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This repository has been archived by the owner on Dec 11, 2017. It is now read-only.
Detailed information on issue: When D3D9 tries to go fullscreen it cause window reinit process in Windows and WM_ACTIVEAPP happens that cause wrong behavior in all engines subsystems.
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This even could occur before any plugin was inited through EPT_INIT event. In this case it broke stuff for example in D3D9 renderer.
Also there is strange break in code that forwards code execution to the next case in some situations.
https://github.com/DGLE-HQ/DGLE/blob/master/src/engine/platform/windows/MainWindow.cpp#L100
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