations
[email protected] ([email protected]) @ 518e878
Fixed issue with dinosaur moving while sitting
[email protected] ([email protected]) @ c82ba79
Changed idle animation speed
[email protected] ([email protected]) @ 61a8fb8
Fixed crash and sitting issue
[email protected] ([email protected]) @ 25ca915
bruh
[email protected] ([email protected]) @ 64d8e86
Added better idle actions
[email protected] ([email protected]) @ d5e1e9f
Added call sound
[email protected] ([email protected]) @ 29e0275
Faster sleeping animation
[email protected] ([email protected]) @ 3ec5a90
Server fixes
[email protected] ([email protected]) @ 5e3e8c8
Added snoring
[email protected] ([email protected]) @ 5e3e8c8
Added snoring
[email protected] ([email protected]) @ 2b75630
Fixed keyframe compiler to work on dca v3.0 and higher
[email protected] ([email protected]) @ 4ffe984
Lots of bug fixes and general ai improvements
[email protected] ([email protected]) @ db56412
Lots and lots and lots of ai fixes, additions and changes
[email protected] ([email protected]) @ a2e16ed
Fixed up render utils space cube drawing
[email protected] ([email protected]) @ ae308c5
Added BakedModelResolver
[email protected] ([email protected]) @ dc22554
Update TabulaIModel.java
[email protected] ([email protected]) @ 43ceba6
Fixed javadoc 2
[email protected] ([email protected]) @ c23e8a6
Fixed javadoc
[email protected] ([email protected]) @ 5800229
If there is no render layer set, default to solid
[email protected] ([email protected]) @ c409685
Added more collector utils
[email protected] ([email protected]) @ 6e2a28c
Fixed small modeling loading issue andded support for rendering layers on different block layers
[email protected] ([email protected]) @ 4309ab7
Fixed tabula model parser and added more functionality to model json
[email protected] ([email protected]) @ f450758
Added stencil stack and more functionality to scroll boxes
[email protected] ([email protected]) @ aab0b55
Fixed number entry text issue
[email protected] ([email protected]) @ 5f921cd
Cleaned up code
[email protected] ([email protected]) @ f4e6179
Added more gui tools and redid taxidermy stuff to include rotation point
[email protected] ([email protected]) @ 0729b79
Merge
[email protected] ([email protected]) @ f74e445
Whoops lol
[email protected] ([email protected]) @ 82cd18c
Added better helper method for tinting
[email protected] ([email protected]) @ c703b64
Added multple tinting for layer tinting
[email protected] ([email protected]) @ 4b731cc
Organized imports
[email protected] ([email protected]) @ bf71f99
Fixed method changes
[email protected] ([email protected]) @ d9c08c2
Cleaned up code and added more genetic types
[email protected] ([email protected]) @ e9a57b8
Don't accept files that don't match the file filter
[email protected] ([email protected]) @ 83c45ae
Fixed server stuff