- [x] Explore existing open-source libraries to see if we can use them for linear elements ([libigl](https://github.com/libigl/libigl-python-bindings), [xatlas](https://github.com/jpcy/xatlas), Blender) - [ ] Linear elements: UV unwrapping implementation - [ ] Linear elements: Mapping between mesh and texture coordinates - [ ] Nonlinear elements: UV unwrapping implementation - [ ] Nonlinear elements: Mapping between mesh and texture coordinates - [ ] Use Joel's spline interpolator