diff --git a/README.md b/README.md index 07e29e52dc..4a059fded9 100644 --- a/README.md +++ b/README.md @@ -22,11 +22,12 @@ There are three versions of this romhack: _Solus Red_, _Solus Green_, and _Solus [Assembling the source code](#building-the-roms) will yield three ROMs: -- Solus Red (`pokered.gbc`) -- Solus Green (`pokegreen.gbc`) -- Solus Blue (`pokeblue.gbc`) +- Solus Red (`pokesolusred.gbc`) +- Solus Green (`pokesolusgreen.gbc`) +- Solus Blue (`pokesolusblue.gbc`) -_A note about hardware palettes_: Solus Green is inspired by the original Japanese release of Green Version. If played on Game Boy Color, you will see the GBC's mostly-green palette which was specifically intended for the Japanese release of Pokémon Green Version. (The same goes for Red and Blue: you will see their mostly-red or mostly-blue Game Boy Color palettes.) If played on Super Game Boy, the palette used for title screen, SGB border, and Game Corner slots will all be version-specific corresponding to Red, Green, or Blue versions. +_A note about hardware palettes_: +Solus Green is inspired by the original Japanese release of Green Version. If played on Game Boy Color, you will see the GBC's mostly-green palette which was specifically intended for the Japanese release of Pokémon Green Version. (The same goes for Red and Blue: you will see their mostly-red or mostly-blue Game Boy Color palettes.) If played on Super Game Boy, the palette used for title screen, SGB border, and Game Corner slots will all be version-specific corresponding to Red, Green, or Blue versions. ## Description @@ -80,17 +81,19 @@ Otherwise, if your environment for compiling the vanilla ROMs is already set up, - The [pokered wiki][wiki] which has many helpful tutorials on working with the source code, some of which were used for this project - The [pret Discord server][pretdiscord] - [Shin Pokémon romhack][shinpokered] (Field Move slot implementation was taken from here) -- [pokeworld][pokeworld]: a very helpful tool for visualizing the entire Kanto map +- [pokeworld][pokeworld] (a very helpful tool for visualizing the entire Kanto map) - [Polished Map map/tileset editor][polishedmap] ## Credits -Thank you to the entire [pret Discord server][pretdiscord] and these individuals who were very helpful throughout my work on this project: -- [jojobear13][jojobear13] -- [Vortyne][Vortyne] +Thank you to the entire [pret Discord server][pretdiscord], the [pret][pret] team, and these individuals who were very helpful throughout my work on this project: +- [jojobear13][jojobear13], for help with the Field Move slot implementation +- [Vortyne][Vortyne], for a lot of general pokered-related help +- [Tiptup_Tooie][tiptup], for playtesting [pokered]: https://github.com/pret/pokered +[pret]: https://github.com/pret [wiki]: https://github.com/pret/pokered/wiki [pretdiscord]: https://discord.gg/d5dubZ3 [shinpokered]: https://github.com/jojobear13/shinpokered @@ -103,4 +106,5 @@ Thank you to the entire [pret Discord server][pretdiscord] and these individuals [polishedmap]: https://github.com/Rangi42/polished-map [jojobear13]: https://github.com/jojobear13 [Vortyne]: https://github.com/Vortyne +[tiptup]: https://www.twitch.tv/tiptup_tooie diff --git a/docs/FEATURES.md b/docs/FEATURES.md index 698093d56d..f69c9306e4 100644 --- a/docs/FEATURES.md +++ b/docs/FEATURES.md @@ -65,7 +65,7 @@ The differences between the three versions of this romhack (_Solus Red_, _Solus 2. Title screen Pokémon carousels (matches the original releases' carousels) 3. Game Boy Color "duochrome" palettes (matches the original releases' GBC palettes) 4. Super Game Boy palettes (which affect only title screen, SGB border graphics, and Game Corner slots) -5. End credits text: "RED/GREEN/BLUE VERSION STAFF" +5. End credits text: "RED/GREEN/BLUE VERSION STAFF" (depending on version) ## Changes and fixes ### Palette @@ -264,11 +264,7 @@ Porygon | 20 | 9999
- -2. **Rival victory speeches** - - The Rival's unused battle victory speeches, which are present in the game's code, have been implemented. - - When losing to the Rival, he now has dedicated text which prints at the end of the battle, before the whiteout. - - He isn't very nice. + [titlecarousels]: https://bulbapedia.bulbagarden.net/wiki/Game_intro#Pok%C3%A9mon_Red,_Green,_and_Blue diff --git a/docs/INSTALL.md b/docs/INSTALL.md index fd3bd87b37..edce49194c 100644 --- a/docs/INSTALL.md +++ b/docs/INSTALL.md @@ -2,9 +2,9 @@ This guide explains how to set up the tools required to build **Pokémon Solus RGB**, including [rgbds](https://github.com/gbdev/rgbds), which assembles the source files into three ROMs: -- `pokered.gbc` -- `pokegreen.gbc` -- `pokeblue.gbc` +- `pokesolusred.gbc` +- `pokesolusgreen.gbc` +- `pokesolusblue.gbc` ### Jump to instructions for - [Windows 10](#windows-10) @@ -154,7 +154,7 @@ git clone https://github.com/Dechrissen/poke-solus-rgb cd poke-solus-rgb ``` -To build `pokered.gbc`, `pokegreen.gbc` and `pokeblue.gbc`: +To build `pokesolusred.gbc`, `pokesolusgreen.gbc` and `pokesolusblue.gbc`: ```bash make