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sound_service.h
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sound_service.h
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#ifndef SOUND_SERVICE_H
#define SOUND_SERVICE_H
#include <QMediaContent>
#include <QMediaMetaData>
#include <QMediaPlayer>
#include <QMediaPlaylist>
#include <QObject>
class SoundService : public QObject {
Q_OBJECT
public:
SoundService();
Q_INVOKABLE void onPlayCleanSound();
Q_INVOKABLE void onPlayBeginningBgm();
Q_INVOKABLE void onPlayClimaxBgm();
Q_INVOKABLE void onPlayFailedBgm();
Q_INVOKABLE void onPlayPausedBgm();
Q_INVOKABLE void onPlaySuccessBgm();
Q_INVOKABLE void onPlayLastBgm();
Q_INVOKABLE void setBgmVolume(int volume);
Q_INVOKABLE void setSeVolume(int volume);
Q_INVOKABLE void setBgmEnabled(bool enabled);
Q_INVOKABLE void setSeEnabled(bool enabled);
signals:
void playCleanSound();
void playBeginningBgm();
void playClimaxBgm();
void playFailedBgm();
void playPausedBgm();
void playSuccessBgm();
void playLastBgm();
private:
QMediaPlayer *cleanSound = new QMediaPlayer(this, QMediaPlayer::LowLatency);
QMediaPlayer *bgmMain = new QMediaPlayer(this, QMediaPlayer::StreamPlayback);
QMediaPlayer *bgmSub = new QMediaPlayer(this, QMediaPlayer::StreamPlayback);
QMediaPlaylist *bgmListMain = new QMediaPlaylist(this);
QMediaPlaylist *bgmListSub = new QMediaPlaylist(this);
enum BGM { GameBeginning, GameClimax, GameFailed, GamePaused, GameSuccess };
QMap<BGM, int> bgmIndexMap;
QMap<BGM, int> bgmDurationMap;
BGM lastBgm;
BGM currBgm;
void mainLoopToSub(qint64 position);
void subLoopToMain(qint64 position);
void playBgm(BGM bgm, bool loop);
};
#endif // SOUND_SERVICE_H