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typo in readme: Convinient->Convenient
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README.md

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@@ -9,7 +9,7 @@ ZString
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* All append methods are generics(`Append<T>(T value)`) and write to buffer directly instead of concatenate `value.ToString`
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* `T1`~`T16` AppendFormat(`AppendFormat<T1,...,T16>(string format, T1 arg1, ..., T16 arg16)` avoids boxing of struct argument
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* Also `T1`~`T16` Concat(`Concat<T1,...,T16>(T1 arg1, ..., T16 arg16)`) avoid boxing and `value.ToString` allocation
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* Convinient `ZString.Format/Concat/Join` methods can replace instead of `String.Format/Concat/Join`
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* Convenient `ZString.Format/Concat/Join` methods can replace instead of `String.Format/Concat/Join`
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* Can build both Utf16(`Span<char>`) and Utf8(`Span<byte>`) directly
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* Can use inner buffer to avoid allocate final string
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* Integrated with Unity TextMeshPro to avoid string allocation

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