-
Notifications
You must be signed in to change notification settings - Fork 69
Examples
Florian Stober edited this page Jan 19, 2020
·
13 revisions
showTo: "all"
priority: 21
type: FIXED_SIZE
showHeaderFooter: true
header:
- '&cWelcome &f${viewer name}'
- '&eW&celcome &f${viewer name}'
- '&eWe&clcome &f${viewer name}'
- '&eWel&ccome &f${viewer name}'
- '&eWelc&come &f${viewer name}'
- '&eWelco&cme &f${viewer name}'
- '&eWelcom&ce &f${viewer name}'
- '&eWelcome &f${viewer name}'
- '&cW&eelcome &f${viewer name}'
- '&cWe&elcome &f${viewer name}'
- '&cWel&ecome &f${viewer name}'
- '&cWelc&eome &f${viewer name}'
- '&cWelco&eme &f${viewer name}'
- '&cWelcom&ee &f${viewer name}'
- '&cWelcome &f${viewer name}'
headerAnimationUpdateInterval: 0.2
footer:
- |-
&6Line 1
&eLine 2
- |-
&eLine 1
&6Line 2
footerAnimationUpdateInterval: 0.5
customPlaceholders:
afk_tag:
!conditional
condition: ${player essentials_afk}
true: '&7|&oaway'
false: ''
viewer_colored_ping0:
!conditional
condition: "${viewer ping} < 50"
true: "&a${viewer ping}"
false: "&e${viewer ping}"
viewer_colored_ping:
!conditional
condition: "${viewer ping} < 150"
true: ${viewer_colored_ping0}
false: "&c${viewer ping}"
defaultIcon: colors/dark_gray.png
defaultPing: 1000
size: 60
playerSets:
all_players: all
components:
- {text: "&cServer: &6${viewer server}", icon: "default/server.png", ping: 0}
- {text: "&cRank: &6${viewer vault_primary_group}", icon: "default/rank.png", ping: 0}
# Show ping in different colors depending on how good/ bad it is
- {text: "&cPing: ${viewer_colored_ping}ms", icon: "default/ping.png", ping: 0}
- !players_by_server
playerSet: all_players
serverHeader:
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "&e&n${server}&f&o (${server_player_count}):", icon: "colors/yellow.png", ping: 0}
showServers: ALL
playerComponent: {text: "${player name}${afk_tag}", icon: "${player skin}", ping: "${player ping}"}
morePlayersComponent: {text: "&7... and &e${other_count} &7others", icon: "colors/gray.png", ping: 0}
# We want to components below to be at the very bottom of the tab list
- !spacer {}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
# Nice animations at the bottom
- !animated
interval: 0.2
components:
- {text: "&6&c=&6==============", icon: "colors/gold.png", ping: 0}
- {text: "&6=&c=&6=============", icon: "colors/gold.png", ping: 0}
- {text: "&6==&c=&6============", icon: "colors/gold.png", ping: 0}
- {text: "&6===&c=&6===========", icon: "colors/gold.png", ping: 0}
- {text: "&6====&c=&6==========", icon: "colors/gold.png", ping: 0}
- {text: "&6=====&c=&6=========", icon: "colors/gold.png", ping: 0}
- {text: "&6======&c=&6========", icon: "colors/gold.png", ping: 0}
- {text: "&6=======&c=&6=======", icon: "colors/gold.png", ping: 0}
- {text: "&6========&c=&6======", icon: "colors/gold.png", ping: 0}
- {text: "&6=========&c=&6=====", icon: "colors/gold.png", ping: 0}
- {text: "&6==========&c=&6====", icon: "colors/gold.png", ping: 0}
- {text: "&6===========&c=&6===", icon: "colors/gold.png", ping: 0}
- {text: "&6============&c=&6==", icon: "colors/gold.png", ping: 0}
- {text: "&6=============&c=&6=", icon: "colors/gold.png", ping: 0}
- {text: "&6==============&c=&6", icon: "colors/gold.png", ping: 0}
- !animated
interval: 0.2
components:
- {text: "&6&c=&6==============", icon: "colors/gold.png", ping: 0}
- {text: "&6=&c=&6=============", icon: "colors/gold.png", ping: 0}
- {text: "&6==&c=&6============", icon: "colors/gold.png", ping: 0}
- {text: "&6===&c=&6===========", icon: "colors/gold.png", ping: 0}
- {text: "&6====&c=&6==========", icon: "colors/gold.png", ping: 0}
- {text: "&6=====&c=&6=========", icon: "colors/gold.png", ping: 0}
- {text: "&6======&c=&6========", icon: "colors/gold.png", ping: 0}
- {text: "&6=======&c=&6=======", icon: "colors/gold.png", ping: 0}
- {text: "&6========&c=&6======", icon: "colors/gold.png", ping: 0}
- {text: "&6=========&c=&6=====", icon: "colors/gold.png", ping: 0}
- {text: "&6==========&c=&6====", icon: "colors/gold.png", ping: 0}
- {text: "&6===========&c=&6===", icon: "colors/gold.png", ping: 0}
- {text: "&6============&c=&6==", icon: "colors/gold.png", ping: 0}
- {text: "&6=============&c=&6=", icon: "colors/gold.png", ping: 0}
- {text: "&6==============&c=&6", icon: "colors/gold.png", ping: 0}
- !animated
interval: 0.2
components:
- {text: "&6&c=&6==============", icon: "colors/gold.png", ping: 0}
- {text: "&6=&c=&6=============", icon: "colors/gold.png", ping: 0}
- {text: "&6==&c=&6============", icon: "colors/gold.png", ping: 0}
- {text: "&6===&c=&6===========", icon: "colors/gold.png", ping: 0}
- {text: "&6====&c=&6==========", icon: "colors/gold.png", ping: 0}
- {text: "&6=====&c=&6=========", icon: "colors/gold.png", ping: 0}
- {text: "&6======&c=&6========", icon: "colors/gold.png", ping: 0}
- {text: "&6=======&c=&6=======", icon: "colors/gold.png", ping: 0}
- {text: "&6========&c=&6======", icon: "colors/gold.png", ping: 0}
- {text: "&6=========&c=&6=====", icon: "colors/gold.png", ping: 0}
- {text: "&6==========&c=&6====", icon: "colors/gold.png", ping: 0}
- {text: "&6===========&c=&6===", icon: "colors/gold.png", ping: 0}
- {text: "&6============&c=&6==", icon: "colors/gold.png", ping: 0}
- {text: "&6=============&c=&6=", icon: "colors/gold.png", ping: 0}
- {text: "&6==============&c=&6", icon: "colors/gold.png", ping: 0}
- {text: "&cTime: &6${time H:mm:ss}", icon: "default/clock.png", ping: 0}
- {text: "&cPlayers: &6${playerset:all_players size}", icon: "default/players.png", ping: 0}
- {text: "&cBalance: &6${viewer vault_balance 1.2}", icon: "default/balance.png", ping: 0}
showTo: "all"
priority: 22
type: FIXED_SIZE
showHeaderFooter: true
header:
- '&cWelcome &f${viewer name}'
- '&eW&celcome &f${viewer name}'
- '&eWe&clcome &f${viewer name}'
- '&eWel&ccome &f${viewer name}'
- '&eWelc&come &f${viewer name}'
- '&eWelco&cme &f${viewer name}'
- '&eWelcom&ce &f${viewer name}'
- '&eWelcome &f${viewer name}'
- '&cW&eelcome &f${viewer name}'
- '&cWe&elcome &f${viewer name}'
- '&cWel&ecome &f${viewer name}'
- '&cWelc&eome &f${viewer name}'
- '&cWelco&eme &f${viewer name}'
- '&cWelcom&ee &f${viewer name}'
- '&cWelcome &f${viewer name}'
headerAnimationUpdateInterval: 0.2
footer:
- |-
&6Line 1
&eLine 2
- |-
&eLine 1
&6Line 2
footerAnimationUpdateInterval: 0.5
customPlaceholders:
afk_tag:
!conditional
condition: ${player essentials_afk}
true: '&7|&oaway'
false: ''
viewer_colored_ping0:
!conditional
condition: "${viewer ping} < 50"
true: "&a${viewer ping}"
false: "&e${viewer ping}"
viewer_colored_ping:
!conditional
condition: "${viewer ping} < 150"
true: ${viewer_colored_ping0}
false: "&c${viewer ping}"
defaultIcon: colors/dark_gray.png
defaultPing: 1000
size: 60
playerSets:
all_players: all
lobby: ${player server} == "lobby"
survival: ${player server} == "survival"
creative: ${player server} == "creative"
components:
- !table
columns:
0:
- {text: "&2&lLobby", icon: "colors/dark_green.png", ping: 0}
- !players
playerSet: lobby
playerComponent: {text: "${player name}${afk_tag}", icon: "${player skin}", ping: "${player ping}"}
morePlayersComponent: {text: "&7... and &e${other_count} &7others", icon: "colors/dark_green.png", ping: 0}
1:
- {text: "&3&lSurvival", icon: "colors/dark_aqua.png", ping: 0}
- !players
playerSet: survival
playerComponent: {text: "${player name}${afk_tag}", icon: "${player skin}", ping: "${player ping}"}
morePlayersComponent: {text: "&7... and &e${other_count} &7others", icon: "colors/dark_aqua.png", ping: 0}
2:
- {text: "&6&lInfo", icon: "colors/gold.png", ping: 0}
- !animated
interval: 1.5
components:
- {text: "&cBalance: &6${viewer vault_balance 1.2}", icon: "default/balance.png", ping: 0}
- {text: "&cServer: &6${viewer server}", icon: "default/server.png", ping: 0}
- {text: "&cRank: &6${viewer vault_primary_group}", icon: "default/rank.png", ping: 0}
- {text: "&cPing: ${viewer_colored_ping}ms", icon: "default/ping.png", ping: 0}
- !animated
interval: 1.5
components:
- {text: "&6━━━━━━━━━━━━━━━━━━━━", icon: "colors/gold.png", ping: 0}
- {text: "&c━━━━━━━━━━━━━━━━━━━━", icon: "colors/gold.png", ping: 0}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "&4&lCreative", icon: "colors/dark_red.png", ping: 0}
- !players
playerSet: creative
playerComponent: {text: "${player name}${afk_tag}", icon: "${player skin}", ping: "${player ping}"}
morePlayersComponent: {text: "&7... and &e${other_count} &7others", icon: "colors/dark_red.png", ping: 0}
showTo: "all"
priority: 100
type: DYNAMIC_SIZE
showHeaderFooter: true
header:
- '&cWelcome &f${viewer name}'
- '&eW&celcome &f${viewer name}'
- '&eWe&clcome &f${viewer name}'
- '&eWel&ccome &f${viewer name}'
- '&eWelc&come &f${viewer name}'
- '&eWelco&cme &f${viewer name}'
- '&eWelcom&ce &f${viewer name}'
- '&eWelcome &f${viewer name}'
- '&cW&eelcome &f${viewer name}'
- '&cWe&elcome &f${viewer name}'
- '&cWel&ecome &f${viewer name}'
- '&cWelc&eome &f${viewer name}'
- '&cWelco&eme &f${viewer name}'
- '&cWelcom&ee &f${viewer name}'
- '&cWelcome &f${viewer name}'
headerAnimationUpdateInterval: 0.2
footer:
- '&f&oPowered by BungeeTabListPlus'
footerAnimationUpdateInterval: 0.5
customPlaceholders:
other_server_prefix: # makes players on other servers gray
!conditional
condition: '${viewer server} == ${player server}'
true: '&f'
false: '&7'
# Hidden players show up on the tab list, avoids gliches
hiddenPlayers: VISIBLE
playerSets:
all_players: all
playerSet: all_players
playerOrder: "playerServerFirst,serverAlphabetically,vaultGroupInfo,alphabetically"
playerComponent: "${other_server_prefix}${player name}"
showTo: 'all'
priority: 30
type: FIXED_SIZE
showHeaderFooter: false
defaultIcon: "colors/dark_gray.png"
defaultPing: 1000
size: 80
playerSets:
all_players: all
lobby: ${player server} == "spawn"
survival: ${player server} == "survival"
creative: ${player server} == "creative"
components:
- !table
columns:
0:
- {text: "&lInfo", icon: "colors/gold.png", ping: 0}
- {text: "", icon: "colors/gold.png", ping: 0}
- {text: "", icon: "colors/gold.png", ping: 0}
- {text: "&cServer:", icon: "default/server.png", ping: 0}
- {text: "&6${viewer server}", icon: "default/server.png", ping: 0}
- {text: "", icon: "colors/gold.png", ping: 0}
- {text: "&cRank:", icon: "default/rank.png", ping: 0}
- {text: "&6${viewer vault_primary_group}", icon: "default/rank.png", ping: 0}
- {text: "", icon: "colors/gold.png", ping: 0}
- {text: "&cPing:", icon: "default/ping.png", ping: 0}
- {text: "&6${viewer ping}ms", icon: "default/ping.png", ping: 0}
- {text: "", icon: "colors/gold.png", ping: 0}
- {text: "&cPlayers:", icon: "default/players.png", ping: 0}
- {text: "&6${playerset:all_players size}", icon: "default/players.png", ping: 0}
- {text: "", icon: "colors/gold.png", ping: 0}
- {text: "&cBalance:", icon: "default/balance.png", ping: 0}
- {text: "&6${viewer vault_balance}", icon: "default/balance.png", ping: 0}
- {text: "", icon: "colors/gold.png", ping: 0}
- {text: "&cTime:", icon: "default/clock.png", ping: 0}
- {text: "&6${time HH:mm:ss}", icon: "default/clock.png", ping: 0}
1-2:
- {text: "&a&lLobby", icon: "colors/green.png", ping: 0}
- {text: "&a&lLobby", icon: "colors/green.png", ping: 0}
- !players
playerSet: lobby
playerComponent: {text: "${player vault_prefix}${player name}", icon: "${player skin}", ping: "${player ping}"}
morePlayersComponent: {text: "... and ${other_count} others", icon: "default/players.png", ping: 0}
3:
- {text: "&b&lSurvival", icon: "colors/aqua.png", ping: 0}
- !players
playerSet: survival
playerComponent: {text: "${player vault_prefix}${player name}", icon: "${player skin}", ping: "${player ping}"}
morePlayersComponent: {text: "... and ${other_count} others", icon: "default/players.png", ping: 0}
minSize: 9
maxSize: 9
- {text: "&c&lCreative", icon: "colors/red.png", ping: 0}
- !players
playerSet: creative
playerComponent: {text: "${player vault_prefix}&f${player name}", icon: "${player skin}", ping: "${player ping}"}
morePlayersComponent: {text: "... and ${other_count} others", icon: "default/players.png", ping: 0}
minSize: 9
maxSize: 9
showTo: "all"
priority: 200
type: FIXED_SIZE
showHeaderFooter: true
header:
- '&cWelcome &f${viewer name}'
- '&eW&celcome &f${viewer name}'
- '&eWe&clcome &f${viewer name}'
- '&eWel&ccome &f${viewer name}'
- '&eWelc&come &f${viewer name}'
- '&eWelco&cme &f${viewer name}'
- '&eWelcom&ce &f${viewer name}'
- '&eWelcome &f${viewer name}'
- '&cW&eelcome &f${viewer name}'
- '&cWe&elcome &f${viewer name}'
- '&cWel&ecome &f${viewer name}'
- '&cWelc&eome &f${viewer name}'
- '&cWelco&eme &f${viewer name}'
- '&cWelcom&ee &f${viewer name}'
- '&cWelcome &f${viewer name}'
headerAnimationUpdateInterval: 0.2
footer:
- '&f&oPowered by BungeeTabListPlus'
footerAnimationUpdateInterval: 0.5
customPlaceholders:
player_colored_ping0:
!conditional
condition: "${player ping} < 50"
true: "&a${player ping}"
false: "&e${player ping}"
player_colored_ping:
!conditional
condition: "${player ping} < 150"
true: ${player_colored_ping0}
false: "&c${player ping}"
defaultIcon: colors/dark_gray.png
defaultPing: 1000
size: 60
playerSets:
all_players: all
components:
- {text: "&cName", icon: "default/players.png", ping: 0}
- {text: "&cServer", icon: "default/server.png", ping: 0}
- {text: "&cPing", icon: "default/ping.png", ping: 0}
# Here are the players
- !players
playerSet: all_players
playerComponent:
- {text: "${player name}", icon: "${player skin}", ping: "${player ping}"}
- {text: "${player server}", icon: "${player skin}", ping: "${player ping}"}
- {text: "${player_colored_ping}ms", icon: "${player skin}", ping: "${player ping}"}
morePlayersComponent: {text: "&7... and &e${other_count} &7others", icon: "colors/gray.png", ping: 0}
# We want to components below to be at the very bottom of the tab list
- !spacer {}
# Another empty row
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "&cTime: &6${time H:mm:ss}", icon: "default/clock.png", ping: 0}
- {text: "&cPlayers: &6${playerset:all_players size}", icon: "default/players.png", ping: 0}
- {text: "&cMC-Version: &6${viewer client_version}", icon: "colors/gold.png", ping: 0}
showTo: "all"
priority: 10
type: FIXED_SIZE
showHeaderFooter: true
header:
- '&cWelcome &f${viewer name}'
- '&eW&celcome &f${viewer name}'
- '&eWe&clcome &f${viewer name}'
- '&eWel&ccome &f${viewer name}'
- '&eWelc&come &f${viewer name}'
- '&eWelco&cme &f${viewer name}'
- '&eWelcom&ce &f${viewer name}'
- '&eWelcome &f${viewer name}'
- '&cW&eelcome &f${viewer name}'
- '&cWe&elcome &f${viewer name}'
- '&cWel&ecome &f${viewer name}'
- '&cWelc&eome &f${viewer name}'
- '&cWelco&eme &f${viewer name}'
- '&cWelcom&ee &f${viewer name}'
- '&cWelcome &f${viewer name}'
headerAnimationUpdateInterval: 0.2
footer:
- '&f&oPowered by BungeeTabListPlus'
footerAnimationUpdateInterval: 0.5
customPlaceholders:
viewer_colored_ping0:
!conditional
condition: "${viewer ping} < 50"
true: "&a${viewer ping}"
false: "&e${viewer ping}"
viewer_colored_ping:
!conditional
condition: "${viewer ping} < 150"
true: ${viewer_colored_ping0}
false: "&c${viewer ping}"
defaultIcon: colors/dark_gray.png
defaultPing: 1000
size: 60
playerSets:
all_players: all
currentserver: ${player server} == ${viewer server}
components:
- {text: "&cServer: &6${viewer server}", icon: "default/server.png", ping: 0}
- {text: "&cRank: &6${viewer vault_primary_group}", icon: "default/rank.png", ping: 0}
- {text: "&cPing: ${viewer_colored_ping}ms", icon: "default/ping.png", ping: 0}
# An empty row
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
# Here are the players
- !players
playerSet: currentserver
playerOrder: "vaultGroupInfo,alphabetically"
playerComponent: {text: "${player vault_prefix}${player name}", icon: "${player skin}", ping: "${player ping}"}
morePlayersComponent: {text: "&7... and &e${other_count} &7others", icon: "colors/gray.png", ping: 0}
# We want to components below to be at the very bottom of the tab list
- !spacer {}
# Another empty row
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
# Nice animations at the bottom
- &animated_line
!animated
interval: 0.2
components:
- {text: "&6&c=&6==============", icon: "colors/gold.png", ping: 0}
- {text: "&6=&c=&6=============", icon: "colors/gold.png", ping: 0}
- {text: "&6==&c=&6============", icon: "colors/gold.png", ping: 0}
- {text: "&6===&c=&6===========", icon: "colors/gold.png", ping: 0}
- {text: "&6====&c=&6==========", icon: "colors/gold.png", ping: 0}
- {text: "&6=====&c=&6=========", icon: "colors/gold.png", ping: 0}
- {text: "&6======&c=&6========", icon: "colors/gold.png", ping: 0}
- {text: "&6=======&c=&6=======", icon: "colors/gold.png", ping: 0}
- {text: "&6========&c=&6======", icon: "colors/gold.png", ping: 0}
- {text: "&6=========&c=&6=====", icon: "colors/gold.png", ping: 0}
- {text: "&6==========&c=&6====", icon: "colors/gold.png", ping: 0}
- {text: "&6===========&c=&6===", icon: "colors/gold.png", ping: 0}
- {text: "&6============&c=&6==", icon: "colors/gold.png", ping: 0}
- {text: "&6=============&c=&6=", icon: "colors/gold.png", ping: 0}
- {text: "&6==============&c=&6", icon: "colors/gold.png", ping: 0}
- *animated_line
- *animated_line
- {text: "&cTime: &6${time H:mm:ss}", icon: "default/clock.png", ping: 0}
- {text: "&cPlayers: &6${playerset:all_players size}", icon: "default/players.png", ping: 0}
- {text: "&cBalance: &6${viewer vault_balance 1.2}$", icon: "default/balance.png", ping: 0}
showTo: all
priority: 10
showHeaderFooter: false
playerSets:
all_players: all
admins: ${player vault_primary_group} == "Admin"
nonadmins: ${player vault_primary_group} != "Admin"
type: FIXED_SIZE
size: 60
defaultIcon: colors/dark_gray.png
defaultPing: 1000
components:
- {text: "&cServer: &6${viewer server}", icon: "default/server.png", ping: 0}
- {text: "&cRank: &6${viewer vault_primary_group}", icon: "default/rank.png", ping: 0}
- {text: "&cPing: &6${viewer ping}ms", icon: "default/ping.png", ping: 0}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "", icon: "colors/dark_gray.png", ping: 1000}
- {text: "&e&l━━━━━━━━━━", icon: "colors/dark_gray.png", ping: 1000, alignment: CENTER}
- {text: "&e&lAdmins", icon: "colors/dark_gray.png", ping: 1000, alignment: CENTER}
- {text: "&e&l━━━━━━━━━━", icon: "colors/dark_gray.png", ping: 1000, alignment: CENTER}
- !players
playerSet: admins
playerOrder: "alphabetically"
playerComponent: "${player name}"
morePlayersComponent: {text: "&7... and &e${other_count} &7others", icon: "colors/gray.png", ping: 0}
- !table {} # Adding an empty table component will cause the next component to be in the leftmost column
-
-
-
- {text: "&e&l━━━━━━━━━━", icon: "colors/dark_gray.png", ping: 1000, alignment: CENTER}
- {text: "&e&lPlayers", icon: "colors/dark_gray.png", ping: 1000, alignment: CENTER}
- {text: "&e&l━━━━━━━━━━", icon: "colors/dark_gray.png", ping: 1000, alignment: CENTER}
- !players
playerSet: nonadmins
playerOrder: "alphabetically"
playerComponent: "${player name}"
morePlayersComponent: {text: "&7... and &e${other_count} &7others", icon: "colors/gray.png", ping: 0}
- !spacer {}
-
-
-
- {text: "&6=============", icon: "colors/gold.png", ping: 0}
- {text: "&6=============", icon: "colors/gold.png", ping: 0}
- {text: "&6=============", icon: "colors/gold.png", ping: 0}
- {text: "&cTime: &6${time H:mm:ss}", icon: "default/clock.png", ping: 0}
- {text: "&cPlayers: &6${playerset:all_players size}", icon: "default/players.png", ping: 0}
- {text: "&cBalance: &6${viewer vault_balance}", icon: "default/balance.png", ping: 0}