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[ListenTo(typeof(SessionInitializedSignal))]
public void OnSessionInitializedSignal (ChessyGameSession session) {
if (session.gameType != ChessyGameController.GameTypeEnum.NoMoveBonus)
StartCoroutine(WaitToUnbind()); // Unbinding during a signal handler doesn't work :(
Make this kind of code unneccessary.
Should be able to call SignalManager.Unbind(this) within the listener method.
The text was updated successfully, but these errors were encountered:
Make this kind of code unneccessary.
Should be able to call
SignalManager.Unbind(this)
within the listener method.The text was updated successfully, but these errors were encountered: