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README.md

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@@ -47,8 +47,8 @@ It should be theoretically possible to add support for the following platforms:
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## Building
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### Required Software
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- [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0)
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- [PowerShell 7](https://github.com/PowerShell/PowerShell) (for AOT-compiled builds)
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- [.NET 7 SDK](https://dotnet.microsoft.com/en-us/download/dotnet/7.0)
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- [PowerShell 7](https://github.com/PowerShell/PowerShell) (only for AOT-compiled builds)
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- Windows SDK might be required for producing Windows builds
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Run
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Run ``aot-build.ps1`` in PowerShell 7 to produce an [AOT-compiled](https://en.wikipedia.org/wiki/Ahead-of-time_compilation) build. Do not expect the build script to work in the old Windows PowerShell.
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## How do I play the game?
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There is currently no support for AFS and NPA archives, which means you will have to extract the game files first.
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Before you start, make sure your game directory looks this way:
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![image](https://user-images.githubusercontent.com/6377116/113422461-6e227080-93d5-11eb-86fa-56cee4e6e434.png)
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1. Get the tools for extracting the archives [here](https://1drv.ms/u/s!Aryvcp_pUUGhjZ9t4-7CZMjrrg1Cxw?e=rgOiRX).
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2021-05-26: if you've ever used an older version of this, you might want to repeat the process using the latest one. To see if that's really necessary, you can check the ``nss`` folder. If you see any fullwidth lowercase letters (```` or ````) in the filenames as opposed to uppercase letters ```` and ````, that means you need to remove the existing ``nss`` folder and use the latest version of ``extract.ps1`` (or simply run ``./nipa.exe -xg nss.npa ChaosHead``).
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2. Place them in the same directory as the game assets and run ``./extract.ps1`` in PowerShell.
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The extracted files will be placed inside a folder named ``content``.
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3. Edit ``Game.json`` so that ``dev.contentRoot`` points to the ``content`` directory. Avoid unescaped backslashes in the path.
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1. Obtain the game files.
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2. Extract ``nss.npa`` using [nipa](https://github.com/Wilhansen/nipa/releases):
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``./nipa.exe -xg nss.npa ChaosHead``.
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3. Edit ``profiles.json`` so that ``dev.contentRoot`` points to the game's assets. Avoid unescaped backslashes in the path.
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4. Run ``Game.exe``.
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## License

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