is realtime audio manipulation possible with this library? #105
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actuallytomato
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It's not a feature, but you can track its progress here in case if ever gets done #50 Meanwhile, depending on what you desire, you can currently get a good interactive (but non-realtime) workflow with Jupyter notebooks and |
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like the title says, is it possible to manipulate audio and play it back in realtime? for example, generating a sine frequency and playing it through the speakers when a midi key event is recieved?
i know how midi works in python, im just wondering how to get the audio output from the engine without having to render a certain length of audio. all the examples show rendering a section and then saving it to a wav file.
thanks
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