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-[PowerShell 7](https://github.com/PowerShell/PowerShell) (only for AOT-compiled builds)
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- Windows SDK might be required for producing Windows builds
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Run
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Run ``aot-build.ps1`` in PowerShell 7 to produce an [AOT-compiled](https://en.wikipedia.org/wiki/Ahead-of-time_compilation) build. Do not expect the build script to work in the old Windows PowerShell.
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## How do I play the game?
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There is currently no support for AFS and NPA archives, which means you will have to extract the game files first.
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Before you start, make sure your game directory looks this way:
1. Get the tools for extracting the archives [here](https://1drv.ms/u/s!Aryvcp_pUUGhjZ9t4-7CZMjrrg1Cxw?e=rgOiRX).
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2021-05-26: if you've ever used an older version of this, you might want to repeat the process using the latest one. To see if that's really necessary, you can check the ``nss`` folder. If you see any fullwidth lowercase letters (``a`` or ``b``) in the filenames as opposed to uppercase letters ``A`` and ``B``, that means you need to remove the existing ``nss`` folder and use the latest version of ``extract.ps1`` (or simply run ``./nipa.exe -xg nss.npa ChaosHead``).
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2. Place them in the same directory as the game assets and run ``./extract.ps1`` in PowerShell.
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The extracted files will be placed inside a folder named ``content``.
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3. Edit ``Game.json`` so that ``dev.contentRoot`` points to the ``content`` directory. Avoid unescaped backslashes in the path.
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1. Obtain the game files.
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2. Extract ``nss.npa`` using [nipa](https://github.com/Wilhansen/nipa/releases):
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``./nipa.exe -xg nss.npa ChaosHead``.
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3. Edit ``profiles.json`` so that ``dev.contentRoot`` points to the game's assets. Avoid unescaped backslashes in the path.
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