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README.md

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@@ -3,27 +3,27 @@ A small coremod to patch some longstanding issues in SevTech Ages that either co
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or which have not been resolved in a timely manner.
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## Patches
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#### [DarkPacks/SevTech-Ages#3829](https://www.github.com/DarkPacks/SevTech-Ages#3829)
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#### [DarkPacks/SevTech-Ages#3829](https://www.github.com/DarkPacks/SevTech-Ages/issues/3829)
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Patches SimpleHarvest. Firing of HarvestDropsEvent moved to after the point at which the decision is taken to harvest.
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Without this patch, SimpleHarvest fires the HarvestDropsEvent before deciding if it intends to break the block, allowing
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mods such as AstralSorcery or IndustrialForegoing to consume the drops array before deciding not to take any action.
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#### [DarkPacks/SevTech-Ages#3847](https://www.github.com/DarkPacks/SevTech-Ages#3847)
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#### [DarkPacks/SevTech-Ages#3847](https://www.github.com/DarkPacks/SevTech-Ages/issues/3847)
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Patches InControl. Changes the priority of InControl's LivingDropsEvent handler to LOW (was LOWEST). Whilst this change
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can't be made to InControl due to compatibility issues in other contexts, no compatibility issues have yet been found in
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SevTech.
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This allows mods which wish to consume the drops array to do so after InControl has made the desired changes.
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#### [DarkPacks/SevTech-Ages#3732](https://www.github.com/DarkPacks/SevTech-Ages#3732)
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#### [DarkPacks/SevTech-Ages#3732](https://www.github.com/DarkPacks/SevTech-Ages/issues/3732)
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Patches Immersive Engineering. This patch adds an additional check to the onEntityCollision handler of the metal press.
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The metal press will no longer pick up 'EntityItem's, but will accept all derived classes.
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This prevents the metal press from picking up from the temporary vanilla item entity before Real Drops replaces it with
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its own entity.
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#### [DarkPacks/SevTech-Ages#4091](https://www.github.com/DarkPacks/SevTech-Ages#4091)
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#### [DarkPacks/SevTech-Ages#4091](https://www.github.com/DarkPacks/SevTech-Ages/issues/4091)
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Patches Astral Sorcery and Minecraft. There are two components to this patch. The first alters Astral's hooks to use
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integer enchantment IDs. The second component reapplies Astral's ASM patches using Mixins as otherwise they are
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overwritten by JEID.

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