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| 1 | +gui/adv-finder |
| 2 | +============== |
| 3 | + |
| 4 | +.. dfhack-tool:: |
| 5 | + :summary: Find and track historical figures and artifacts |
| 6 | + :tags: adventure armok inspection items units |
| 7 | + |
| 8 | +A real-time tracker for historical figures and artifacts. Select a target by |
| 9 | +clicking the settings icon [☼] and selecting an entry from the list in the |
| 10 | +relevant tab. The list can be filtered by search string, as well as by |
| 11 | +excluding dead figures (displayed in red text). Artifacts can exclude books, |
| 12 | +and the "dead" option excludes artifacts held by dead figures (which are |
| 13 | +generally unrecoverable). Dismissing the screen (e.g., right-click) will |
| 14 | +close the target search window first. A second dismissal will close the |
| 15 | +finder window, but target settings will be preserved until the world is |
| 16 | +unloaded. |
| 17 | + |
| 18 | +Your coordinates will be kept up to date alongside your target's. There are |
| 19 | +two types of coordinates, and they will be displayed as long as they can be |
| 20 | +determined. |
| 21 | + |
| 22 | +========== ========== |
| 23 | +Coord Type Meaning |
| 24 | +========== ========== |
| 25 | +Global Distance in map blocks from the world origin (northwest corner). |
| 26 | + The adventurer usually moves by 3 blocks during fast travel, but |
| 27 | + slows to 1 when the zoomed site map is displayed. Equivalent to |
| 28 | + 16 local tiles. Always available except for targets with an |
| 29 | + indeterminate location. |
| 30 | +Local Tile coordinates, available outside of fast travel and sleeping. |
| 31 | + Your target's local coordinates are displayed when nearby and |
| 32 | + loaded. Local coordinates will remain consistent within a site, but |
| 33 | + may jump around in the wilderness as areas of the world are loaded. |
| 34 | +========== ========== |
| 35 | + |
| 36 | +For global coordinates, the Z component will only be displayed if it can be |
| 37 | +specifically determined by the location type. This represents an underground |
| 38 | +layer depth, so the surface is indicated by ``Z0`` and the first cavern layer |
| 39 | +is ``Z-1``. |
| 40 | + |
| 41 | +A compass and relative coordinates will be displayed. The relative coordinate |
| 42 | +display uses the most precise coordinate type shared between you and your |
| 43 | +target. |
| 44 | + |
| 45 | +There are six types of location types displayed for targets: |
| 46 | + |
| 47 | +============= ========== |
| 48 | +Location Type Meaning |
| 49 | +============= ========== |
| 50 | +Nearby The target is loaded into the map area and the local |
| 51 | + coordinates will be displayed. If you don't see this when you're |
| 52 | + in the correct area and outside fast travel, then the target |
| 53 | + isn't loading for some reason and you'll never be able to find |
| 54 | + them. |
| 55 | +Site The target is located within a site. The text displays |
| 56 | + "At <Sitename>" and the global coords will represent the center |
| 57 | + of the site if the target doesn't track its own precise |
| 58 | + coordinates (e.g., worldgen being vague). |
| 59 | +Traveling The target is traveling around the world map like an army. |
| 60 | +Wilderness The target is somewhere on the surface not in a site. |
| 61 | +Underground The target is somewhere in the caverns not in a site. |
| 62 | +None The target's location isn't defined in the game world. |
| 63 | + Maybe they're a deity. Maybe they got dropped off in limbo |
| 64 | + after their army disbanded. If they're dead, the location |
| 65 | + wasn't recorded properly in history. The text displays "Missing" |
| 66 | + if they're dead or can die of old age, else "Transcendent" |
| 67 | + because nothing can touch them. |
| 68 | +============= ========== |
| 69 | + |
| 70 | +Dead figures generally can't be encountered at all, and they take their items |
| 71 | +with them if they weren't separated properly by worldgen. The coord given is |
| 72 | +usually a death or abstract burial location, but the corpse isn't guaranteed to |
| 73 | +exist. Generally, wilderness and underground locations only have coords if you |
| 74 | +left something there in adventure mode. Anything lost there during worldgen or a |
| 75 | +fort mode mission likely can't be located. Anything in a site is usually a safe |
| 76 | +bet, but sometimes items won't load. (Fort missions can be used to acquire these |
| 77 | +for later retrieval, however.) Traveling targets are always valid. |
| 78 | + |
| 79 | +Usage |
| 80 | +----- |
| 81 | + |
| 82 | +:: |
| 83 | + |
| 84 | + gui/adv-finder [<options>] |
| 85 | + |
| 86 | +Examples |
| 87 | +-------- |
| 88 | + |
| 89 | +``gui/adv-finder`` |
| 90 | + Open the finder window (unless already open). Target will be blank on first |
| 91 | + use, but maintained on future invocations. |
| 92 | +``gui/adv-finder --histfig 1234`` |
| 93 | + Track the historical figure with ID #1234. Finder will be opened if not |
| 94 | + already. |
| 95 | +``gui/adv-finder -h -1 -a -1`` |
| 96 | + Clear any target so it's just the adventurer. Finder will be opened if not |
| 97 | + already. |
| 98 | +``gui/adv-finder --debug`` |
| 99 | + Display selected target IDs in the finder window title bar. Finder will be |
| 100 | + opened if not already. This setting isn't saved, so it can be disabled by |
| 101 | + invoking ``gui/adv-finder`` again without the option. |
| 102 | + |
| 103 | +Options |
| 104 | +------- |
| 105 | + |
| 106 | +``-h``, ``--histfig <id>`` |
| 107 | + Set the target to the historical figure with the given ID. |
| 108 | +``-a``, ``--artifact <id>`` |
| 109 | + Set the target to the artifact record with the given ID. (Not an item ID!) |
| 110 | +``-d``, ``--debug`` |
| 111 | + Display selected target IDs in the finder window title bar. Doesn't persist |
| 112 | + between invocations. |
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