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fix: use consistent behavior for getIndependentBehavior with hand crank
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src/main/java/com/simibubi/create/content/kinetics/crank/ValveHandleBlockEntity.java

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -16,7 +16,6 @@
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import com.simibubi.create.foundation.blockEntity.behaviour.scrollValue.ScrollValueBehaviour;
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import com.simibubi.create.foundation.utility.CreateLang;
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import net.createmod.catnip.math.AngleHelper;
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import net.createmod.catnip.math.VecHelper;
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import net.createmod.catnip.render.CachedBuffers;
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import net.createmod.catnip.render.SuperByteBuffer;
@@ -100,7 +99,7 @@ public float getIndependentAngle(float partialTicks) {
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.getAxisDirection()
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.getStep();
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return AngleHelper.rad(inUse > 0 && totalUseTicks > 0
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return (inUse > 0 && totalUseTicks > 0
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? Mth.lerp(Math.min(totalUseTicks, totalUseTicks - inUse + partialTicks) / (float) totalUseTicks,
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startAngle, targetAngle)
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: targetAngle) * (backwards ? -1 : 1) * step;

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