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model.h
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38 lines (32 loc) · 658 Bytes
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#pragma once
#include <stdint.h>
#include <stdio.h>
#include <cassert>
#include "mesh.h"
#include "skeleton.h"
namespace Render
{
struct model
{
int32_t MeshCount;
Render::mesh** Meshes;
Anim::skeleton* Skeleton;
float ScaleOnBuild;
};
inline void
PrintModelHeader(Render::model* Model)
{
printf("MODEL HEADER\n");
printf("MeshCount: %d\n", Model->MeshCount);
}
inline void
PrintModel(Render::model* Model)
{
PrintModelHeader(Model);
assert(Model->MeshCount >= 0);
for(int i = 0; i < Model->MeshCount; i++)
{
Render::PrintMeshHeader(Model->Meshes[i], i);
}
}
}