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dtd-test.xml
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dtd-test.xml
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<?xml version="1.0" standalone="no" ?>
<!DOCTYPE scene SYSTEM "scene.dtd">
<scene output_file="myImage.png">
<background_color r="0" g="0" b="255"/>
<camera>
<position x="1.0" y="-2.0E-10" z="-3"/>
<lookat x="1" y="2" z="3"/>
<up x="1" y="2" z="3"/>
<horizontal_fov angle="90"/>
<resolution horizontal="1920" vertical="1080"/>
<max_bounces n="100"/>
</camera>
<lights>
<ambient_light>
<color r="1" g="2" b="3"/>
</ambient_light>
<point_light>
<color r="1" g="2" b="3"/>
<position x="1" y="2" z="3"/>
</point_light>
<parallel_light>
<color r="1" g="2" b="3"/>
<direction x="1" y="2" z="3"/>
</parallel_light>
<spot_light>
<color r="1" g="2" b="3"/>
<position x="1" y="2" z="3"/>
<direction x="1" y="2" z="3"/>
<falloff alpha1="1" alpha2="3"/>
</spot_light>
</lights>
<surfaces>
<sphere radius="123">
<position x="1" y="2" z="3"/>
<material_solid>
<color r="1" g="2" b="3"/>
<phong ka="1" kd="1" ks="1" exponent="1"/>
<reflectance r="1"/>
<transmittance t="1"/>
<refraction iof="1"/>
</material_solid>
<transform>
<translate x="1" y="1" z="1"/>
<scale x="1" y="1" z="1"/>
<rotateX theta="1"/>
<rotateY theta="1"/>
<rotateZ theta="1"/>
</transform>
</sphere>
<mesh name="duck.dae">
<material_textured>
<texture name=""/>
<phong ka="1" kd="1" ks="1" exponent="1"/>
<reflectance r="1"/>
<transmittance t="1"/>
<refraction iof="1"/>
</material_textured>
<transform>
<translate x="1" y="1" z="1"/>
<scale x="1" y="1" z="1"/>
<rotateX theta="1"/>
<rotateY theta="1"/>
<rotateZ theta="1"/>
<translate x="1" y="1" z="1"/>
<scale x="1" y="1" z="1"/>
</transform>
</mesh>
</surfaces>
</scene>