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scene_manager.h
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#pragma once
# include "scene.h"
extern Scene* menu_scene;
extern Scene* game_scene;
extern Scene* selector_scene;
class SceneManager {
public:
SceneManager() = default;
~SceneManager() = default;
enum class SceneType {
Menu = 0,
Game,
Selector
};
void set_current_scene(Scene* scene) {
current_scene = scene;
current_scene->on_enter();
}
void switch_to(SceneType type) {
current_scene->on_exit();
switch (type) {
case SceneType::Menu:
current_scene = menu_scene;
break;
case SceneType::Game:
current_scene = game_scene;
break;
case SceneType::Selector:
current_scene = selector_scene;
break;
default:
break;
}
current_scene->on_enter();
}
void on_update(int delta) {
current_scene->on_update(delta);
}
void on_draw(const Camera& camera) {
current_scene->on_draw(camera);
}
void on_input(const ExMessage & msg){
current_scene->on_input(msg);
}
private:
Scene* current_scene = nullptr;
};