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colors.cpp
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colors.cpp
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#include "colors.h"
#include "extractcolors.h"
#include "pngreader.h"
#include "globals.h"
#include <cstring>
#include <cstdio>
#include <cstdlib>
#define SETCOLOR(col,r,g,b,a) do { \
colors[col][PBLUE] = b; \
colors[col][PGREEN] = g; \
colors[col][PRED] = r; \
colors[col][PALPHA] = a; \
colors[col][BRIGHTNESS] = (uint8_t)sqrt( \
double(r) * double(r) * .236 + \
double(g) * double(g) * .601 + \
double(b) * double(b) * .163); \
} while (false)
#define SETCOLORNOISE(col,r,g,b,a,n) do { \
colors[col][PBLUE] = b; \
colors[col][PGREEN] = g; \
colors[col][PRED] = r; \
colors[col][PALPHA] = a; \
colors[col][NOISE] = n; \
colors[col][BRIGHTNESS] = (uint8_t)sqrt( \
double(r) * double(r) * .236 + \
double(g) * double(g) * .601 + \
double(b) * double(b) * .163); \
} while (false)
// See header for description
uint8_t colors[256][8];
void loadColors()
{
memset(colors, 0, sizeof colors);
SETCOLOR(AIR, 255,255,255,0);
SETCOLORNOISE(STONE, 128,128,128,255, 16);
SETCOLORNOISE(GRASS, 102,142,62,255, 14);
SETCOLORNOISE(DIRT, 134,96,67,255, 22);
SETCOLORNOISE(COBBLESTONE, 115,115,115,255, 24);
SETCOLORNOISE(WOOD, 157,128,79,255, 11);
SETCOLOR(6, 120,120,120,0);
SETCOLOR(7, 84,84,84,255);
SETCOLOR(WATER, 38,92,225,36);
SETCOLOR(STAT_WATER, 38,92,225,36);
SETCOLOR(10, 255,90,0,255);
SETCOLOR(11, 255,90,0,255);
SETCOLORNOISE(SAND, 220,212,160,255, 14);
SETCOLORNOISE(GRAVEL, 136,126,126,255, 24);
SETCOLOR(14, 143,140,125,255);
SETCOLOR(15, 136,130,127,255);
SETCOLOR(16, 115,115,115,255);
SETCOLOR(LOG, 102,81,51,255);
SETCOLORNOISE(LEAVES, 54,135,40,180, 12);
SETCOLOR(20, 255,255,255,40); //glass
SETCOLORNOISE(21, 102, 112, 134, 255, 10);
SETCOLORNOISE(22, 29, 71, 165, 255, 5);
SETCOLOR(23, 107, 107, 107, 255);
SETCOLORNOISE(SANDSTONE, 218, 210, 158, 255, 7);
SETCOLORNOISE(25, 100, 67, 50, 255, 10);
SETCOLOR(BED, 175,116,116, 254); // Not fully opaque to prevent culling on this one
SETCOLOR(POW_RAILROAD, 160,134,72,250);
SETCOLOR(DET_RAILROAD, 120,114,92,250);
SETCOLOR(29, 106,102,95,255);
SETCOLOR(COBWEB, 220,220,220,190);
SETCOLORNOISE(TALL_GRASS, 110,166,68,254, 12);
SETCOLORNOISE(SHRUB, 123,79,25,254, 25);
SETCOLOR(33, 106,102,95,255);
SETCOLOR(34, 153,129,89,255);
SETCOLOR(WOOL, 222,222,222,255); //Color(143,143,143,255);
//SETCOLOR(36, 222,222,222,255);
SETCOLOR(FLOWERR, 255,0,0,254); // Not fully opaque to prevent culling on this one
SETCOLOR(FLOWERY, 255,255,0,254); // Not fully opaque to prevent culling on this one
SETCOLOR(MUSHROOMB, 128,100,0,254); // Not fully opaque to prevent culling on this one
SETCOLOR(MUSHROOMR, 140,12,12,254); // Not fully opaque to prevent culling on this one
SETCOLOR(41, 231,165,45,255);
SETCOLOR(42, 191,191,191,255);
SETCOLOR(DOUBLESTEP, 200,200,200,255);
SETCOLOR(STEP, 200,200,200,254); // Not fully opaque to prevent culling on this one
SETCOLOR(UP_STEP, 200,200,200,254); // Not fully opaque to prevent culling on this one
SETCOLOR(45, 170,86,62,255);
SETCOLOR(BRICKSTEP, 170,86,62,254);
SETCOLOR(UP_BRICKSTEP, 170,86,62,254);
SETCOLOR(46, 160,83,65,255);
SETCOLORNOISE(48, 90,108,90,255, 27);
SETCOLOR(49, 26,11,43,255);
SETCOLOR(TORCH, 245,220,50,200);
SETCOLOR(FIRE, 255,170,30,200);
SETCOLOR(52, 20,170,200,255);
SETCOLOR(53, 157,128,79,255);
SETCOLOR(54, 125,91,38,255);
SETCOLOR(REDWIRE, 200,10,10,200);
SETCOLOR(56, 129,140,143,255);
SETCOLOR(57, 45,166,152,255);
SETCOLOR(58, 114,88,56,255);
SETCOLOR(59, 146,192,0,255);
SETCOLOR(60, 95,58,30,255);
SETCOLOR(61, 96,96,96,255);
SETCOLOR(62, 96,96,96,255);
SETCOLOR(63, 111,91,54,255);
SETCOLOR(64, 136,109,67,255);
SETCOLOR(65, 181,140,64,32);
SETCOLOR(RAILROAD, 140,134,72,250);
SETCOLOR(67, 115,115,115,255);
SETCOLOR(71, 191,191,191,255);
SETCOLOR(73, 131,107,107,255);
SETCOLOR(74, 131,107,107,255);
SETCOLOR(REDTORCH_OFF, 181,100,44,254);
SETCOLOR(REDTORCH_ON, 255,0,0,254);
SETCOLORNOISE(SNOW, 245,246,245,254, 13); // Not fully opaque to prevent culling on this one
SETCOLORNOISE(79, 125,173,255,159, 7);
SETCOLOR(80, 250,250,250,255);
SETCOLOR(81, 25,120,25,255);
SETCOLOR(82, 151,157,169,255);
SETCOLOR(83, 183,234,150,255);
SETCOLOR(84, 100,67,50,255);
SETCOLOR(FENCE, 137,112,65,225); // Not fully opaque to prevent culling on this one
SETCOLOR(86, 197,120,23,255);
SETCOLORNOISE(87, 110,53,51,255, 16);
SETCOLORNOISE(88, 84,64,51,255, 7);
SETCOLORNOISE(89, 137,112,64,255, 11);
SETCOLOR(90, 0,42,255,127);
SETCOLOR(91, 185,133,28,255);
SETCOLORNOISE(CAKE, 228, 205, 206, 255, 7);
SETCOLORNOISE(93, 151,147,147, 255, 2);
SETCOLORNOISE(94, 161,147,147, 255, 2);
SETCOLOR(95, 125,91,38,255);
SETCOLORNOISE(TRAPDOOR, 126,93,45,240, 5);
SETCOLORNOISE(97, 128,128,128,255, 16);
SETCOLORNOISE(98, 122,122,122,255, 7);
SETCOLORNOISE(STONEBRICKSTEP, 122,122,122,254, 7);
SETCOLORNOISE(UP_STONEBRICKSTEP, 122,122,122,254, 7);
SETCOLORNOISE(99, 141,106,83,255, 0);
SETCOLORNOISE(100, 182,37,36,255, 6);
SETCOLORNOISE(IRON_BARS, 109,108,106,254, 6);
SETCOLOR(102, 255,255,255,40);
SETCOLORNOISE(103, 151,153,36,255, 10);
SETCOLOR(PUMPKIN_STEM, 115,170,73,254);
SETCOLOR(MELON_STEM, 115,170,73,254);
SETCOLORNOISE(VINES, 51,130,36,180, 12);
SETCOLOR(FENCE_GATE, 137,112,65,225);
SETCOLOR(108, 170,86,62,255);
SETCOLORNOISE(109, 122,122,122,255, 7);
SETCOLORNOISE(MYCELIUM, 140,115,119,255, 14);
SETCOLOR(LILYPAD, 85,124,60,254);
SETCOLORNOISE(NETHER_BRICK, 54,24,30,255, 7);
SETCOLOR(NETHER_BRICK_FENCE, 54,24,30,225);
SETCOLOR(NETHER_BRICK_STAIRS, 54,24,30,255);
SETCOLOR(NETHER_WART, 112,8,28,254);
SETCOLORNOISE(116, 103,64,59,255, 6);
SETCOLORNOISE(117, 124,103,81,255, 25);
SETCOLOR(118, 55,55,55,255);
SETCOLOR(119, 18,16,27,127);
SETCOLORNOISE(120, 89,117,96,255, 6);
SETCOLORNOISE(121, 221,223,165,255, 3);
SETCOLOR(122, 20,18,29,255);
SETCOLORNOISE(123, 70,43,26,255, 2);
SETCOLORNOISE(124, 119,89,55,255, 7);
SETCOLORNOISE(WOODEN_DOUBLE_STEP, 156,127,78,255, 11);
SETCOLORNOISE(WOODEN_STEP, 156,127,78,254, 11);
SETCOLOR(COCOA_PLANT, 145,80,30,200);
SETCOLORNOISE(128, 218,210,158,255, 15);
SETCOLORNOISE(129, 109,128,116,255, 18);
SETCOLORNOISE(130, 18,16,27,255, 5);
SETCOLORNOISE(131, 138,129,113,255, 28);
SETCOLORNOISE(132, 129,129,129,107, 25);
SETCOLOR(133, 81,217,117,255);
SETCOLORNOISE(134, 103,77,46,255, 1);
SETCOLORNOISE(135, 195,179,123,255, 3);
SETCOLORNOISE(136, 154,110,77,255, 2);
SETCOLORNOISE(PINELEAVES, 44,84,44,160, 20); // Pine leaves
SETCOLORNOISE(BIRCHLEAVES, 85,124,60,170, 11); // Birch leaves
SETCOLORNOISE(JUNGLELEAVES, 44,135,50,175, 11); // Birch leaves
SETCOLORNOISE(SANDSTEP, 218, 210, 158, 254, 7); // Not fully opaque to prevent culling on this one
SETCOLORNOISE(UP_SANDSTEP, 218, 210, 158, 254, 7); // Not fully opaque to prevent culling on this one
SETCOLORNOISE(WOODSTEP, 157,128,79,254, 11); // Not fully opaque to prevent culling on this one
SETCOLORNOISE(UP_WOODSTEP, 157,128,79,254, 11); // Not fully opaque to prevent culling on this one
SETCOLORNOISE(COBBLESTEP, 115,115,115,254, 26); // Not fully opaque to prevent culling on this one
SETCOLORNOISE(UP_COBBLESTEP, 115,115,115,254, 26); // Not fully opaque to prevent culling on this one
SETCOLORNOISE(PINESTEP, 103,77,46,254, 1);
SETCOLORNOISE(BIRCHSTEP, 195,179,123,254, 3);
SETCOLORNOISE(JUNGLESTEP, 154,110,77,254, 2);
SETCOLORNOISE(UP_WOODSTEP2, 157,128,79,254, 11);
SETCOLORNOISE(UP_PINESTEP, 103,77,46,255, 1);
SETCOLORNOISE(UP_BIRCHSTEP, 195,179,123,255, 3);
SETCOLORNOISE(UP_JUNGLESTEP, 154,110,77,255, 2);
SETCOLORNOISE(226, 103,77,46,255, 1);
SETCOLORNOISE(227, 195,179,123,255, 3);
SETCOLORNOISE(228, 154,110,77,255, 2);
SETCOLOR(237, 70,50,32, 255); // Pine trunk
SETCOLORNOISE(238, 206,206,201, 255, 5); // Birch trunk
SETCOLOR(239, 122,91,51, 255); // Jungle trunk
SETCOLOR(240, 244,137,54, 255); // Dyed wool
SETCOLOR(241, 200,75,210,255);
SETCOLOR(242, 120,158,241, 255);
SETCOLOR(243, 204,200,28, 255);
SETCOLOR(244, 59,210,47, 255);
SETCOLOR(245, 237,141,164, 255);
SETCOLOR(246, 76,76,76, 255);
SETCOLOR(247, 168,172,172, 255);
SETCOLOR(248, 39,116,149, 255);
SETCOLOR(249, 133,53,195, 255);
SETCOLOR(250, 38,51,160, 255);
SETCOLOR(251, 85,51,27, 255);
SETCOLOR(252, 55,77,24, 255);
SETCOLOR(253, 173,44,40, 255);
SETCOLOR(254, 32,27,27, 255);
}
bool loadColorsFromFile(const char *file)
{
FILE *f = fopen(file, "r");
if (f == NULL) {
return false;
}
while (!feof(f)) {
char buffer[500];
if (fgets(buffer, 500, f) == NULL) {
break;
}
char *ptr = buffer;
while (*ptr == ' ' || *ptr == '\t') {
++ptr;
}
if (*ptr == '\0' || *ptr == '#') {
continue; // This is a comment or empty line, skip
}
int blockid = atoi(ptr);
if (blockid < 1 || blockid > 255) {
printf("Skipping invalid blockid %d in colors file\n", blockid);
continue;
}
while (*ptr != ' ' && *ptr != '\t' && *ptr != '\0') {
++ptr;
}
uint8_t vals[5];
bool valid = true;
for (int i = 0; i < 5; ++i) {
while (*ptr == ' ' || *ptr == '\t') {
++ptr;
}
if (*ptr == '\0') {
printf("Too few arguments for block %d, ignoring line.\n", blockid);
valid = false;
break;
}
vals[i] = clamp(atoi(ptr));
while (*ptr != ' ' && *ptr != '\t' && *ptr != '\0') {
++ptr;
}
}
if (!valid) {
continue;
}
memcpy(colors[blockid], vals, 5);
colors[blockid][BRIGHTNESS] = GETBRIGHTNESS(colors[blockid]);
}
fclose(f);
return true;
}
bool dumpColorsToFile(const char *file)
{
FILE *f = fopen(file, "w");
if (f == NULL) {
return false;
}
fprintf(f, "# For Block IDs see http://minecraftwiki.net/wiki/Data_values\n"
"# Note that noise or alpha (or both) do not work for a few blocks like snow, torches, fences, steps, ...\n"
"# Actually, if you see any block has an alpha value of 254 you should leave it that way to prevent black artifacts.\n"
"# If you want to set alpha of grass to <255, use -blendall or you won't get what you expect.\n"
"# Noise is supposed to look normal using -noise 10\n"
"# Dyed wool ranges from ID 240 to 254, it's orange to black in the order described at http://www.minecraftwiki.net/wiki/Data_values#Wool\n"
"# half-steps of sand, wood and cobblestone are 232 to 236\n\n");
for (size_t i = 1; i < 255; ++i) {
uint8_t *c = colors[i];
if (i % 15 == 1) {
fprintf(f, "#ID R G B A Noise\n");
}
fprintf(f, "%3d %3d %3d %3d %3d %3d\n", int(i), int(c[PRED]), int(c[PGREEN]), int(c[PBLUE]), int(c[PALPHA]), int(c[NOISE]));
}
fclose(f);
return true;
}
/**
* Extract block colors from given terrain.png file
*/
bool extractColors(const char* file)
{
PngReader png(file);
if (!png.isValidImage()) return false;
if (png.getWidth() != png.getHeight() // Quadratic
|| (png.getWidth() / 16) * 16 != png.getWidth() // Has to be multiple of 16
|| png.getBitsPerChannel() != 8 // 8 bits per channel, 32bpp in total
|| png.getColorType() != PngReader::RGBA) return false;
uint8_t *imgData = png.getImageData();
// Load em up
for (int i = 0; i < 256; i++) {
if (i == TORCH) {
continue; // Keep those yellow for now
}
int r, g, b, a, n; // i i s g t u o l v n
if (getTileRGBA(imgData, png.getWidth() / 16, i, r, g, b, a, n)) {
const bool flag = (colors[i][PALPHA] == 254);
if (i == FENCE) {
r = clamp(r + 10);
g = clamp(g + 10);
b = clamp(b + 10);
}
SETCOLORNOISE(i, r, g, b, a, n);
if (flag) {
colors[i][PALPHA] = 254; // If you don't like this, dump texture pack to txt file and modify that one
}
}
}
return true;
}
static PngReader *pngGrass = NULL;
static PngReader *pngLeaf = NULL;
/**
* This loads grasscolor.png and foliagecolor.png where the
* biome colors will be read from upon rendering
*/
bool loadBiomeColors(const char* path)
{
size_t len = strlen(path) + 21;
char *grass = new char[len], *foliage = new char[len];
snprintf(grass, len + 20, "%s/grasscolor.png", path);
snprintf(foliage, len + 20, "%s/foliagecolor.png", path);
pngGrass = new PngReader(grass);
pngLeaf = new PngReader(foliage);
if (!pngGrass->isValidImage() || !pngLeaf->isValidImage()) {
delete pngGrass;
delete pngLeaf;
printf("Could not load %s and %s: no valid PNG files. Biomes disabled.\n", grass, foliage);
return false;
}
if ((pngGrass->getColorType() != PngReader::RGBA && pngGrass->getColorType() != PngReader::RGB) || pngGrass->getBitsPerChannel() != 8
|| (pngLeaf->getColorType() != PngReader::RGBA && pngLeaf->getColorType() != PngReader::RGB) || pngLeaf->getBitsPerChannel() != 8
|| pngGrass->getWidth() != 256 || pngGrass->getHeight() != 256 || pngLeaf->getWidth() != 256 || pngLeaf->getHeight() != 256) {
delete pngGrass;
delete pngLeaf;
printf("Could not load %s and %s; Expecting RGB(A), 8 bits per channel.\n", grass, foliage);
return false;
}
g_GrasscolorDepth = pngGrass->getBytesPerPixel();
g_FoliageDepth = pngLeaf->getBytesPerPixel();
g_Grasscolor = pngGrass->getImageData();
g_TallGrasscolor = new uint8_t[pngGrass->getBytesPerPixel() * 256 * 256];
g_Leafcolor = pngLeaf->getImageData();
// Adjust brightness to what colors.txt says
const int maxG = pngGrass->getWidth() * pngGrass->getHeight() * g_GrasscolorDepth;
for (int i = 0; i < maxG; ++i) {
g_TallGrasscolor[i] = ((int)g_Grasscolor[i] * (int)colors[TALL_GRASS][BRIGHTNESS]) / 255;
g_Grasscolor[i] = ((int)g_Grasscolor[i] * (int)colors[GRASS][BRIGHTNESS]) / 255;
}
const int maxT = pngLeaf->getWidth() * pngLeaf->getHeight() * g_FoliageDepth;
for (int i = 0; i < maxT; ++i) {
g_Leafcolor[i] = ((int)g_Leafcolor[i] * (int)colors[LEAVES][BRIGHTNESS]) / 255;
}
// Now re-calc brightness of those two
colors[GRASS][BRIGHTNESS] = GETBRIGHTNESS(g_Grasscolor) - 5;
colors[LEAVES][BRIGHTNESS] = colors[PINELEAVES][BRIGHTNESS] = colors[BIRCHLEAVES][BRIGHTNESS] = GETBRIGHTNESS(g_Leafcolor) - 5;
printf("Loaded biome color maps from %s\n", path);
return true;
}