Place doom1.wad
here. Other WAD files may work but are untested.
Edit assets.yml
to pack additional files and the call to blit::File::add_buffer_file
in src/blit/main.cpp
to change the filename DOOM thinks it's loading.
Place doom1.wad
here. Other WAD files may work but are untested.
Edit assets.yml
to pack additional files and the call to blit::File::add_buffer_file
in src/blit/main.cpp
to change the filename DOOM thinks it's loading.