Skip to content

Latest commit

 

History

History
38 lines (21 loc) · 4 KB

File metadata and controls

38 lines (21 loc) · 4 KB

References

[BABS20] Bönsch A., Barton S.J., Ehret J., and Kuhlen T. W.. 2020. Immersive Sketching to Author Crowd Movements in Real-time. In Proceedings of the 20th ACM International Conference on Intelligent Virtual Agents (IVA '20). Association for Computing Machinery, New York, NY, USA, Article 11, 1–3. https://doi.org/10.1145/3383652.3423883

[CH*04] Chenney S. 2004. Flow tiles. In Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation (SCA '04). Eurographics Association, Goslar, DEU, 233–242. https://doi.org/10.1145/1028523.1028553

[CFV*22] Colas, A., van Toll, W., Zibrek, K., Hoyet, L., Olivier, A.-H., Pettré, J.: Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation. Computer Graphics Forum, 41: 521-534. (2022). https://doi.org/10.1111/cgf.14491

[DM18] De Marchi S.: Lectures on Radial Basis Functions. Department of Mathematics “Tullio Levi-Civita”, University of Padua, Italy, February 13, 2018.

[EMB*17] Evangelos, M., Biancolini, M. E.: Fast Radial Basis Functions for Engineering Applications. Springer International Publishing AG, part of Springer Nature. (2017). https://doi.org/10.1007/978-3-319-75011-8_2

[FFB*16] Flyer, N., Fornberg, B., Bayona, V., Barnett, G. A.: On the role of polynomials in RBF-FD approximations: I. Interpolation and accuracy. Journal of Computational Physics, 321, 21-38. (2016). ISSN 0021-9991. https://doi.org/10.1016/j.jcp.2016.05.026.

[HS10] Hwang, W., Salvendy, G.: Number of people required for usability evaluation: the 10±2 rule. Commun. ACM 53, 5 (May 2010), 130–133. https://doi.org/10.1145/1735223.1735255

[JXJ*09] Jin, Xiaogang & Xu, Jiayi & Wang, Charlie & Huang, Shengsheng & Zhang, Jun. (2009). Interactive Control of Large-Crowd Navigation in Virtual Environments Using Vector Fields. IEEE computer graphics and applications. 28. 37-46. 10.1109/MCG.2008.117.

[LBC*22] Lemonari, M., Blanco, R., Charalambous, P., Pelechano, N., Avraamides, M., Pettré, J., Chrysanthou, Y.: Authoring Virtual Crowds: A Survey. Computer Graphics Forum, 41: 677-701. (2022). https://doi.org/10.1111/cgf.14506

[Nie94] Nielsen, J.: Estimating the number of subjects needed for a thinking aloud test. International Journal of Human-Computer Studies, 41(3), 385-397. (1994). ISSN 1071-5819. https://doi.org/10.1006/ijhc.1994.1065

[PA*11] Patil, S. & van den Berg, Jur & Curtis, Sean & Lin, Ming & Manocha, Dinesh. (2011). Directing Crowd Simulations Using Navigation Fields. IEEE transactions on visualization and computer graphics. 17. 244-54. 10.1109/TVCG.2010.33.

[PM*10] Park, M.J. Guiding flows for controlling crowds. Vis Comput 26, 1383–1391 (2010). https://doi.org/10.1007/s00371-009-0415-4

[Rey98] Reynolds, C. W.: Flocks, herds, and schools: a distributed behavioral model. Seminal graphics: pioneering efforts that shaped the field, Volume 1. Association for Computing Machinery, New York, NY, USA, 273–282. (1998). https://doi.org/10.1145/280811.281008

[Rey02] Reynolds, Craig. (2002). Steering Behaviors For Autonomous Characters.

[SmSk16] Smolik M., Skala V.: Vector Field Interpolation with Radial Basis Functions. The Swedish Chapter of Eurographics, 2016. [SS09] Singh S., Kapadia M., Faloutsos P, and Reinman G. 2009. SteerBench: a benchmark suite for evaluating steering behaviors. Comput. Animat. Virtual Worlds 20, 5‐6 (September 2009), 533–548

[Toi08] Toit, W.: Radial Basis Function Interpolation [Master's thesis, University of Stellenbosch]. Applied Mathematics, Department of Mathematical Sciences, University of Stellenbosch. (2008).

[UDT*04] Ulicny, B., de Heras Ciechomski, P., Thalmann, D.: Crowdbrush: interactive authoring of real-time crowd scenes. In Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation (SCA '04). Eurographics Association, Goslar, DEU, 243–252. (2004). https://doi.org/10.1145/1028523.1028555

[Wri21] Wright, G.: Meshfree methods for scientific computing [Video]. YouTube. Meshfree Methods for Scientific Computing. (April 9, 2021). Meshfree Methods for Scientific Computing