Skip to content

Commit dd8928a

Browse files
authored
Merge pull request #58 from Mirlle/main
Cops and Robbers 1.0
2 parents db40333 + a148962 commit dd8928a

34 files changed

+478
-206
lines changed

Cops And Robbers/Assets/Scripts/EnemyMovement.meta Cops And Robbers/Assets/Animations.meta

+1-1
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

Cops And Robbers/Assets/Scenes/Scene1.unity

+83-1
Original file line numberDiff line numberDiff line change
@@ -58411,6 +58411,87 @@ PrefabInstance:
5841158411
objectReference: {fileID: 0}
5841258412
m_RemovedComponents: []
5841358413
m_SourcePrefab: {fileID: 100100000, guid: 641158e7c2e7b9a4eabf5ac65eecfbef, type: 3}
58414+
--- !u!1 &1352150771
58415+
GameObject:
58416+
m_ObjectHideFlags: 0
58417+
m_CorrespondingSourceObject: {fileID: 0}
58418+
m_PrefabInstance: {fileID: 0}
58419+
m_PrefabAsset: {fileID: 0}
58420+
serializedVersion: 6
58421+
m_Component:
58422+
- component: {fileID: 1352150772}
58423+
- component: {fileID: 1352150773}
58424+
m_Layer: 0
58425+
m_Name: Weapon
58426+
m_TagString: Untagged
58427+
m_Icon: {fileID: 0}
58428+
m_NavMeshLayer: 0
58429+
m_StaticEditorFlags: 0
58430+
m_IsActive: 1
58431+
--- !u!4 &1352150772
58432+
Transform:
58433+
m_ObjectHideFlags: 0
58434+
m_CorrespondingSourceObject: {fileID: 0}
58435+
m_PrefabInstance: {fileID: 0}
58436+
m_PrefabAsset: {fileID: 0}
58437+
m_GameObject: {fileID: 1352150771}
58438+
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
58439+
m_LocalPosition: {x: 0.47, y: 0.03, z: -7.4171352}
58440+
m_LocalScale: {x: 0.43856, y: 0.43856, z: 0.43856}
58441+
m_Children: []
58442+
m_Father: {fileID: 1407436667}
58443+
m_RootOrder: 0
58444+
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
58445+
--- !u!212 &1352150773
58446+
SpriteRenderer:
58447+
m_ObjectHideFlags: 0
58448+
m_CorrespondingSourceObject: {fileID: 0}
58449+
m_PrefabInstance: {fileID: 0}
58450+
m_PrefabAsset: {fileID: 0}
58451+
m_GameObject: {fileID: 1352150771}
58452+
m_Enabled: 1
58453+
m_CastShadows: 0
58454+
m_ReceiveShadows: 0
58455+
m_DynamicOccludee: 1
58456+
m_MotionVectors: 1
58457+
m_LightProbeUsage: 1
58458+
m_ReflectionProbeUsage: 1
58459+
m_RayTracingMode: 0
58460+
m_RenderingLayerMask: 1
58461+
m_RendererPriority: 0
58462+
m_Materials:
58463+
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
58464+
m_StaticBatchInfo:
58465+
firstSubMesh: 0
58466+
subMeshCount: 0
58467+
m_StaticBatchRoot: {fileID: 0}
58468+
m_ProbeAnchor: {fileID: 0}
58469+
m_LightProbeVolumeOverride: {fileID: 0}
58470+
m_ScaleInLightmap: 1
58471+
m_ReceiveGI: 1
58472+
m_PreserveUVs: 0
58473+
m_IgnoreNormalsForChartDetection: 0
58474+
m_ImportantGI: 0
58475+
m_StitchLightmapSeams: 1
58476+
m_SelectedEditorRenderState: 0
58477+
m_MinimumChartSize: 4
58478+
m_AutoUVMaxDistance: 0.5
58479+
m_AutoUVMaxAngle: 89
58480+
m_LightmapParameters: {fileID: 0}
58481+
m_SortingLayerID: 1357483137
58482+
m_SortingLayer: 2
58483+
m_SortingOrder: 2
58484+
m_Sprite: {fileID: 21300000, guid: 8ee30df419e82f94da85286a4d45a8c9, type: 3}
58485+
m_Color: {r: 1, g: 1, b: 1, a: 1}
58486+
m_FlipX: 0
58487+
m_FlipY: 0
58488+
m_DrawMode: 0
58489+
m_Size: {x: 1.28, y: 1.28}
58490+
m_AdaptiveModeThreshold: 0.5
58491+
m_SpriteTileMode: 0
58492+
m_WasSpriteAssigned: 1
58493+
m_MaskInteraction: 0
58494+
m_SpriteSortPoint: 0
5841458495
--- !u!1 &1355528684
5841558496
GameObject:
5841658497
m_ObjectHideFlags: 0
@@ -58597,7 +58678,8 @@ Transform:
5859758678
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
5859858679
m_LocalPosition: {x: 0, y: -0.11, z: 0}
5859958680
m_LocalScale: {x: 1, y: 1, z: 1}
58600-
m_Children: []
58681+
m_Children:
58682+
- {fileID: 1352150772}
5860158683
m_Father: {fileID: 1873234204}
5860258684
m_RootOrder: 0
5860358685
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

Cops And Robbers/Assets/Scripts/PlayerScripts/PlayerHealth/PlayerHealth.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -36,7 +36,7 @@ public void Update()
3636
// Pressing the "spacebar" deals 2.3f amout of damgage
3737
if (Input.GetKeyDown(KeyCode.Space))
3838
{
39-
Damage(2.3f);
39+
Damage(10.3f);
4040
}
4141

4242
//If players health reaches 0 It is removed form the scene

Cops And Robbers/Assets/Sprites/ICON.meta

+8
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
4.61 KB
Loading

Cops And Robbers/Assets/Sprites/ICON/Icon.png.meta

+128
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

Cops And Robbers/Assets/Sprites/WEAPONS.meta

+8
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

Cops And Robbers/Assets/Sprites/WEAPONS/MELEE.meta

+8
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
Loading

Cops And Robbers/Assets/Sprites/WEAPONS/MELEE/Baton_BATON.png.meta

+128
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

0 commit comments

Comments
 (0)