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Currently, the multiplayer works using an Open-Source Library known as Telepathy. Telepathy works using raw C# sockets and uses TCP to reliably send packets over the internet. There is however a security hole in that TLS is not adapted.
We need to make a Fork of telepathy and adapt it to use SSL to provide a secure connection between client and server
Securing the Multiplayer
Currently, the multiplayer works using an Open-Source Library known as Telepathy. Telepathy works using raw C# sockets and uses TCP to reliably send packets over the internet. There is however a security hole in that TLS is not adapted.
We need to make a Fork of telepathy and adapt it to use SSL to provide a secure connection between client and server
Helpful Links
SSLStream
NetworkStream
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