Open
Description
Explaination
-
When executing a lot of stuff (e.g. long loops or high FPS games etc), things will get slow
- Instead of recording everything, we might want to be able to choose what to record, and when.
- For example: Dbux probably won't really work at all if you run it on a 30+FPS game.
- In that case, we might want to be very strategic in telling Dbux to only record: (i) initialization, (ii) a select few other functions and then (iii) several frames of the gameloop for our analysis.
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NOTE: We currently have hardcoded
*disabled
settings inRuntimeMonitor
.
What to do:
- Add ability to easily conrol (e.g. via the Call Graph and other interfaces) to tell Dbux which contexts and/or context roots to trace.
- Add sample-based tracing: only sometimes trace pieces of code with many, many executions
- E.g.: "trace only the next N (e.g. 10) executions" of any context and/or context root (initially and again whenever some UI button is clicked)
- This would be important for high-FPS situations