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Currently the .NET core version of UniTask is stripped of anything that utilizes a player loop.
My suggestion is this: Could there be an optional "player loop"-like mechanism added to the UniTask for .NET Core? At it's core it would just be a single thread that runs around in a loop doing something similar to what the game loop in Unity does in UniTask, but without all of the other Unity stuff.
The text was updated successfully, but these errors were encountered:
My latest library R3 https://github.com/Cysharp/R3 uses FrameProvider abstraction.
The next major update, UniTask, will make a major change to the same specifications as R3.
Currently the .NET core version of UniTask is stripped of anything that utilizes a player loop.
My suggestion is this: Could there be an optional "player loop"-like mechanism added to the UniTask for .NET Core? At it's core it would just be a single thread that runs around in a loop doing something similar to what the game loop in Unity does in UniTask, but without all of the other Unity stuff.
The text was updated successfully, but these errors were encountered: