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embark-skills.lua
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embark-skills.lua
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-- Adjusts dwarves' skills when embarking
function err(msg)
qerror(msg)
end
function adjust(dwarves, callback)
for _, dwf in pairs(dwarves) do
callback(dwf)
end
end
local scr = dfhack.gui.getCurViewscreen() --as:df.viewscreen_setupdwarfgamest
if not dfhack.gui.matchFocusString('setupdwarfgame/Dwarves', scr) then
qerror('Must be called on the "Prepare carefully" screen, "Dwarves" tab')
end
local dwarf_info = scr.dwarf_info
local dwarves = dwarf_info
local selected_dwarf = {[0] = scr.dwarf_info[scr.selected_u]} --as:df.startup_charactersheetst[]
local args = {...}
if args[1] == 'points' then
local points = tonumber(args[2])
if points == nil then
err('Invalid points')
end
if args[3] ~= 'all' then dwarves = selected_dwarf end
adjust(dwarves, function(dwf)
dwf.skill_picks_left = points
end)
elseif args[1] == 'max' then
if args[2] ~= 'all' then dwarves = selected_dwarf end
adjust(dwarves, function(dwf)
for skill, level in pairs(dwf.skilllevel) do
dwf.skilllevel[skill] = df.skill_rating.Proficient
end
end)
elseif args[1] == 'legendary' then
if args[2] ~= 'all' then dwarves = selected_dwarf end
adjust(dwarves, function(dwf)
for skill, level in pairs(dwf.skilllevel) do
dwf.skilllevel[skill] = df.skill_rating.Legendary5
end
end)
else
print(dfhack.script_help())
end