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CHANGELOG.md

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Changelog:

0.3.4 and 0.2.7

  • New player api: head tracking, multiplayer skins, male and female characters
  • An introduction screen for new players, and a display of the day/season/year
  • Place snow/ice/water on top of a clay water pot, it will fill it
  • buffed food value of meat
  • improved torch stacking by rounding burn times off
  • new commands: /set_tempscale, /date
  • better indoors check on MT 5.4.x

0.3.3 and 0.2.6

  • Plants now grow even when the player is away
  • Fireproof Iron doors and trapdoors
  • Ability to mix wet loam and agricultural soil
  • Renamed stone chopper to stone knife for clarity
  • More bug fixes and improvements

0.3.2 and 0.2.5

  • Glassworking! Make windows; Make glass bottles which can hold water, and which stack
  • Agricultural soil erodes down to a soil slab instead of vanishing
  • Fix for a baking crash

0.3.1 and 0.2.4

  • Oil lamps can be switched off with right click, and lit with fire sticks
  • Oil lamps can hold more oil and last longer
  • Bugfixes

0.3.0 and 0.2.3

  • Initial release for Minetest 5.4.0, use v0.2 line for 5.3.0
  • new dependency: naturalslopeslib
  • ability to throw torches for light
  • settings for breaktaker
  • ability to display temperature in Celsius, Fahrenheit, or Kelvin
  • food burns instead of vanishing, thanks to ts
  • farming improvements
  • fixes for fire and rain
  • many fixes for crashes and bugs

0.2.2

  • new HUD
  • character page
  • health effects
  • Drugs: Tiku, Tang, metastim
  • megamorph surface airshafts
  • fix clothing infinite tolerance bug
  • iron fittings for crafts
  • old and young Tangkal trees
  • Tiken woody cane
  • cave sediments and mushrooms
  • puts_out_fire group (e.g. mud now puts out fire), masonry group
  • walkthrough doc
  • loose wattle
  • mashed anperla
  • misc minor fixes and balancing

0.2.1

  • fix exile letter crash
  • fix salt water surface sediment crash
  • fix for multiplayer health tab crash
  • balance and bugfix animals
  • adjust ice freezing and thawing

0.2

  • clothing (plus multiskin model, new player api), weaving frame, temperature tolerance via clothing
  • Lore: exile letter
  • Sleeping spot
  • new mobs: darkasthaan, impethu, pegasun, sneachan
  • cookable animal carcasses
  • graffitti: glow paint
  • new building materials: rammed earth, bricks and mortar, roof tiles, wooden doors/floors/stair, mortared masonry
  • fixed dungeon loot
  • added more artifacts (airboat, art, transporter, wayfinder...)
  • mushrooms for fibre, food/water, sticks (artifact species)
  • split geomoria into realms (highways, and city structure)
  • added more geomorphs
  • gneiss and jade for deep underground biome
  • better looking bones
  • newly formatted colored skies
  • climate chat commands
  • Design Guide
  • updated backgrounds
  • updated version of crafting
  • various minor fixes
  • various minor balance changes
  • various minor additions
  • Minetest 5.3 compatibility

0.1

  • Initial release