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Smithing.lua
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Smithing.lua
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-----------------------------------------------------------------------------------
-- Library Name: LibLazyCrafting
-- Creator: Dolgubon (Joseph Heinzle)
-- Library Ideal: Allow addons to craft anything, anywhere
-- Library Creation Date: December, 2016
-- Publication Date: Febuary 5, 2017
--
-- File Name: Smithing.lua
-- File Description: Contains the functions for Smithing (Blacksmithing, Clothing, Woodworking)
-- Load Order Requirements: After LibLazyCrafting.lua
--
-----------------------------------------------------------------------------------
--GetLastCraftingResultItemLink(number resultIndex, number LinkStyle linkStyle)
--/script d(GetLastCraftingResultItemInfo(1))
local LibLazyCrafting = _G["LibLazyCrafting"]
local widgetType = 'smithing'
local widgetVersion = 3.0
if not LibLazyCrafting:RegisterWidget(widgetType, widgetVersion) then return end
local LLC = LibLazyCrafting
local throw = LLC.LLCThrowError
local function dbug(...)
if DolgubonGlobalDebugOutput then
DolgubonGlobalDebugOutput(...)
end
end
local INDEX_NO_SET = 0
LibLazyCrafting.INDEX_NO_SET = INDEX_NO_SET
local craftingQueue = LibLazyCrafting.craftingQueue
-- initialize data tables
local dataTables = -- Might move all data tables over to this in the future
{
["SetIndexes"] = {},
["materialItemIDs"] = {},
}
local SetIndexes = {}
local materialItemIDs = {}
local sortCraftQueue = LibLazyCrafting.sortCraftQueue
local abc = 1
local improvementChances = {}
-- This is filled out after crafting. It's so we can make sure that:
-- A: The item was crafted and
-- B: Find it. Includes itemLink and other stuff just in case it doesn't go to the expected slot (It should)
local waitingOnSmithingCraftComplete =
{
["craftFunction"] = function() end,
["slotID"] = 0,
["itemLink"] = "",
["creater"] = "",
["finalQuality"] = "",
}
--- EXAMPLE ONLY - for knowing what is in a request
local CraftSmithingRequestItem =
{
["pattern"] =0,
["style"] = 0,
["trait"] = 0,
["materialIndex"] = 0,
["materialQuantity"] = 0,
["setIndex"] = 0,
["quality"] = 0,
["useUniversalStyleItem"] = false,
}
------------------------------------------------------
-- HELPER FUNCTIONS
-- A simple shallow copy of a table.
local function copy(t)
local a = {}
for k, v in pairs(t) do
a[k] = v
end
return a
end
-- Returns an item link from the given itemId.
local function getItemLinkFromItemId(itemId)
return string.format("|H1:item:%d:%d:50:0:0:0:0:0:0:0:0:0:0:0:0:%d:%d:0:0:%d:0|h|h", itemId, 0, ITEMSTYLE_NONE, 0, 10000)
end
local requirementJumps = { -- At these material indexes, the material required changes, and the amount required jumps down
[1] = 1,
[2] = 8,
[3] = 13,
[4] = 18,
[5] = 23,
[6] = 26,
[7] = 29,
[8] = 32,
[9] = 34,
[10] = 40,
}
-- Seperated by station. The additional amount of mats added to the base amount.
local additionalRequirements =
{
[CRAFTING_TYPE_BLACKSMITHING] =
{ 2, 2, 2, 4, 4, 4, 1, 6, 4, 4, 4, 5, 4, 4,
},
[CRAFTING_TYPE_WOODWORKING] =
{ 2, 5, 2, 2, 2, 2,
},
[CRAFTING_TYPE_CLOTHIER] =
{ 6, 6, 4, 4, 4, 5, 4, 4, 6, 4, 4, 4, 5, 4, 4,
},
}
-- Jewelry material count and tiers do not follow the same
-- pattern as BS/CL/WW.
local JEWELY_MAT_REQUIREMENT = {
--mat char
--tier = { ring, necklace, material tier} -- level
[ 1] = { 2, 3, 1} -- 1 pewter
, [ 2] = { 3, 5, 1} -- 4
, [ 3] = { 4, 6, 1} -- 6
, [ 4] = { 5, 8, 1} -- 8
, [ 5] = { 6, 9, 1} -- 10
, [ 6] = { 7, 11, 1} -- 12
, [ 7] = { 8, 12, 1} -- 14
, [ 8] = { 9, 14, 1} -- 16
, [ 9] = { 10, 15, 1} -- 18
, [10] = { 11, 17, 1} -- 20
, [11] = { 12, 19, 1} -- 22
, [12] = { 13, 20, 1} -- 24
, [13] = { 3, 5, 2} -- 26 copper
, [14] = { 4, 6, 2} -- 28
, [15] = { 5, 8, 2} -- 30
, [16] = { 6, 9, 2} -- 32
, [17] = { 7, 11, 2} -- 34
, [18] = { 8, 12, 2} -- 36
, [19] = { 9, 14, 2} -- 38
, [20] = { 10, 15, 2} -- 40
, [21] = { 11, 17, 2} -- 42
, [22] = { 12, 18, 2} -- 44
, [23] = { 13, 20, 2} -- 46
, [24] = { 14, 21, 2} -- 48
, [25] = { 15, 23, 2} -- 50
, [26] = { 4, 6, 3} -- CP10 silver
, [27] = { 6, 9, 3} -- CP20
, [28] = { 8, 12, 3} -- CP30
, [29] = { 10, 15, 3} -- CP40
, [30] = { 12, 18, 3} -- CP50
, [31] = { 14, 21, 3} -- CP60
, [32] = { 16, 24, 3} -- CP70
, [33] = { 6, 8, 4} -- CP80 electrum
, [34] = { 8, 12, 4} -- CP90
, [35] = { 10, 16, 4} -- CP100
, [36] = { 12, 20, 4} -- CP110
, [37] = { 14, 24, 4} -- CP120
, [38] = { 16, 28, 4} -- CP130
, [39] = { 18, 32, 4} -- CP140
, [40] = { 10, 15, 5} -- CP150 platinum
, [41] = { 100, 150, 5} -- CP160
}
local currentStep = 1
local baseRequirements = {}
for i = 1, 41 do
if i == 41 then
baseRequirements[i] = baseRequirements[40]
elseif i == 40 then
baseRequirements[i] = currentStep - 1
elseif requirementJumps[currentStep] == i then
currentStep = currentStep + 1
baseRequirements[i] = currentStep -1
else
baseRequirements[i] = baseRequirements[i-1] +1
end
end
local function maxStyle (craftRequestTable) -- Searches to find the style that the user has the most style stones for. Only searches basic styles. User must know style
local piece = craftRequestTable.pattern
local styleTable
if type(LibLazyCrafting.addonInteractionTables[craftRequestTable.Requester]["styleTable"])=="table" then
styleTable = LibLazyCrafting.addonInteractionTables[craftRequestTable.Requester]["styleTable"]
elseif type(LibLazyCrafting.addonInteractionTables[craftRequestTable.Requester]["styleTable"]) == "function" then
styleTable = LibLazyCrafting.addonInteractionTables[craftRequestTable.Requester]["styleTable"]()
end
local bagId = BAG_BACKPACK
SHARED_INVENTORY:RefreshInventory(bagId)
local bagCache = SHARED_INVENTORY:GetOrCreateBagCache(bagId)
local max = -1
local numKnown = 0
local numAllowed = 0
local maxStack = -1
local useStolen = AreAnyItemsStolen(BAG_BACKPACK) and false
local useSmartStyleSave = styleTable.smartStyleSlotSave
for i, v in pairs(styleTable) do
if v and type(i)=="number" then
numAllowed = numAllowed + 1
if IsSmithingStyleKnown(i, piece) then
numKnown = numKnown + 1
for key, itemInfo in pairs(bagCache) do
local slotId = itemInfo.slotIndex
if itemInfo.stolen == true then
-- if there's a stolen style mat, then use that style first
local itemType, specialType = GetItemType(bagId, slotId)
if itemType == ITEMTYPE_STYLE_MATERIAL then
local _, stack, _, _, _, _, itemStyleId, _ = GetItemInfo(bagId, slotId)
if itemStyleId == i then
if stack > maxStack then
maxStack = stack
max = itemStyleId
useStolen = true
end
end
end
end
end
if useStolen == false then -- if we're using a stolen style stone, then skip this
if useSmartStyleSave then
if GetCurrentSmithingStyleItemCount(max) == 0 or GetCurrentSmithingStyleItemCount(i)<GetCurrentSmithingStyleItemCount(max) then
if GetCurrentSmithingStyleItemCount(i)>0 and v then
max = i
end
end
else
if GetCurrentSmithingStyleItemCount(i)>GetCurrentSmithingStyleItemCount(max) then
if GetCurrentSmithingStyleItemCount(i)>0 and v then
max = i
end
end
end
end
end
end
end
if max == -1 then
if numKnown <3 then
return -2
end
if numAllowed < 3 then
return -3
end
end
return max
end
function enoughMaterials(craftRequestTable)
local missing =
{
["materials"] = {},
}
local missingSomething = false
local smithingQuantity = 1
smithingQuantity = craftRequestTable.smithingQuantity or 1
if craftRequestTable["style"]
and craftRequestTable['station']~= CRAFTING_TYPE_JEWELRYCRAFTING and not craftRequestTable["useUniversalStyleItem"] then
if craftRequestTable["style"]==LLC_FREE_STYLE_CHOICE then
if maxStyle(craftRequestTable) <0 then
missing.materials["style"] = true
missingSomething = true
end
elseif GetCurrentSmithingStyleItemCount(craftRequestTable["style"]) < 1*smithingQuantity then
missing.materials["style"] = true
missingSomething = true
end
end
-- Check trait mats
if not(GetCurrentSmithingTraitItemCount(craftRequestTable["trait"])>=1*smithingQuantity or craftRequestTable["trait"]==1) then
if craftRequestTable["trait"]==0 then d("Invalid trait") end
missing.materials["trait"] = true
missingSomething = true
end
-- Check wood/ingot/cloth mats
if not(GetCurrentSmithingMaterialItemCount(craftRequestTable["pattern"],craftRequestTable["materialIndex"])>=craftRequestTable["materialQuantity"]*smithingQuantity) then
missing.materials["mats"] = true
missingSomething = true
end
if missingSomething then
return false, missing
else
return true
end
end
local function findMatTierByIndex(index)
local a = {
[1] = 7,
[2] = 12,
[3] = 17,
[4] = 22,
[5] = 25,
[6] = 28,
[7] = 31,
[8] = 33,
[9] = 39,
[10] = 41,
}
for i = 1, #a do
if index > a[i] then
else
return i
end
end
return 10
end
local SKILL_LINE =
{
[CRAFTING_TYPE_BLACKSMITHING] = {
skill_line_id = 79,
base_ability_id = 70041, -- "Metalworking"
improve_ability_id = 48168, -- "Temper Expertise"
},
[CRAFTING_TYPE_CLOTHIER] = {
skill_line_id = 81,
base_ability_id = 70044, -- "Tailoring"
improve_ability_id = 48198, -- "Tannin Expertise"
},
[CRAFTING_TYPE_WOODWORKING] = {
skill_line_id = 80,
base_ability_id = 70046, -- "Woodworking"
improve_ability_id = 48177, -- "Resin Expertise"
},
[CRAFTING_TYPE_JEWELRYCRAFTING] = {
skill_line_id = 141,
base_ability_id = 103636, -- "Engraver"
improve_ability_id = 103648, -- "Platings Expertise"
},
[CRAFTING_TYPE_ALCHEMY] = {
skill_line_id = 77,
base_ability_id = 70043, -- "Solvent Expertise"
improve_ability_id = nil, -- no blue/purple/gold in alchemy
},
[CRAFTING_TYPE_ENCHANTING] = {
skill_line_id = 78,
base_ability_id = 70045, -- "Potency Improvement" -- glyph level
improve_ability_id = 46763, -- "Aspect Improvement", allows gold Kuta
},
[CRAFTING_TYPE_PROVISIONING] = {
skill_line_id = 76,
base_ability_id = 44650, -- "Recipe Improvement" = recipe level
improve_ability_id = 69953, -- "Recipe Quality", allows use of gold recipes
},
}
local function getCraftLevel(station)
local skillLine = SKILL_LINE[station]
local skillType, skillIndex, abilityIndex, morphChoice, rankindex = GetSpecificSkillAbilityKeysByAbilityId(skillLine.base_ability_id)
if abilityIndex then
local currentSkill, maxSkill = GetSkillAbilityUpgradeInfo(skillType,skillIndex,abilityIndex)
return currentSkill , maxSkill
else
return 0,1
end
end
local function canCraftItem(craftRequestTable)
local missing =
{
["knowledge"] = {},
["materials"] = {},
}
--CanSmithingStyleBeUsedOnPattern()
-- Check stylemats
local setPatternOffset = {}
if craftRequestTable["setIndex"] == INDEX_NO_SET or ZO_Smithing_IsConsolidatedStationCraftingMode() then
setPatternOffset = {0,0,[6]=0,[7]=0}
else
setPatternOffset = {14, 15,[6]=6,[7]=2}
end
-- This offset index was used in the call GetSmithingPatternInfo, but not in IsSmithingTraitKnownForResult
-- which caused the check to fail if you didn't have the same traits known for both rings and necklaces in sets.
local patternIndex = craftRequestTable["pattern"] + setPatternOffset[craftRequestTable["station"]]
local _,_,_,_,_, traitsKnown = GetSmithingPatternInfo(patternIndex)
local traitsRequired = GetSetIndexes()[craftRequestTable["setIndex"]][3]
local level, max = getCraftLevel(craftRequestTable['station'])
-- check if level is high enough
local matIndex
if craftRequestTable['station'] == CRAFTING_TYPE_JEWELRYCRAFTING then
matIndex = JEWELY_MAT_REQUIREMENT[craftRequestTable['materialIndex']][3]
else
matIndex = findMatTierByIndex(craftRequestTable['materialIndex'])
end
local missingInd = false
--CheckInventorySpaceSilently
if level < matIndex then
missing['craftSkill'] = true
missingInd = true
end
if traitsRequired> traitsKnown then
missing.knowledge["traitNumber"] = true
missingInd = true
end
-- Check if the specific trait is known
if not IsSmithingTraitKnownForResult(patternIndex, craftRequestTable["materialIndex"], craftRequestTable["materialQuantity"],craftRequestTable["style"], craftRequestTable["trait"]) then
missingInd = true
missing.knowledge["trait"] = true
end
-- Check if the style is known for that piece
if craftRequestTable["station"] == CRAFTING_TYPE_JEWELRYCRAFTING or craftRequestTable["style"]==LLC_FREE_STYLE_CHOICE or IsSmithingStyleKnown(craftRequestTable["style"], craftRequestTable["pattern"]) then
else
missingInd = true
missing.knowledge["style"] = true
end
if not CheckInventorySpaceSilently(1) then
missingInd = true
missing.inventorySpace = true
end
if missingInd then
return false, missing
else
return true
end
end
-- Returns SetIndex, Set Full Name, Traits Required
local function GetCurrentSetInteractionIndex()
local baseSetPatternName
local itemLink
local currentStation = GetCraftingInteractionType()
-- Get info based on what station it is.
if currentStation == CRAFTING_TYPE_BLACKSMITHING then
itemLink = GetSmithingPatternResultLink(15,1,3,1,1,0)
elseif currentStation == CRAFTING_TYPE_CLOTHIER then
itemLink = GetSmithingPatternResultLink(16,1,7,1,1,0)
elseif currentStation == CRAFTING_TYPE_WOODWORKING then
itemLink = GetSmithingPatternResultLink(7,1,3,1,1,0)
elseif currentStation == CRAFTING_TYPE_JEWELRYCRAFTING then
itemLink = GetSmithingPatternResultLink(4,1,3,nil,1,0)
else
return nil , nil, nil, nil
end
local hasSet, setName, _,_,_, id = GetItemLinkSetInfo(itemLink)
local traitsNeeded = SetIndexes[id][3]
if hasSet then
return id, setName, traitsNeeded
else
return INDEX_NO_SET, "No Set", 0
end
end
LibLazyCrafting.functionTable.GetCurrentSetInteractionIndex = GetCurrentSetInteractionIndex
-- Can an item be crafted here, based on set and station indexes
local function canCraftItemHere(station, setIndex)
if not setIndex then setIndex = INDEX_NO_SET end
if GetCraftingInteractionType()==station then
if IsConsolidatedSmithingItemSetIdUnlocked(setIndex) then
return true
end
if GetCurrentSetInteractionIndex()==setIndex or setIndex==INDEX_NO_SET then
return true
end
end
return false
end
LibLazyCrafting.canCraftSmithingItemHere = canCraftItemHere
---------------------------------
-- SMITHING HELPER FUNCTIONS
local function GetMaxImprovementMats(bag, slot ,station)
local numBooster = 0
local chance =0
if not CanItemBeSmithingImproved(bag, slot, station) then return false end
while chance<100 do
numBooster = numBooster + 1
chance = GetSmithingImprovementChance(bag, slot, numBooster,station)
end
return numBooster
end
-- Finds the material index based on the level
local function findMatIndex(level, champion)
local index = 1
if champion then
index = 25
index = index + math.floor(level/10)
else
index = 0
if level<3 then
index = 1
else
index = index + math.floor(level/2)
end
end
return index
end
local function GetMatRequirements(pattern, index, station)
if station == nil then station = GetCraftingInteractionType() end
local mats
if station == CRAFTING_TYPE_JEWELRYCRAFTING then
mats = JEWELY_MAT_REQUIREMENT[index][pattern]
return mats
end
mats = baseRequirements[index] + additionalRequirements[station][pattern]
-- Deal with the exceptions in the material amount patterns
if station == CRAFTING_TYPE_WOODWORKING and pattern ~= 2 and index >=40 then
mats = mats + 1
end
if station == CRAFTING_TYPE_BLACKSMITHING and pattern ==12 and index <13 and index >=8 then
mats = mats - 1
end
if station == CRAFTING_TYPE_BLACKSMITHING and pattern >=4 and pattern <=6 and index >= 40 then
mats = mats + 1
end
if index==41 then
mats = mats*10
end
return mats
end
LibLazyCrafting.functionTable.GetMatRequirements = GetMatRequirements
local function getImprovementLevel(station)
local SkillTextures =
{
[CRAFTING_TYPE_BLACKSMITHING] = "/esoui/art/icons/ability_smith_004.dds", -- bs, temper expertise esoui/art/icons/ability_smith_004.dds
[CRAFTING_TYPE_CLOTHIER] = "/esoui/art/icons/ability_tradecraft_004.dds", -- cl, tannin expertise esoui/art/icons/ability_tradecraft_004.dds
[CRAFTING_TYPE_WOODWORKING] = "/esoui/art/icons/ability_tradecraft_001.dds", -- ww, rosin experise esoui/art/icons/ability_tradecraft_001.dds
[CRAFTING_TYPE_JEWELRYCRAFTING] = "/esoui/art/icons/passive_platingexpertise.dds" -- jw, platings expertise /esoui/art/icons/passive_platingexpertise.dds
}
local skillType, skillIndex = GetCraftingSkillLineIndices(station)
local abilityIndex = nil
for i = 1, GetNumSkillAbilities(skillType, skillIndex) do
local _, texture = GetSkillAbilityInfo(skillType, skillIndex, i)
if texture == SkillTextures[station] then
abilityIndex = i
end
end
if abilityIndex then
local currentSkill, maxSkill = GetSkillAbilityUpgradeInfo(skillType,skillIndex,abilityIndex)
return currentSkill , maxSkill
else
return 0,1
end
end
---------------------------------
-- SMITHING CRAFTING FUNCTIONS
---------------------------------
---------------------------------
-- When crafting jewelry:
-- pass anything for styleIndex
-- pass 1 + ITEM_TRAIT_TYPE_JEWELRY_XXX for whatever trait you want (or just 1 for no trait)
-- ITEM_TRAIT_TYPE_JEWELRY_ARCANE = 22
-- ITEM_TRAIT_TYPE_JEWELRY_HEALTHY = 21
-- ITEM_TRAIT_TYPE_JEWELRY_ROBUST = 23
-- ITEM_TRAIT_TYPE_JEWELRY_TRIUNE = 30
-- ITEM_TRAIT_TYPE_JEWELRY_INFUSED = 33
-- ITEM_TRAIT_TYPE_JEWELRY_PROTECTIVE = 32
-- ITEM_TRAIT_TYPE_JEWELRY_SWIFT = 28
-- ITEM_TRAIT_TYPE_JEWELRY_HARMONY = 29
-- ITEM_TRAIT_TYPE_JEWELRY_BLOODTHIRSTY = 31
-- Currently enchantment is non functional, but present as a palceholder
-- Not sure what the enchantId you want is?
-- Take the glyph for that enchantment, or an item with that enchantment, and run it through GetItemLinkFinalEnchantId( itemLink ))
-- The number it returns is the enchant Id!
-- /script local c = 0 for i = 1, 1000 do local a = GetEnchantSearchCategoryType( i ) if a~=0 then d("i: "..i.." search: ".. a) c = c+1 end end d(c)
LLC_FREE_STYLE_CHOICE = "free style choice"
local function LLC_CraftSmithingItem(self, patternIndex, materialIndex, materialQuantity, styleIndex, traitIndex, useUniversalStyleItem, stationOverride, setIndex, quality, autocraft, reference, potencyId, essenceId, aspectId, smithingQuantity)
dbug("FUNCTION:LLCSmithing")
-- /script local o = ZO_Menu_SetLastCommandWasFromMenu ZO_Menu_SetLastCommandWasFromMenu = function(...)ZO_ChatWindowTextEntryEditBox:SetText("Hi")ZO_ChatWindowTextEntryEditBox.addonChangedText = false o(...) end
-- /script local a = true local o = ZO_ChatWindowTextEntryEditBox.GetText ZO_ChatWindowTextEntryEditBox.GetText = function(...)ZO_ChatWindowTextEntryEditBox.addonChangedText = false if a then a = false return "blabla" else return o(...) end end
if reference == nil then reference = "" end
if not self then d("Please call with colon notation") end
if autocraft==nil then autocraft = self.autocraft end
local station
if type(self) == "number" then
d("LLC: Please call using colon notation: e.g LLC:CraftSmithingItem(). If you are seeing this and you are not a developer please contact the author of the addon")
end
if styleIndex == LLC_FREE_STYLE_CHOICE and not self.styleTable then
error("You must specify a style table to use this option when you add your addon to the library")
end
local validStations =
{
[CRAFTING_TYPE_BLACKSMITHING] = true,
[CRAFTING_TYPE_WOODWORKING] = true,
[CRAFTING_TYPE_CLOTHIER] = true,
[CRAFTING_TYPE_JEWELRYCRAFTING] = true,
}
if not validStations[stationOverride] then
station = GetCraftingInteractionType()
if not validStations[station] then
d("LLC: No station specified, and you are not at a crafting station")
throw(self, "No station specified, and you are not at a crafting station")
return
end
else
station =stationOverride
end
--Handle the extra values. If they're nil, assign default values.
if not setIndex then setIndex = INDEX_NO_SET end
if not quality then quality = 0 end
-- create smithing request table and add to the queue
if self.addonName=="LLC_Global" then d("Item added") end
local requestTable
if potencyId and essenceId and aspectId then
requestTable = LibLazyCrafting.functionTable.CraftEnchantingItemId(self,potencyId, essenceId, aspectId, autocraft, reference )
requestTable['dualEnchantingSmithing'] = true
requestTable['equipInfo'] = requestTable['equipInfo'] or {}
requestTable['glyphInfo'] = requestTable['glyphInfo'] or {}
elseif potencyId or essenceId or aspectId then
d("Only partial enchanting traits specified. Aborting craft")
return
else
requestTable = {}
end
requestTable["type"] = "smithing"
requestTable["pattern"] =patternIndex
requestTable["style"] = styleIndex
requestTable["trait"] = traitIndex
requestTable["materialIndex"] = materialIndex
requestTable["materialQuantity"] = materialQuantity
requestTable["station"] = station
requestTable["setIndex"] = setIndex
requestTable["quality"] = quality
requestTable["useUniversalStyleItem"] = useUniversalStyleItem
requestTable["timestamp"] = LibLazyCrafting.GetNextQueueOrder()
requestTable["autocraft"] = autocraft
requestTable["Requester"] = self.addonName
requestTable["reference"] = reference
requestTable["smithingQuantity"] = smithingQuantity or 1
requestTable["initialQuantity"] = quantity
if GetSetIndexes()[setIndex] and GetSetIndexes()[setIndex].isSwapped and station == CRAFTING_TYPE_JEWELRYCRAFTING then -- New Moon Acolyte pattern indexes are swapped for jewelry!
if requestTable.pattern == 1 then
requestTable.pattern = 2
else
requestTable.pattern = 1
end
end
LibLazyCrafting.AddHomeMarker(setIndex, station)
table.insert(craftingQueue[self.addonName][station],requestTable)
--sortCraftQueue()
if not IsPerformingCraftProcess() and GetCraftingInteractionType()~=0 then
LibLazyCrafting.craftInteract(nil, GetCraftingInteractionType())
end
return requestTable
end
local function isValidLevel(isCP, lvl)
if lvl == 2 then return false end
if isCP then
if lvl %10 ~= 0 then return false end
if lvl > 160 or lvl <10 then return false end
else
if lvl % 2 ~=0 and lvl ~= 1 then return false end
if lvl <1 or lvl > 50 then return false end
end
return true
end
LibLazyCrafting.functionTable.isSmithingLevelValid = isValidLevel
local function LLC_CraftSmithingItemByLevel(self, patternIndex, isCP , level, styleIndex, traitIndex,
useUniversalStyleItem, stationOverride, setIndex, quality, autocraft, reference, potencyId, essenceId, aspectId, smithingQuantity)
if isValidLevel( isCP ,level) then
local materialIndex = findMatIndex(level, isCP)
local materialQuantity = GetMatRequirements(patternIndex, materialIndex, stationOverride)
return LLC_CraftSmithingItem(self, patternIndex, materialIndex, materialQuantity, styleIndex, traitIndex, useUniversalStyleItem, stationOverride, setIndex, quality, autocraft, reference, potencyId, essenceId, aspectId, smithingQuantity)
else
end
end
LibLazyCrafting.functionTable.CraftSmithingItem = LLC_CraftSmithingItem
LibLazyCrafting.functionTable.CraftSmithingItemByLevel = LLC_CraftSmithingItemByLevel
-- /script local a = {1, 16, 36} for i = 1, 3 do LLC_Global:CraftSmithingItemByLevel(5, false, a[i],3 ,ITEM_TRAIT_TYPE_ARMOR_TRAINING ,false, CRAFTING_TYPE_CLOTHIER, 0, ITEM_QUALITY_ARCANE,true) end
-- /script LLC_Global:CraftSmithingItemByLevel(3, false, 4,3 ,1 ,false, CRAFTING_TYPE_CLOTHIER, 0, 2,true, nil, nil, nil,nil, 2)
-- /script for i= 2, 25 do LLC_Global:CraftSmithingItemByLevel(3, false, i*2,3 ,1 ,false, CRAFTING_TYPE_CLOTHIER, 0, 3,true) end
-- /script LLC_Global:CraftSmithingItemByLevel(3, true, 140,3 ,1 ,false, CRAFTING_TYPE_CLOTHIER, 0, 5,true)
-- We do take the bag and slot index here, because we need to know what to upgrade
local function InternalImproveSmithingItem(self, BagIndex, SlotIndex, newQuality, autocraft, reference, existingRequestTable)
dbug("FUNCTION:LLCImprove")
if reference == nil then reference = "" end
--abc = abc + 1 if abc>50 then d("improve")return end
local station = -1
for i = 1, 7 do
if CanItemBeSmithingImproved(BagIndex, SlotIndex,i) then
station = i
end
end
if station == -1 then d("Cannot be improved") return end
if autocraft==nil then autocraft = self.autocraft end
local station = GetRearchLineInfoFromRetraitItem(BagIndex, SlotIndex)
local craftingRequestTable
-- if existingRequestTable then
-- craftingRequestTable = existingRequestTable
-- else
craftingRequestTable = {}
-- end
craftingRequestTable["type"] = "improvement"
craftingRequestTable["Requester"] = self.addonName -- ADDON NAME
craftingRequestTable["autocraft"] = autocraft
craftingRequestTable["ItemLink"] = GetItemLink(BagIndex, SlotIndex)
craftingRequestTable["ItemBagID"] = BagIndex
craftingRequestTable["ItemSlotID"] = SlotIndex
craftingRequestTable["itemUniqueId"] = GetItemUniqueId(BagIndex, SlotIndex)
craftingRequestTable['itemStringUniqueId'] = Id64ToString(craftingRequestTable['itemUniqueId'])
craftingRequestTable["ItemCreater"] = GetItemCreatorName(BagIndex, SlotIndex)
craftingRequestTable["quality"] = newQuality
craftingRequestTable["reference"] = reference
craftingRequestTable["station"] = station
craftingRequestTable["timestamp"] = LibLazyCrafting.GetNextQueueOrder()
craftingRequestTable["smithingQuantity"] = 1
if existingRequestTable then
craftingRequestTable.dualEnchantingSmithing = existingRequestTable.dualEnchantingSmithing
craftingRequestTable["equipInfo"] = existingRequestTable["equipInfo"] or {}
craftingRequestTable["glyphInfo"] = existingRequestTable["glyphInfo"] or {}
craftingRequestTable.potencyItemID = existingRequestTable.potencyItemID
craftingRequestTable.essenceItemID = existingRequestTable.essenceItemID
craftingRequestTable.aspectItemID = existingRequestTable.aspectItemID
craftingRequestTable.quantity = existingRequestTable.quantity
craftingRequestTable['craftNow'] = existingRequestTable['craftNow']
end
table.insert(craftingQueue[self.addonName][station], craftingRequestTable)
--sortCraftQueue()
if not IsPerformingCraftProcess() and GetCraftingInteractionType()~=0 and not LibLazyCrafting.isCurrentlyCrafting[1] then
LibLazyCrafting.craftInteract(nil, GetCraftingInteractionType())
end
return craftingRequestTable
end
local function LLC_ImproveSmithingItem(self, BagIndex, SlotIndex, newQuality, autocraft, reference)
InternalImproveSmithingItem(self, BagIndex, SlotIndex, newQuality, autocraft, reference)
end
local function LLC_AddExistingGlyphToGear(self, existingRequestTable, glyphBag, glyphSlot)
existingRequestTable['dualEnchantingSmithing'] = true
existingRequestTable['glyphUniqueId'] = GetItemUniqueId(glyphBag, glyphSlot)
existingRequestTable['glyphStringUniqueId'] = Id64ToString(existingRequestTable['glyphUniqueId'])
existingRequestTable.glyphCreated = true
return
end
local function LLC_DeconstructItem(self, bagIndex, slotIndex, autocraft, reference)
local station = nil
for i = 1, 7 do
if CanItemBeDeconstructed(bagIndex, slotIndex, i) then
station = i
end
end
if not station then
d(GetItemLink(bagIndex, slotIndex)+" cannot be deconstructed at any crafting station. It may not be possible to deconstruct this item")
end
local craftingRequestTable =
{
["reference"] = reference or "",
["autocraft"] = autocraft or true,
["ItemLink"] = GetItemLink(bagIndex, slotIndex),
["itemUniqueId"] = GetItemUniqueId(bagIndex, slotIndex),
['itemStringUniqueId'] = Id64ToString(GetItemUniqueId(bagIndex, slotIndex)),
["station"] = station,
["timestamp"] = LibLazyCrafting.GetNextQueueOrder(),
["slotIndex"] = slotIndex,
["bagIndex"] = bagIndex,
["Requester"] = self.addonName,
["type"] = "deconstruct"
}
table.insert(craftingQueue[self.addonName][station], craftingRequestTable)
if not IsPerformingCraftProcess() and GetCraftingInteractionType()~=0 and not LibLazyCrafting.isCurrentlyCrafting[1] then
LibLazyCrafting.craftInteract(nil, GetCraftingInteractionType())
end
return craftingRequestTable
end
LibLazyCrafting.functionTable.DeconstructSmithingItem = LLC_DeconstructItem
LibLazyCrafting.functionTable.AddExistingGlyphToGear = LLC_AddExistingGlyph
LibLazyCrafting.functionTable.ImproveSmithingItem = LLC_ImproveSmithingItem
-- Examples
-- /script for i = 1, 200 do if GetItemTrait(1,i)==20 or GetItemTrait(1,i)==9 then LLC_Global:ImproveSmithingItem(1,i,3,true) d("Improve") end end
-- /script for i = 1, 200 do if GetItemTrait(1,i)==20 or GetItemTrait(1,i)==9 then LLC_ImproveSmithingItem(LLC_Global, 1,i,3,true) d("Improve") end end
local currentCraftAttempt =
{
["type"] = "smithing",
["pattern"] = 3,
["style"] = 2,
["trait"] = 3,
["materialIndex"] = 3,
["materialQuantity"] = 5,
["setIndex"] = 3,
["quality"] = 2,
["useUniversalStyleItem"] = true,
["autocraft"] = true,
["Requester"] = "",
["timestamp"] = 1234566789012345,
["slot"] = 0,
["link"] = "",
["callback"] = function() end,
["position"] = 0,
}
-- Ideas to increase Queue Accuracy:
-- previousCraftAttempt/check for currentCraftAttempt = {}
local setLookupTable = {}
local function generateSetLookupTable()
for tableSetIndexes = 1, GetNumConsolidatedSmithingSets() do
setLookupTable[GetConsolidatedSmithingItemSetIdByIndex(tableSetIndexes)] = tableSetIndexes
end
end
local function setCorrectSetIndex_ConsolidatedStation(setIndex)
if not ZO_Smithing_IsConsolidatedStationCraftingMode() then
return
end
if GetActiveConsolidatedSmithingItemSetId() == setIndex or setIndex==INDEX_NO_SET then
return
end
--
if setLookupTable[setIndex] == nil then
generateSetLookupTable()
end
if IsInGamepadPreferredMode() then
SetActiveConsolidatedSmithingSetByIndex(setLookupTable[setIndex])
pcall(function() SMITHING_GAMEPAD:RefreshSetSelector() end)
pcall(function() SMITHING_GAMEPAD.header.tabBar:SetSelectedIndex(1) end )
else
SMITHING.setSearchBox:SetText("")
ZO_ClearTable(SMITHING.setFilters)
SMITHING:RefreshSetCategories()
SMITHING.categoryTree:SelectNode( SMITHING.setNodeLookupData[setIndex])
end
end
-------------------------------------------------------
-- SMITHING INTERACTION FUNCTIONS
local craftingSounds =
{
[CRAFTING_TYPE_BLACKSMITHING] = "Blacksmith_Create_Tooltip_Glow",
[CRAFTING_TYPE_CLOTHIER] = "Clothier_Create_Tooltip_Glow",
[CRAFTING_TYPE_WOODWORKING] = "Woodworker_Create_Tooltip_Glow",
[CRAFTING_TYPE_JEWELRYCRAFTING] = "JewelryCrafter_Create_Tooltip_Glow",
["improve"] = "Crafting_Create_Slot_Animated",
}
local function LLC_Smithing_MinorModuleInteraction(station, earliest, addon, position)
local parameters = {
earliest.pattern,
earliest.materialIndex,
earliest.materialQuantity,
earliest.style,
earliest.trait,
earliest.useUniversalStyleItem,
1,
}
setCorrectSetIndex_ConsolidatedStation(earliest.setIndex)
if earliest.style == LLC_FREE_STYLE_CHOICE then
parameters[4] = maxStyle(earliest)
end
local setPatternOffset = {14, 15,[6]=6,[7]=2}
if earliest.setIndex~=INDEX_NO_SET then
parameters[1] = parameters[1] + setPatternOffset[station]
end
parameters[7] = math.min(GetMaxIterationsPossibleForSmithingItem(unpack(parameters)), earliest.smithingQuantity or 1)
if (earliest.smithingQuantity or 1) > GetMaxIterationsPossibleForSmithingItem(unpack(parameters)) then
d("Mismatch asked quantity: "..earliest.smithingQuantity.." actual max "..GetMaxIterationsPossibleForSmithingItem(unpack(parameters)))
end
if parameters[7] == 0 then
return
end
dbug("CALL:ZOCraftSmithing")
LibLazyCrafting.isCurrentlyCrafting = {true, "smithing", earliest["Requester"]}
LibLazyCrafting:setWatchingForNewItems (true)
hasNewItemBeenMade = false
if IsInGamepadPreferredMode() then -- Gamepad seems to not play craft sounds
PlaySound(craftingSounds[station])
end
CraftSmithingItem(unpack(parameters))
-- d(unpack(parameters))
currentCraftAttempt = copy(earliest)
currentCraftAttempt.position = position
currentCraftAttempt.callback = LibLazyCrafting.craftResultFunctions[addon]
currentCraftAttempt.slot = FindFirstEmptySlotInBag(BAG_BACKPACK)
parameters[6] = LINK_STYLE_DEFAULT
currentCraftAttempt.link = GetSmithingPatternResultLink(unpack(parameters))
--d("Making reference #"..tostring(currentCraftAttempt.reference).." link: "..currentCraftAttempt.link)
end
local function LLC_improvement_MinorModuleInteraction(station, earliest, addon, position)
local parameters = {}
local currentSkill, maxSkill = getImprovementLevel(station)
local currentItemQuality = GetItemLinkQuality(GetItemLink(earliest.ItemBagID, earliest.ItemSlotID))
if earliest.quality == currentItemQuality then
dbug("ACTION:RemoveImprovementRequest")
d("Item is already at final quality, but LLC did not improve the item. It may have been improved by the user or another addon")
local returnTable = table.remove(craftingQueue[addon][station],position )
returnTable.bag = BAG_BACKPACK
LibLazyCrafting.SendCraftEvent( LLC_CRAFT_SUCCESS , station,addon , returnTable )
currentCraftAttempt = {}
--sortCraftQueue()
LibLazyCrafting.craftInteract(nil, station)
LibLazyCrafting.DeleteHomeMarker(returnTable.setIndex, station)
return
end
if currentSkill~=maxSkill then
-- cancel if quality is already blue and skill is not max
-- This is to save on improvement mats.
if earliest.quality>2 and currentItemQuality >ITEM_QUALITY_MAGIC then
d("Improvement skill is not at maximum. Improvement prevented to save mats.")
return
end
if station == CRAFTING_TYPE_JEWELRYCRAFTING and earliest.quality>1 and currentItemQuality >ITEM_QUALITY_NORMAL then
d("Improvement skill is not at maximum. Improvement prevented to save mats.")
return
end
end
local numBooster = GetMaxImprovementMats( earliest.ItemBagID,earliest.ItemSlotID,station)
if not numBooster then return end
local _,_, stackSize = GetSmithingImprovementItemInfo(station, currentItemQuality)
if stackSize< numBooster then
d("Not enough improvement mats")
return end
dbug("CALL:ZOImprovement")
LibLazyCrafting.isCurrentlyCrafting = {true, "improve", earliest["Requester"]}
if IsInGamepadPreferredMode() then
PlaySound(craftingSounds.improve)
end
ImproveSmithingItem(earliest.ItemBagID,earliest.ItemSlotID, numBooster)