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Delay in triggering first on_step call when realtime=True #85

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LostLucidity opened this issue Jul 17, 2018 · 6 comments
Open

Delay in triggering first on_step call when realtime=True #85

LostLucidity opened this issue Jul 17, 2018 · 6 comments
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@LostLucidity
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Hello. As in the title, on_step does get trigger for me until the 11th second in game time. This does not happen when realtime=False. I've emptied out the on_step method with just a print statement to remove any potential computer lag with the same result.

@alexander-kazakov
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Yes, I have the same, but the interval is random. Sometimes a few seconds, sometimes even a whole minute...

@h3nnn4n
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h3nnn4n commented Jul 29, 2018

Same here. It takes a few seconds before it runs if realtime=True

@LostLucidity
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This seems to be caused by VSCode. A couple of users on discord have seen this issue cleared when running on the console outside of VSCode.

@alexander-kazakov
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alexander-kazakov commented Aug 8, 2018 via email

@LostLucidity
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Visual Studio Code is a popular IDE. You can run from their embedded command line. It seems a subset of this ticket's issue involves this IDE and using their terminal.

@pelletier2017
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I have the same issue and its from running the program in pycharm.

@BurnySc2 BurnySc2 added the bug label Jan 13, 2019
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