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qstat.h
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qstat.h
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/*
* qstat.h
* by Steve Jankowski
* http://www.qstat.org
*
* Copyright 1996,1997,1998,1999,2000,2001,2002 by Steve Jankowski
*/
#ifndef __H_QSTAT
#define __H_QSTAT
#ifdef HAVE_CONFIG_H
#include "gnuconfig.h"
#else
#ifndef VERSION
#define VERSION "2.15"
#endif
#endif
#ifdef __EMX__
#include <sys/select.h>
#include <sys/param.h>
#define strcasecmp stricmp
#define strncasecmp strnicmp
#endif
#ifdef _WIN32
#include <sys/timeb.h>
#include <winsock.h>
#define PATH_MAX MAX_PATH
#include <fcntl.h>
#define _POSIX_ 1
#ifndef FD_SETSIZE
#define FD_SETSIZE 256
#endif
#define close(a) closesocket(a)
static int
gettimeofday(struct timeval *now, void *blah)
{
struct timeb timeb;
ftime(&timeb);
now->tv_sec = timeb.time;
now->tv_usec = (unsigned int)timeb.millitm * 1000;
return (0);
}
#define sockerr() WSAGetLastError()
#define strcasecmp stricmp
#define strncasecmp strnicmp
#define STATIC
#ifndef EADDRINUSE
#define EADDRINUSE WSAEADDRINUSE
#endif
#define snprintf _snprintf
#else
#include <sys/time.h>
#define SOCKET_ERROR -1
#endif /* _WIN32 */
#include <string.h>
#define MAXSTRLEN 2048
#define ENCODING_LATIN_1 1
#define ENCODING_UTF_8 8
#define UTF8BYTESWAPNOTACHAR 0xFFFE
#define UTF8NOTACHAR 0xFFFF
#define UTF8MAXFROMUCS4 0x10FFFF
typedef struct _server_type server_type;
#ifdef __GNUC__
#define GCC_FORMAT_PRINTF(a, b) __attribute__ ((format(printf, a, b)))
#else
#define GCC_FORMAT_PRINTF(a, b)
#endif
typedef enum {
INPROGRESS = 0,
DONE_AUTO = 1,
DONE_FORCE = 2,
SYS_ERROR = -1,
MEM_ERROR = -2,
PKT_ERROR = -3,
ORD_ERROR = -4,
REQ_ERROR = -5
} query_status_t;
#include "qserver.h"
typedef void (*DisplayFunc)(struct qserver *);
typedef query_status_t (*QueryFunc)(struct qserver *);
typedef query_status_t (*PacketFunc)(struct qserver *, char *rawpkt, int pktlen);
// Display modules
#include "display_json.h"
// Packet modules
#include "ut2004.h"
#include "doom3.h"
#include "a2s.h"
#include "fl.h"
#include "gps.h"
#include "gs2.h"
#include "gs3.h"
#include "haze.h"
#include "ts2.h"
#include "ts3.h"
#include "tm.h"
#include "wic.h"
#include "ottd.h"
#include "tee.h"
#include "cube2.h"
#include "bfbc2.h"
#include "ventrilo.h"
#include "mumble.h"
#include "terraria.h"
#include "crysis.h"
#include "dirtybomb.h"
#include "starmade.h"
#include "farmsim.h"
#include "ksp.h"
#include "tf.h"
#include "armyops.h"
/*
* Various magic numbers.
*/
#define Q_DEFAULT_PORT 26000
#define HEXEN2_DEFAULT_PORT 26900
#define Q2_DEFAULT_PORT 27910
#define Q3_DEFAULT_PORT 27960
#define Q2_MASTER_DEFAULT_PORT 27900
#define Q3_MASTER_DEFAULT_PORT 27950
#define QW_DEFAULT_PORT 27500
#define QW_MASTER_DEFAULT_PORT 27000
#define HW_DEFAULT_PORT 26950
#define HW_MASTER_DEFAULT_PORT 26900
#define UNREAL_DEFAULT_PORT 7777
#define UNREAL_MASTER_DEFAULT_PORT 28900
#define HALFLIFE_DEFAULT_PORT 27015
#define HL_MASTER_DEFAULT_PORT 27010
#define SIN_DEFAULT_PORT 22450
#define SHOGO_DEFAULT_PORT 27888
#define TRIBES_DEFAULT_PORT 28001
#define TRIBES_MASTER_DEFAULT_PORT 28000
#define BFRIS_DEFAULT_PORT 44001
#define KINGPIN_DEFAULT_PORT 31510
#define HERETIC2_DEFAULT_PORT 28910
#define SOF_DEFAULT_PORT 28910
#define GAMESPY_MASTER_DEFAULT_PORT 28900
#define TRIBES2_DEFAULT_PORT 28000
#define TRIBES2_MASTER_DEFAULT_PORT 28002
#define DESCENT3_GAMESPY_DEFAULT_PORT 20142
#define DESCENT3_DEFAULT_PORT 2092
#define DESCENT3_MASTER_DEFAULT_PORT 3445
#define RTCW_DEFAULT_PORT 27960
#define RTCW_MASTER_DEFAULT_PORT 27950
#define STEF_DEFAULT_PORT 27960
#define STEF_MASTER_DEFAULT_PORT 27953
#define JK3_DEFAULT_PORT 29070
#define JK3_MASTER_DEFAULT_PORT 29060
#define GHOSTRECON_PLAYER_DEFAULT_PORT 2346
#define RAVENSHIELD_DEFAULT_PORT 8777
#define SAVAGE_DEFAULT_PORT 11235
#define FARCRY_DEFAULT_PORT 49001
#define STEAM_MASTER_DEFAULT_PORT 27010
#define HL2_DEFAULT_PORT 27015
#define HL2_MASTER_DEFAULT_PORT 27011
#define TS2_DEFAULT_PORT 51234
#define TS3_DEFAULT_PORT 10011
#define BFBC2_DEFAULT_PORT 48888
#define TM_DEFAULT_PORT 5000
#define WIC_DEFAULT_PORT 5000 // Default is actually disabled
#define FL_DEFAULT_PORT 5478
#define VENTRILO_DEFAULT_PORT 3784
#define CUBE2_DEFAULT_PORT 28785
#define MUMBLE_DEFAULT_PORT 64738
#define TERRARIA_DEFAULT_PORT 7777
#define CRYSIS_DEFAULT_PORT 64087
#define DIRTYBOMB_DEFAULT_PORT 7877
#define STARMADE_DEFAULT_PORT 4242
#define FARMSIM_DEFAULT_PORT 10828
#define KSP_DEFAULT_PORT 6702
#define TF_DEFAULT_PORT 37016
#define Q_UNKNOWN_TYPE 0
#define MASTER_SERVER 0x40000000
#define Q_SERVER 1
#define QW_SERVER 2
#define QW_MASTER (3 | MASTER_SERVER)
#define H2_SERVER 4
#define Q2_SERVER 5
#define Q2_MASTER (6 | MASTER_SERVER)
#define HW_SERVER 7
#define UN_SERVER 8
#define UN_MASTER (9 | MASTER_SERVER)
#define HL_SERVER 10
#define HL_MASTER (11 | MASTER_SERVER)
#define SIN_SERVER 12
#define SHOGO_SERVER 13
#define TRIBES_SERVER 14
#define TRIBES_MASTER (15 | MASTER_SERVER)
#define Q3_SERVER 16
#define Q3_MASTER (17 | MASTER_SERVER)
#define BFRIS_SERVER 18
#define KINGPIN_SERVER 19
#define HERETIC2_SERVER 20
#define SOF_SERVER 21
#define GAMESPY_PROTOCOL_SERVER 22
#define GAMESPY_MASTER (23 | MASTER_SERVER)
#define TRIBES2_SERVER 24
#define TRIBES2_MASTER (25 | MASTER_SERVER)
#define DESCENT3_GAMESPY_SERVER 26
#define DESCENT3_PXO_SERVER 27
#define DESCENT3_SERVER 28
#define DESCENT3_MASTER (29 | MASTER_SERVER)
#define RTCW_SERVER 30
#define RTCW_MASTER (31 | MASTER_SERVER)
#define STEF_SERVER 32
#define STEF_MASTER (33 | MASTER_SERVER)
#define UT2003_SERVER 34
#define GHOSTRECON_SERVER 35
#define ALLSEEINGEYE_PROTOCOL_SERVER 36
#define RAVENSHIELD_SERVER 37
#define SAVAGE_SERVER 38
#define FARCRY_SERVER 39
#define GAMESPY2_PROTOCOL_SERVER 40
#define STEAM_MASTER (41 | MASTER_SERVER)
#define JK3_SERVER 42
#define JK3_MASTER (43 | MASTER_SERVER)
#define DOOM3_SERVER 44
#define DOOM3_MASTER (45 | MASTER_SERVER)
#define HL2_SERVER 46
#define HL2_MASTER (47 | MASTER_SERVER)
#define UT2004_MASTER (48 | MASTER_SERVER)
#define A2S_SERVER 49
#define PARIAH_SERVER 50
#define GAMESPY3_PROTOCOL_SERVER 51
#define TS2_PROTOCOL_SERVER 52
#define QUAKE4_SERVER 53
#define QUAKE4_MASTER (53 | MASTER_SERVER)
#define ARMYOPS_SERVER 54
#define GAMESPY4_PROTOCOL_SERVER 55
#define PREY_SERVER 56
#define TM_PROTOCOL_SERVER 57
#define ETQW_SERVER 58
#define HAZE_SERVER 59
#define HW_MASTER (60 | MASTER_SERVER)
#define WIC_PROTOCOL_SERVER 61
#define OTTD_SERVER 62
#define OTTD_MASTER (63 | MASTER_SERVER)
#define FL_SERVER 64
#define WOLF_SERVER 65
#define TEE_SERVER 66
#define TS3_PROTOCOL_SERVER 67
#define BFBC2_PROTOCOL_SERVER 68
#define VENTRILO_PROTOCOL_SERVER 69
#define CUBE2_SERVER 70
#define MUMBLE_PROTOCOL_SERVER 71
#define TERRARIA_PROTOCOL_SERVER 72
#define CRYSIS_PROTOCOL_SERVER 73
#define DIRTYBOMB_PROTOCOL_SERVER 74
#define STARMADE_PROTOCOL_SERVER 75
#define FARMSIM_PROTOCOL_SERVER 76
#define KSP_PROTOCOL_SERVER 77
#define TF_PROTOCOL_SERVER 78
#define TEE_MASTER 79
#define LAST_BUILTIN_SERVER 80
#define TF_SINGLE_QUERY (1 << 1)
#define TF_OUTFILE (1 << 2)
#define TF_MASTER_MULTI_RESPONSE (1 << 3)
#define TF_TCP_CONNECT (1 << 4)
#define TF_QUERY_ARG (1 << 5)
#define TF_QUERY_ARG_REQUIRED (1 << 6)
#define TF_QUAKE3_NAMES (1 << 7)
#define TF_TRIBES2_NAMES (1 << 8)
#define TF_SOF_NAMES (1 << 9)
#define TF_U2_NAMES (1 << 10)
#define TF_RAW_STYLE_QUAKE (1 << 11)
#define TF_RAW_STYLE_TRIBES (1 << 12)
#define TF_RAW_STYLE_GHOSTRECON (1 << 13)
#define TF_NO_PORT_OFFSET (1 << 14)
#define TF_SHOW_GAME_PORT (1 << 15)
#define TF_MASTER_STEAM (1 << 16) /* supports steam server filter */
// What response type are we expecting
// XXX: this is not what server->flags is for
#define TF_STATUS_QUERY (1 << 17)
#define TF_PLAYER_QUERY (1 << 18)
#define TF_RULES_QUERY (1 << 19)
#define TF_TM_NAMES (1 << 20)
#define TRIBES_TEAM -1
struct q_packet;
/*
* Output and formatting functions
*/
void display_server(struct qserver *server);
void display_qwmaster(struct qserver *server);
void display_server_rules(struct qserver *server);
void display_player_info(struct qserver *server);
void display_q_player_info(struct qserver *server);
void display_qw_player_info(struct qserver *server);
void display_q2_player_info(struct qserver *server);
void display_unreal_player_info(struct qserver *server);
void display_shogo_player_info(struct qserver *server);
void display_halflife_player_info(struct qserver *server);
void display_tribes_player_info(struct qserver *server);
void display_tribes2_player_info(struct qserver *server);
void display_bfris_player_info(struct qserver *server);
void display_descent3_player_info(struct qserver *server);
void display_ravenshield_player_info(struct qserver *server);
void display_savage_player_info(struct qserver *server);
void display_farcry_player_info(struct qserver *server);
void display_ghostrecon_player_info(struct qserver *server);
void display_eye_player_info(struct qserver *server);
void display_armyops_player_info(struct qserver *server);
void display_gs2_player_info(struct qserver *server);
void display_doom3_player_info(struct qserver *server);
void display_ts2_player_info(struct qserver *server);
void display_ts3_player_info(struct qserver *server);
void display_bfbc2_player_info(struct qserver *server);
void display_tm_player_info(struct qserver *server);
void display_wic_player_info(struct qserver *server);
void display_fl_player_info(struct qserver *server);
void display_tee_player_info(struct qserver *server);
void display_ventrilo_player_info(struct qserver *server);
void display_starmade_player_info(struct qserver *server);
void raw_display_server(struct qserver *server);
void raw_display_server_rules(struct qserver *server);
void raw_display_player_info(struct qserver *server);
void raw_display_q_player_info(struct qserver *server);
void raw_display_qw_player_info(struct qserver *server);
void raw_display_q2_player_info(struct qserver *server);
void raw_display_unreal_player_info(struct qserver *server);
void raw_display_halflife_player_info(struct qserver *server);
void raw_display_tribes_player_info(struct qserver *server);
void raw_display_tribes2_player_info(struct qserver *server);
void raw_display_bfris_player_info(struct qserver *server);
void raw_display_ravenshield_player_info(struct qserver *server);
void raw_display_savage_player_info(struct qserver *server);
void raw_display_farcry_player_info(struct qserver *server);
void raw_display_descent3_player_info(struct qserver *server);
void raw_display_ghostrecon_player_info(struct qserver *server);
void raw_display_eye_player_info(struct qserver *server);
void raw_display_armyops_player_info(struct qserver *server);
void raw_display_gs2_player_info(struct qserver *server);
void raw_display_doom3_player_info(struct qserver *server);
void raw_display_ts2_player_info(struct qserver *server);
void raw_display_ts3_player_info(struct qserver *server);
void raw_display_bfbc2_player_info(struct qserver *server);
void raw_display_tm_player_info(struct qserver *server);
void raw_display_wic_player_info(struct qserver *server);
void raw_display_fl_player_info(struct qserver *server);
void raw_display_tee_player_info(struct qserver *server);
void raw_display_ventrilo_player_info(struct qserver *server);
void raw_display_starmade_player_info(struct qserver *server);
void xml_display_server(struct qserver *server);
void xml_header();
void xml_footer();
void xml_display_server_rules(struct qserver *server);
void xml_display_player_info(struct qserver *server);
void xml_display_q_player_info(struct qserver *server);
void xml_display_qw_player_info(struct qserver *server);
void xml_display_q2_player_info(struct qserver *server);
void xml_display_unreal_player_info(struct qserver *server);
void xml_display_halflife_player_info(struct qserver *server);
void xml_display_tribes_player_info(struct qserver *server);
void xml_display_tribes2_player_info(struct qserver *server);
void xml_display_ravenshield_player_info(struct qserver *server);
void xml_display_savage_player_info(struct qserver *server);
void xml_display_farcry_player_info(struct qserver *server);
void xml_display_bfris_player_info(struct qserver *server);
void xml_display_descent3_player_info(struct qserver *server);
void xml_display_ghostrecon_player_info(struct qserver *server);
void xml_display_eye_player_info(struct qserver *server);
void xml_display_armyops_player_info(struct qserver *server);
void xml_display_player_info(struct qserver *server);
void xml_display_doom3_player_info(struct qserver *server);
void xml_display_ts2_player_info(struct qserver *server);
void xml_display_ts3_player_info(struct qserver *server);
void xml_display_bfbc2_player_info(struct qserver *server);
void xml_display_tm_player_info(struct qserver *server);
void xml_display_wic_player_info(struct qserver *server);
void xml_display_fl_player_info(struct qserver *server);
void xml_display_tee_player_info(struct qserver *server);
void xml_display_ventrilo_player_info(struct qserver *server);
void xml_display_starmade_player_info(struct qserver *server);
char *xml_escape(char *);
query_status_t send_qserver_request_packet(struct qserver *server);
query_status_t send_qwserver_request_packet(struct qserver *server);
query_status_t send_ut2003_request_packet(struct qserver *server);
query_status_t send_tribes_request_packet(struct qserver *server);
query_status_t send_qwmaster_request_packet(struct qserver *server);
query_status_t send_bfris_request_packet(struct qserver *server);
query_status_t send_player_request_packet(struct qserver *server);
query_status_t send_rule_request_packet(struct qserver *server);
query_status_t send_savage_request_packet(struct qserver *server);
query_status_t send_farcry_request_packet(struct qserver *server);
query_status_t send_gamespy_master_request(struct qserver *server);
query_status_t send_tribes2_request_packet(struct qserver *server);
query_status_t send_tribes2master_request_packet(struct qserver *server);
query_status_t send_hl2_request_packet(struct qserver *server);
query_status_t deal_with_q_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_qw_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_q1qw_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_q2_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_qwmaster_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_halflife_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_ut2003_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_tribes_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_tribesmaster_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_bfris_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_gamespy_master_response(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_ravenshield_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_savage_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_farcry_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_tribes2_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_tribes2master_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_descent3_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_descent3master_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_ghostrecon_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_eye_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_hl2_packet(struct qserver *server, char *pkt, int pktlen);
struct _server_type {
int id;
char *type_prefix;
char *type_string;
char *type_option;
char *game_name;
int master;
unsigned short default_port;
unsigned short port_offset;
int flags;
char *game_rule;
char *template_var;
char *status_packet;
int status_len;
char *player_packet;
int player_len;
char *rule_packet;
int rule_len;
char *master_packet;
int master_len;
char *master_protocol;
char *master_query;
DisplayFunc display_player_func;
DisplayFunc display_rule_func;
DisplayFunc display_raw_player_func;
DisplayFunc display_raw_rule_func;
DisplayFunc display_xml_player_func;
DisplayFunc display_xml_rule_func;
DisplayFunc display_json_player_func;
DisplayFunc display_json_rule_func;
QueryFunc status_query_func;
QueryFunc rule_query_func;
QueryFunc player_query_func;
PacketFunc packet_func;
};
extern server_type builtin_types[];
extern server_type *types;
extern int n_server_types;
extern server_type *default_server_type;
server_type *find_server_type_string(char *type_string);
#ifdef QUERY_PACKETS
#undef QUERY_PACKETS
/* QUAKE */
struct q_packet {
unsigned char flag1;
unsigned char flag2;
unsigned short length;
unsigned char op_code;
unsigned char data[19];
};
#define Q_HEADER_LEN 5
/*
* struct {
* unsigned char flag1;
* unsigned char flag2;
* unsigned short length;
* unsigned char op_code;
* char name[6];
* unsigned char version;
* };
*/
#define Q_FLAG1 0x80
#define Q_FLAG2 0x00
#define Q_CCREQ_SERVER_INFO 0x02
#define Q_CCREQ_PLAYER_INFO 0x03
#define Q_CCREQ_RULE_INFO 0x04
/* The \003 below is the protocol version */
#define Q_SERVERINFO_LEN 12
struct q_packet q_serverinfo =
{
Q_FLAG1, Q_FLAG2, Q_SERVERINFO_LEN, Q_CCREQ_SERVER_INFO, "QUAKE\000\003"
};
struct q_packet q_rule = {
Q_FLAG1, Q_FLAG2, 0, Q_CCREQ_RULE_INFO, ""
};
struct q_packet q_player = {
Q_FLAG1, Q_FLAG2, 6, Q_CCREQ_PLAYER_INFO, ""
};
/* QUAKE WORLD */
struct {
char prefix[4];
char command[10];
}
qw_serverstatus =
{ { '\377', '\377', '\377', '\377' }, { 's', 't', 'a', 't', 'u', 's', ' ', '2', '3', '\n' } };
/* QUAKE3 */
struct {
char prefix[4];
char command[10];
}
q3_serverstatus =
{ { '\377', '\377', '\377', '\377' }, { 'g', 'e', 't', 's', 't', 'a', 't', 'u', 's', '\n' } };
struct {
char prefix[4];
char command[8];
}
q3_serverinfo =
{ { '\377', '\377', '\377', '\377' }, { 'g', 'e', 't', 'i', 'n', 'f', 'o', '\n' } };
/* DOOM 3 */
struct {
char prefix[2];
char command[12];
}
doom3_serverinfo =
{ { '\377', '\377' }, { 'g', 'e', 't', 'I', 'n', 'f', 'o', '\0', '\0', '\0', '\0', '\0' } };
/* HALF-LIFE 2 */
char hl2_serverinfo[20] = { '\xFF', '\xFF', '\xFF', '\xFF', 'T', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0' };
char hl2_playerinfo[20] = { '\xFF', '\xFF', '\xFF', '\xFF', 'U', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0' };
char hl2_ruleinfo[20] = { '\xFF', '\xFF', '\xFF', '\xFF', 'V', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0' };
/* HEXEN WORLD */
struct {
char prefix[5];
char command[7];
}
hw_serverstatus =
{ { '\377', '\377', '\377', '\377', '\377' }, { 's', 't', 'a', 't', 'u', 's', '\n' } };
/* HEXEN 2
* The \004 below is the protocol version */
#define H2_SERVERINFO_LEN 14
struct q_packet h2_serverinfo =
{
Q_FLAG1, Q_FLAG2, H2_SERVERINFO_LEN, Q_CCREQ_SERVER_INFO, "HEXENII\000\004"
};
/* UNREAL */
char unreal_serverstatus[8] = { '\\', 's', 't', 'a', 't', 'u', 's', '\\' };
/*
* char unreal_serverstatus[] = { '\\', 's','t','a','t','u','s', '\\', '\\', 'p','l','a','y','e','r','s', '\\', '\\' };
*/
char unreal_masterlist[23] = "\\list\\\\gamename\\unreal";
/* UT 2003 */
char ut2003_basicstatus[] = { 0x78, 0, 0, 0, 0 };
//char ut2003_ruleinfo[] = { 0x78, 0,0,0, 1 };
//char ut2003_playerinfo[] = { 0x78, 0,0,0, 2 };
char ut2003_allinfo[] = { 0x78, 0, 0, 0, 3 };
/* Pariah */
char pariah_basicstatus[] = { 0x77, 0, 0, 0, 0x13 };
/* HALF LIFE */
char hl_ping[9] =
{ '\377', '\377', '\377', '\377', 'p', 'i', 'n', 'g', '\0' };
char hl_rules[10] =
{ '\377', '\377', '\377', '\377', 'r', 'u', 'l', 'e', 's', '\0' };
char hl_info[9] =
{ '\377', '\377', '\377', '\377', 'i', 'n', 'f', 'o', '\0' };
char hl_players[12] =
{ '\377', '\377', '\377', '\377', 'p', 'l', 'a', 'y', 'e', 'r', 's', '\0' };
char hl_details[12] =
{ '\377', '\377', '\377', '\377', 'd', 'e', 't', 'a', 'i', 'l', 's', '\0' };
/* QUAKE WORLD MASTER */
#define QW_GET_SERVERS 'c'
char qw_masterquery[] = { QW_GET_SERVERS, '\n', '\0' };
/* HEXENWORLD MASTER */
#define HW_GET_SERVERS 'c'
char hw_masterquery[] = { '\377', HW_GET_SERVERS, '\0' };
/* QUAKE 2 MASTER */
char q2_masterquery[] = { 'q', 'u', 'e', 'r', 'y', '\n', '\0' };
/* QUAKE 3 MASTER */
char q3_master_query_template[] = "\377\377\377\377getservers %s %s";
char q3_master_default_protocol[] = "68";
char q3_master_default_query[] = "empty full\n";
/* RETURN TO CASTLE WOLFENSTEIN */
char rtcw_master_default_protocol[] = "60";
/* STAR TREK: ELITE FORCE */
char stef_master_default_protocol[] = "24";
/* JEDI KNIGHT: JEDI ACADEMY */
char jk3_master_default_protocol[] = "26";
/* HALF-LIFE MASTER */
char hl_masterquery[4] = { 'e', '\0', '\0', '\0' };
char new_hl_masterquery_prefix[5] = { '1', '\0', '\0', '\0', '\0' };
/* TRIBES */
char tribes_info[] = { '`', '*', '*' };
char tribes_players[] = { 'b', '*', '*' };
/* This is what the game sends to get minimal status
* { '\020', '\03', '\377', 0, (unsigned char)0xc5, 6 };
*/
char tribes_info_reponse[] = { 'a', '*', '*', 'b' };
char tribes_players_reponse[] = { 'c', '*', '*', 'b' };
char tribes_masterquery[] = { 0x10, 0x3, '\377', 0, 0x2 };
char tribes_master_response[] = { 0x10, 0x6 };
/* GAMESPY */
char gamespy_master_request_prefix[] = "\\list\\\\gamename\\";
char gamespy_master_validate[] = "\\gamename\\gamespy2\\gamever\\020109017\\location\\5\\validate\\12345678\\final\\";
/* TRIBES 2 */
#define TRIBES2_QUERY_GAME_TYPES 2
#define TRIBES2_QUERY_MASTER 6
#define TRIBES2_QUERY_PING 14
#define TRIBES2_QUERY_INFO 18
#define TRIBES2_RESPONSE_GAME_TYPES 4
#define TRIBES2_RESPONSE_MASTER 8
#define TRIBES2_RESPONSE_PING 16
#define TRIBES2_RESPONSE_INFO 20
#define TRIBES2_NO_COMPRESS 2
#define TRIBES2_DEFAULT_PACKET_INDEX 255
#define TRIBES2_STATUS_DEDICATED (1 << 0)
#define TRIBES2_STATUS_PASSWORD (1 << 1)
#define TRIBES2_STATUS_LINUX (1 << 2)
#define TRIBES2_STATUS_TOURNAMENT (1 << 3)
#define TRIBES2_STATUS_NOALIAS (1 << 4)
#define TRIBES2_STATUS_TEAMDAMAGE (1 << 5)
#define TRIBES2_STATUS_TOURNAMENT_VER3 (1 << 6)
#define TRIBES2_STATUS_NOALIAS_VER3 (1 << 7)
char tribes2_game_types_request[] = { TRIBES2_QUERY_GAME_TYPES, 0, 1, 2, 3, 4 };
char tribes2_ping[] = { TRIBES2_QUERY_PING, TRIBES2_NO_COMPRESS, 1, 2, 3, 4 };
char tribes2_info[] = { TRIBES2_QUERY_INFO, TRIBES2_NO_COMPRESS, 1, 2, 3, 4 };
unsigned char tribes2_masterquery[] =
{
TRIBES2_QUERY_MASTER, 128, /* <= build 22228, this was 0 */
11, 12, 13, 14,
255,
3, 'a', 'n', 'y',
3, 'a', 'n', 'y',
0, 255, /* min/max players */
0xff, 0xff, 0xff,0xff, /* region mask */
0, 0, 0, 0, /* build version */
0, /* status */
255, /* max bots */
0, 0, /* min cpu */
0 /* # buddies */
};
#define TRIBES2_ID_OFFSET 2
unsigned char descent3_masterquery[] =
{
0x03, /* ID or something */
0x24, 0x00, 0x00, 0x00, /* packet len */
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* unknown */
0x07, /* type */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* unknown */
0x67, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00 /* "global" */
};
/* for some reason Descent3 uses a different request for pxo/non-pxo games. blah. */
unsigned char descent3_pxoinfoquery[] =
{
0x01, /* "internal descent3 routing" */
0x29, /* request server info? (pxo listed servers) */
0x0b, 0x00, /* packet length (- routing byte) */
0x1b, 0x2f, 0xf4, 0x41, 0x09, 0x00, 0x00, 0x00 /* unknown */
};
unsigned char descent3_tcpipinfoquery[] =
{
0x01, /* "internal descent3 routing" */
0x1e, /* request server info? (tcpip only servers) */
0x0b, 0x00, /* packet length (- routing byte) */
0x1b, 0x2f, 0xf4, 0x41, 0x09, 0x00, 0x00, 0x00 /* unknown */
};
/* http://ml.warpcore.org/d3dl/200101/msg00001.html
* http://ml.warpcore.org/d3dl/200101/msg00004.html */
unsigned char descent3_playerquery[] =
{
0x01, /* "internal descent3 routing" */
0x72, /* MP_REQUEST_PLAYERLIST */
0x03, 0x00 /* packet length (- routing byte) */
};
unsigned char ghostrecon_serverquery[] =
{
0xc0, 0xde, 0xf1, 0x11, /* const ? header */
0x42, /* start flag */
0x03, 0x00, /* data len */
0xe9, 0x03, 0x00 /* server request ?? */
};
unsigned char ghostrecon_playerquery[] =
{
0xc0, 0xde, 0xf1, 0x11, /* const ? header */
0x42, /* start flag */
0x06, 0x00, /* data len */
0xf5, 0x03, 0x00, 0x78, 0x30, 0x63 /* player request ?? may be flag 0xf5; len 0x03,0x00; data 0x78, 0x30, 0x63 */
};
/* All Seeing Eye */
char eye_status_query[1] = "s";
char eye_ping_query[1] = "p";
// Gamespy v2
// Format:
// 1 - 3: query head
// 4 - 7: queryid
// 8: server + rules info (00 to disable)
// 9: Player information (00 to disable)
// 10: Team information (00 to disable)
unsigned char gs2_status_query[] =
{
0xfe, 0xfd, 0x00, 0x10, 0x20, 0x30, 0x40, 0xff, 0xff, 0xff
};
// Gamespy v3
// Format:
// 1 - 3: query head
// 4 - 7: queryid
// 8: server + rules info (00 to disable)
// 9: Player information (00 to disable)
// 10: Team information (00 to disable)
// 11: Request new format
unsigned char gs3_player_query[] =
{
0xfe, 0xfd, 0x00,
0x10, 0x20, 0x30, 0x40,
0xff, 0xff, 0xff, 0x01
};
// Format:
// 1 - 3: query head
// 4 - 7: queryid
// 8: requested number of rules
// 9 - 9 + no_rules: requested ruleid
// last 2 : terminator?
// Known ruleid's:
// 0x01: hostname
// 0x03: version
// 0x04: hostport
// 0x05: map
// 0x06: gametype
// 0x07: gamevarient
// 0x08: num_players
// 0x0a: max_players
// 0x0b: gamemode
unsigned char gs3_status_query[] =
{
0xfe, 0xfd, 0x00,
0x10, 0x20, 0x30, 0x40,
0x06, 0x01, 0x06, 0x05, 0x08, 0x0a, 0x04, 0x00, 0x00
};
// Gamespy v3 + challenge
// Format:
// 1 - 3: query head
// 4 - 7: queryid
unsigned char gs3_challenge[] =
{
0xfe, 0xfd, 0x09,
0x10, 0x20, 0x30, 0x40
};
// Format:
// 1 - 8: Query Request
// 9 - 12: Query Header
// 13: Query ID
// Query ID is made up of the following
// 0x01: Basic Info
// 0x02: Game Rules
// 0x03: Player Information
// 0x04: Team Information
unsigned char haze_status_query[] =
{
'f', 'r', 'd', 'q', 'u', 'e', 'r', 'y',
0x10, 0x20, 0x30, 0x40,
0x0A
};
// Format:
// 1 - 8: Query Request
// 9 - 12: Query Header
// 13: Query ID
// Query ID is made up of the following
// 0x01: Basic Info
// 0x02: Game Rules
// 0x03: Player Information
// 0x04: Team Information
unsigned char haze_player_query[] =
{
'f', 'r', 'd', 'q', 'u', 'e', 'r', 'y',
0x10, 0x20, 0x30, 0x40,
0x03
};
// Steam
// Format:
// 1. Request type ( 1 byte )
// 2. Region ( 1 byte )
// 3. ip ( string + null )
// 4. Filter ( optional + null )
//
// Regions:
// 0 = US East Coast
// 1 = US West Coast
// 2 = South America
// 3 = Europe
// 4 = Asia
// 5 = Australia
// 6 = Middle East
// 7 = Africa
// 255 = N/A
// Filter:
// \type\d = Returns only dedicated servers
//
// \secure\1 = Returns servers running anti-cheat technology
//
// \gamedir\[mod] = Servers running the specified modification.
// The parameter is the directory that the mod resides in e.g.
// cstrike for Counter-Strike or dod for Day of Defeat.
//
// \map\[map] = Returns servers running the specified map
// (e.g. de_dust2 or cs_italy)
//
// \linux\1 = Servers running on the Linux platform
//
// \empty\1 = Servers that are not empty
//
// \full\1 = Servers that are not full
//
// \proxy\1 = Servers that are spectator proxies
//
// End the filter with 0x00
//
unsigned char steam_masterquery_template[] = "1%c%s%c%s";
unsigned char savage_serverquery[] =
{
0x9e, 0x4c, 0x23, 0x00, 0x00, 0xc8, 0x01, 0x21, 0x00, 0x00
};
unsigned char savage_playerquery[] =
{
0x9e, 0x4c, 0x23, 0x00, 0x00, 0xce, 0x76, 0x46, 0x00, 0x00
};
unsigned char farcry_serverquery[] =
{
0x08, 0x80
};
char ravenshield_serverquery[] = "REPORT";
char ottd_master_query[] =
{
0x04, 0x00, // packet length
0x06, // packet type
0x01 // packet version
};
char ottd_serverinfo[] =
{
0x03, 0x00, // packet length
0x00, // packet type
};
char ottd_serverdetails[] =
{
0x03, 0x00, // packet length
0x02, // packet type
};
/* Cube2 */
char cube2_serverstatus[3] = { '\x80', '\x10', '\x27' };
/* Mumble */
char mumble_serverstatus[12] = { '\x00', '\x00', '\x00', '\x00', '\x01', '\x02', '\x03', '\x04', '\x05', '\x06', '\x07', '\x08' };
/* Terraria */
char terraria_serverstatus[] = "GET /v2/server/status HTTP/1.1\x0d\x0a\x0d\x0a";
/* SERVER BUILTIN TYPES */
server_type builtin_types[] =
{
{
/* QUAKE */
Q_SERVER, /* id */
"QS", /* type_prefix */
"qs", /* type_string */
"-qs", /* type_option */
"Quake", /* game_name */
0, /* master */
Q_DEFAULT_PORT, /* default_port */
0, /* port_offset */
TF_RAW_STYLE_QUAKE, /* flags */
"*gamedir", /* game_rule */
"QUAKE", /* template_var */
(char *)&q_serverinfo, /* status_packet */
Q_SERVERINFO_LEN, /* status_len */
(char *)&q_player, /* player_packet */
Q_HEADER_LEN + 1, /* player_len */
(char *)&q_rule, /* rule_packet */
sizeof(q_rule), /* rule_len */
NULL, /* master_packet */
0, /* master_len */
NULL, /* master_protocol */
NULL, /* master_query */
display_q_player_info, /* display_player_func */
display_server_rules, /* display_rule_func */
raw_display_q_player_info, /* display_raw_player_func */
raw_display_server_rules, /* display_raw_rule_func */
xml_display_q_player_info, /* display_xml_player_func */
xml_display_server_rules, /* display_xml_rule_func */
json_display_q_player_info, /* display_json_player_func */
json_display_server_rules, /* display_json_rule_func */
send_qserver_request_packet, /* status_query_func */
NULL, /* rule_query_func */
NULL, /* player_query_func */
deal_with_q_packet, /* packet_func */
},
{
/* HEXEN 2 */
H2_SERVER, /* id */
"H2S", /* type_prefix */
"h2s", /* type_string */
"-h2s", /* type_option */
"Hexen II", /* game_name */
0, /* master */
HEXEN2_DEFAULT_PORT, /* default_port */
0, /* port_offset */
TF_RAW_STYLE_QUAKE, /* flags */
"*gamedir", /* game_rule */
"HEXEN2", /* template_var */
(char *)&h2_serverinfo, /* status_packet */
H2_SERVERINFO_LEN, /* status_len */
(char *)&q_player, /* player_packet */
Q_HEADER_LEN + 1, /* player_len */
(char *)&q_rule, /* rule_packet */
sizeof(q_rule), /* rule_len */
NULL, /* master_packet */
0, /* master_len */
NULL, /* master_protocol */
NULL, /* master_query */
display_q_player_info, /* display_player_func */