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Exception with Vanilla Animals Expanded - Arid Shrubland #1190

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Tourman36 opened this issue Apr 5, 2020 · 4 comments
Open

Exception with Vanilla Animals Expanded - Arid Shrubland #1190

Tourman36 opened this issue Apr 5, 2020 · 4 comments

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@Tourman36
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Not sure if this is a bug with VAE or CE, but the error only appears when CE is loaded. I haven't seen any issues in-game yet.

`Failed to find any textures at Things/Pawn/Animal/Cow/Wildebeest_Wildebeest while constructing Multi(initPath=Things/Pawn/Animal/Cow/Wildebeest_Wildebeest, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Exception from long event: System.Exception: AEXP_Wildebeest.lifeStages[1].femaleDessicatedBodyGraphicData ---> System.Exception: BoundMap(,) ---> System.Exception: Combat Extended :: CropVertical error while cropping Textures/Things/Pawn/Animal/Cow/Wildebeest_Wildebeest_side ---> System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.BoundsInjector.ExtractBounds (Verse.Graphic graphic, CombatExtended.BoundsInjector+GraphicType type) [0x00006] in <51a637428c0449319bfa1366f15a6d64>:0
--- End of inner exception stack trace ---
at CombatExtended.BoundsInjector.ExtractBounds (Verse.Graphic graphic, CombatExtended.BoundsInjector+GraphicType type) [0x00041] in <51a637428c0449319bfa1366f15a6d64>:0
at CombatExtended.BoundsInjector.BoundMap (Verse.Graphic graphic, CombatExtended.BoundsInjector+GraphicType type) [0x00012] in <51a637428c0449319bfa1366f15a6d64>:0
--- End of inner exception stack trace ---
at CombatExtended.BoundsInjector.BoundMap (Verse.Graphic graphic, CombatExtended.BoundsInjector+GraphicType type) [0x00037] in <51a637428c0449319bfa1366f15a6d64>:0
at CombatExtended.BoundsInjector.Inject () [0x00190] in <51a637428c0449319bfa1366f15a6d64>:0
--- End of inner exception stack trace ---
at CombatExtended.BoundsInjector.Inject () [0x001ca] in <51a637428c0449319bfa1366f15a6d64>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <29684bdca4b441d38f64a3f064edc8ed>:0 `

@LemonVillain
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I'm getting this issue with any of the VAE mods + CE. It seemed to work 8 hours or so ago.

@ghost
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ghost commented Apr 7, 2020

Where did you get this patch from, i am the author of the VAE CE patches and i haven't updated them for 1.1 yet (working on them), if you're using the one that's on the workshop that's outdated.

@Tourman36
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I am not using any patches for VAE other than what is included with CE in Steam.

@ghost
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ghost commented Apr 7, 2020

I don't see any patches

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