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simon_says.ino
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simon_says.ino
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/*
Simon Says Project
Uses a speaker, four LEDs and a Super Famicon controller
to play a game of "Simon Says" with the user. An additional
switch controls the difficulty of the game.
*/
#include "Arduino.h"
#include "Input.h"
#include "Output.h"
#include "Modes.h"
Mode* currentMode;
int curTime, prevTime;
void setup()
{
// Invoke ctor through Singleton:
Input::Get();
Output::Get();
// Initialize mode and time for loop.
currentMode = new AttractMode();
prevTime = millis();
}
void loop()
{
curTime = millis();
int dT = curTime - prevTime;
// Compensate for millis() wrapping back to zero.
if(curTime < prevTime)
dT--;
prevTime = curTime;
Input::Get().Update();
Mode* nextMode = currentMode->Update(dT);
if(nextMode != currentMode)
{
delete currentMode;
currentMode = nextMode;
}
Output::Get().Update(dT);
}