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Bug description:
This happened to me a few times already: the camera will move on to the next platform, even though the ball has not moved down yet. The ball is stuck off screen (previous platform). If you get down to the cameras platform everything is back to normal.
Relevance:
In my 50 levels (latest f-droid) this happened not more than 10 times.
Cause:
Most of the time I could not identify the cause, so this is generally not reproducible.
But I found one (edge) case:
After destroying a platform, you can land on the top of the wall from the platform below. So from a players perspective you are still on the level that was just destroyed, while for the game you moved on to the next level, leading to the earlier described phenomenon.
The text was updated successfully, but these errors were encountered:
I think this happens when the ball lands at the top of a wall which causes the game to think it has reached the level that has the wall even when the ball hasn't really reached the floor in that level.
I've found that this happens when you fall through 3 layers (meteor mode?), land on the the 3rd platform, destroy it (this will not destroy any vertical pieces, as they're needed for the platform below), and on the last bounce you land on that vertical platform.
The camera moves to the platform below, but the ball stays on the top of the vertical platform.
Bug description:
This happened to me a few times already: the camera will move on to the next platform, even though the ball has not moved down yet. The ball is stuck off screen (previous platform). If you get down to the cameras platform everything is back to normal.
Relevance:
In my 50 levels (latest f-droid) this happened not more than 10 times.
Cause:
Most of the time I could not identify the cause, so this is generally not reproducible.
But I found one (edge) case:
After destroying a platform, you can land on the top of the wall from the platform below. So from a players perspective you are still on the level that was just destroyed, while for the game you moved on to the next level, leading to the earlier described phenomenon.
The text was updated successfully, but these errors were encountered: