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[Idea] .NET Core Player Loop #551

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cshunsinger opened this issue Feb 23, 2024 · 2 comments
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[Idea] .NET Core Player Loop #551

cshunsinger opened this issue Feb 23, 2024 · 2 comments
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@cshunsinger
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cshunsinger commented Feb 23, 2024

Currently the .NET core version of UniTask is stripped of anything that utilizes a player loop.

My suggestion is this: Could there be an optional "player loop"-like mechanism added to the UniTask for .NET Core? At it's core it would just be a single thread that runs around in a loop doing something similar to what the game loop in Unity does in UniTask, but without all of the other Unity stuff.

@cshunsinger cshunsinger changed the title [Idea] . [Idea] .NET Core Player Loop Feb 23, 2024
@neuecc
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neuecc commented Feb 24, 2024

My latest library R3 https://github.com/Cysharp/R3 uses FrameProvider abstraction.
The next major update, UniTask, will make a major change to the same specifications as R3.

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This issue is stale because it has been open 180 days with no activity. Remove stale label or comment or this will be closed in 30 days.

@github-actions github-actions bot added the stale label Aug 23, 2024
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Sep 22, 2024
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