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Filter out debug messages #34

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Archiatrus opened this issue Jun 10, 2018 · 1 comment
Open

Filter out debug messages #34

Archiatrus opened this issue Jun 10, 2018 · 1 comment

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@Archiatrus
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Aside from the obvious Debug()->DebugKillUnit(enemyNexus) this can also speed up the games since all the drawing slows it down.

@Cryptyc
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Cryptyc commented Jun 23, 2018

We now have a message output in when we detect a bot using debug commands, but actually filtering them out may take some work. I'll look at it when I get time

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