@@ -227,8 +227,24 @@ versions 1 or 2 of the Z-Machine.
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.br
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Modules cannot be used with Glulx and are deprecated for Z-Machine.
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- .SH SEE ALSO
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+ .SH DOCUMENTATION
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+ The canonical documentation for \fB Inform6 \fP is the
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+ \fB Inform_Designer's Manual \fP . This work can be browsed at
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+ .br
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+ .RI < http://inform-fiction.org/manual/html/contents.html >
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+ downloaded from
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+ .br
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+ .RI < http://inform-fiction.org/manual/DM4.pdf >
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+ and purchased in hardcopy at
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+ .br
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+ .RI < http://amazon.com/ >
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+ Another noteworthy and somewhat more up-to-date resource is the
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+ \fB Inform Beginner's Guide \fP . This work can be downloaded at
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+ .br
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+ .RI < http://inform-fiction.org/manual/download_ibg.html >
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+
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+ .SH SEE ALSO
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.IR zcode-interpreter (6)
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and the manuals and language reference which can be found online at
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.br
@@ -244,3 +260,33 @@ Graham Nelson in 1993.
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This manpage was written by Jan Nordholz <
[email protected] >
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for the Debian Project and altered by David Griffith <
[email protected] >.
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+
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+ .SH DISTRIBUTION
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+ The compiler and standard library for \fB Inform6 \fP are licensed under
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+ .IP 1 )
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+ The traditional Inform license as described by the DM4, or
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+ .IP 2 )
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+ The Artistic License 2.0 .
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+
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+ .RE
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+ Here is the relevant bit from the Inform Designer's Manual, 4th edition:
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+
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+ Copyright on Inform, the program and its source code, its example games
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+ and documentation (including this book) is retained by Graham Nelson,
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+ who asserts the moral right to be identified as the author under the
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+ Copyrights, Designs and Patents Act 1988. Having said this, I am happy
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+ for it to be freely distributed to anybody who wants a copy, provided
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+ that: (a) distributed copies are not substantially different from those
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+ archived by the author, (b) this and other copyright messages are always
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+ retained in full, and (c) no profit is involved. (Exceptions to these
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+ rules must be negotiated directly with the author.) However, a story
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+ file produced with the Inform compiler (and libraries) then belongs to
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+ its author, and may be sold for profit if desired, provided that its
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+ game banner contains the information that it was compiled by Inform, and
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+ the Inform version number.
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+
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+ The Artistic License 2.0 can be found at
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+ .br
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+ https://opensource.org/licenses/Artistic-2.0
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+ .br
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+ and the file \fB ARTISTIC \fP in the \fB Inform6 \fP distribution archive.
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