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Releases: DingoDjango/GrenadeFixRearmed

Hotfix recompile

03 Jun 21:37
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Recompiled assembly to make sure it works with the latest A17 hotfix.

Different method + bug fix

25 May 19:25
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  • Changed method to GameComponent from StaticConstructorOnStartup

  • Fixed bug relating to weapons with multiple verbs

Assembly version 2.1.17

A17 Release

25 May 00:32
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Recompiled for A17.

Assembly version 2.0.17

Bug Fix Release

19 Apr 19:34
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Fixed a null reference excpetion when a ThingDef had an explosive projectile and an additional melee attack.

Assembly version 1.3.16

A16 Release

21 Dec 01:38
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Grenade Fix: Rearmed for A16.

Includes Chinese translation.

Assembly version 1.2.16

Version 1.2

16 Nov 19:50
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Improved code, using a better method to handle when the def change is fired.

Version 1.1

16 Nov 09:10
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Switched from ITab method to StaticConstructorOnStartup.

Seems to work fine and I like it a bit better.

Source is also commented now.

Grenade Fix: Rearmed

11 Nov 11:15
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(Based on the idea behind A14 mod "Grenade Fix" by TheFlameTouched)

This mod dynamically injects a minimum range to any weapon with an explosive projectile:
Grenades, launchers, mortars and even items added by mods.

The minimum range is slightly larger than the weapon's explosion radius, ensuring that pawns won't explode themselves by accident.