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Bézier curves for custom acceleration and non-linear movement #10
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Going even further, there could be a whole set of acceleration operators. Adding gauss and sinus for example. |
My implement is use SSE and AVX SIMD to accelerate it, but it only works on x86's CPU, other architecture just can run in regular code. |
I think you misunderstood the issue. This is about implementing a different acceleration method for transformations in ASS format (the standard is the one you use like |
I got it, thanks. |
Would it need to use FrameUtility? |
Standard acceleration for transformations is t^x.
Be able to use Bézier curves to define custom accelerations of transformations would be very nice. An example of this concept could be found here.
Ideally, Utils.accelerate should be modified to implement this functionality.
UPDATE:
Bézier curves should also be implemented to help in non-linear movements of text in frame per frame operations.
Support to quadratic and cubic curves is the priority since they are the most used.
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