diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/Eyes/clockcult.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/Eyes/clockcult.yml new file mode 100644 index 0000000000..23448de783 --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/Eyes/clockcult.yml @@ -0,0 +1,21 @@ +- type: entity + parent: ClothingEyesBase + id: ClothingEyesGlassesWraithspecs + name: Brass Spectacles + description: A cheap immitation of the real thing + components: + - type: Sprite + sprite: _Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi + - type: Clothing + sprite: _Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi + +- type: entity + parent: ClothingEyesBase + id: ClothingEyesGlassesJudicalvisor + name: Judical Visor + description: A cheap immitation of the real thing + components: + - type: Sprite + sprite: _Citadel/Clothing/Eyes/Glasses/judical_visor.rsi + - type: Clothing + sprite: _Citadel/Clothing/Eyes/Glasses/judical_visor.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/Hands/clockcult.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/Hands/clockcult.yml new file mode 100644 index 0000000000..607806c071 --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/Hands/clockcult.yml @@ -0,0 +1,14 @@ +#Clockwork Gloves + type: entity + parent: ClothingHandsBase + id: ClothingHandsGlovesClockworkGauntlets + name: clockwork gauntlets + description: A cheap imitation of the real thing. + components: + - type: Sprite + sprite: _Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi + - type: Clothing + sprite: _Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi + - type: Fiber + fiberColor: fibers-olive + - type: FingerprintMask diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/Hands/misc.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/Hands/misc.yml new file mode 100644 index 0000000000..127134b434 --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/Hands/misc.yml @@ -0,0 +1,79 @@ +#Ante Gloves +- type: entity + parent: ClothingHandsBase + id: ClothingHandsGlovesAnte + name: antediluvian gloves + description: Silky, soft black material emphasised by metalic outlines and claws, all with a gold-colored sheen. Fashionably niche. + components: + - type: Sprite + sprite: _Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi + state: icon + - type: Clothing + sprite: _Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi + - type: Fiber + fiberMaterial: fibers-synthetic + fiberColor: fibers-black + - type: FingerprintMask + +#Dark Cleric Bracers +- type: entity + parent: ClothingHandsBase + id: ClothingHandsGlovesDarkcleric + name: dark cleric bracers + description: Treated leather bracers worn by clerics in the service of higher powers. + components: + - type: Sprite + sprite: _Citadel/Clothing/Hands/Gloves/darkcleric.rsi + state: icon + - type: Clothing + sprite: _Citadel/Clothing/Hands/Gloves/darkcleric.rsi + - type: Fiber + fiberMaterial: fibers-leather + fiberColor: fibers-brown + +#Fingerless Armsleeves +- type: entity + parent: ClothingHandsBase + id: ClothingHandsGlovesArmsleevesColor + name: Fingerless Sleeves + description: A pair of fingerless, full arm sleeves. Perfect for fashion, not so much winter. + components: + - type: Sprite + sprite: _Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi + state: icon + - type: Clothing + sprite: _Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi + - type: Fiber + fiberMaterial: fibers + fiberColor: fibers-black + +#Sisters gauntlets +- type: entity + parent: ClothingHandsBase + id: ClothingHandsGlovesSisters + name: baroque military gauntlets + description: The silver banding around the wrists of these gloves is inscribed with the names of countless martyrs. + components: + - type: Sprite + sprite: _Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi + state: icon + - type: Clothing + sprite: _Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi + - type: Fiber + fiberMaterial: fibers-leather + fiberColor: fibers-black + +#Sneaksuit Gloves +- type: entity + parent: ClothingHandsBase + id: ClothingHandsGlovesSneaksuitGloves + name: sneaksuit gloves + description: Tight fitting red gloves. + components: + - type: Sprite + sprite: _Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi + - type: Clothing + sprite: _Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi + - type: Fiber + fiberColor: fibers-red + - type: FingerprintMask diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/Head/bloodcult.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/Head/bloodcult.yml new file mode 100644 index 0000000000..a3d8489823 --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/Head/bloodcult.yml @@ -0,0 +1,11 @@ +#Cult Hood Alt +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHatHoodCulthoodAlt + name: cult hood + description: There's no cult without cult hoods. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Hoods/cult.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Hoods/cult.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/Head/clockcult.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/Head/clockcult.yml new file mode 100644 index 0000000000..ea9d10f329 --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/Head/clockcult.yml @@ -0,0 +1,24 @@ +#Brass Helmet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHelmetClockwork + name: brass helmet + description: A cheap imitation of the real thing. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/brass_helmet.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/brass_helmet.rsi + - type: IngestionBlocker + +#Old Brass Helmet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHelmetClockwork + name: old brass helmet + description: A cheaper imitation of the real thing. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/brass_helmet_old.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/brass_helmet_old.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/Head/eva-helmets.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/Head/eva-helmets.yml new file mode 100644 index 0000000000..09cfa5f431 --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/Head/eva-helmets.yml @@ -0,0 +1,23 @@ +#Contractor Softsuit Helmet +- type: entity + parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetContractor + name: contractor EVA helmet + description: A simple EVA helmet for corporate contractors. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/contractor.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/contractor.rsi + +#Sneaksuit Helmet +- type: entity + parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetSneaksuitHelmet + name: sneaksuit helmet + description: A simple space helmet. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/sneaksuit_helmet.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/sneaksuit_helmet.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/Head/hardsuit-helmets.yml new file mode 100644 index 0000000000..d5b265fc6c --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/Head/hardsuit-helmets.yml @@ -0,0 +1,70 @@ +#Citadel DLC +#When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.) + +#For now, since locational damage is not a thing, all "combat" hardsuits (with the exception of the deathsquad hardsuit) have the equvilent of a helmet in terms of armor. This is so people don't need to wear both regular, on-station helmets and hardsuits to get full protection. +#Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor outside of the above scenario. + +#Security Cryosuit +- type: entity + parent: ClothingHeadHelmetHardsuitSecurity + id: ClothingHeadHelmetHardsuitSecurityCryo + noSpawn: true + name: security cryosuit helmet + description: A reinforced helmet designed for work in especially cold environments. Has an additional layer of armor. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Hardsuits/security-cryo.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Hardsuits/security-cryo.rsi + +#Atmospherics Cryosuit +- type: entity + parent: ClothingHeadHelmetHardsuitEngineering + id: ClothingHeadHelmetHardsuitAtmosCryo + noSpawn: true + name: atmos cryosuit helmet + description: A reinforced helmet designed for work in especially cold environments. Has improved thermal protection and minor radiation shielding. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Hardsuits/atmospherics-cryo.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Hardsuits/atmospherics-cryo.rsi + +#Engineering Cryosuit +- type: entity + parent: ClothingHeadHelmetHardsuitEngineering + id: ClothingHeadHelmetHardsuitEngineeringCryo + noSpawn: true + name: engineering cryosuit helmet + description: A reinforced helmet designed for work in especially cold environments. Has radiation shielding + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Hardsuits/engineering-cryo.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Hardsuits/engineering-cryo.rsi + +#Mining Cryosuit +- type: entity + parent: ClothingHeadHelmetHardsuitSalvage + id: ClothingHeadHelmetHardsuitSalvageCryo + noSpawn: true + name: mining cryosuit helmet + description: A reinforced helmet designed for work in especially cold environments. Has reinforced plating. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Hardsuits/salvage-cryo.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Hardsuits/salvage-cryo.rsi + +#Mining suit helmet +- type: entity + parent: ClothingHeadHelmetHardsuitSalvage + id: ClothingHeadHelmetHardsuitSalvageCloth + noSpawn: true + name: miner hood + description: An armoured hood for mining in harsh environments. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Hardsuits/mining-suit.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Hardsuits/mining-suit.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/Head/medieval-helmets.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/Head/medieval-helmets.yml new file mode 100644 index 0000000000..f80cb5dd39 --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/Head/medieval-helmets.yml @@ -0,0 +1,121 @@ +#Medieval helmets + +#Crusader helmet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHatMedievalCrusader + name: great helm + description: A classic metal great helm, effective at stopping melee attacks. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/crusader.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/crusader.rsi + +#Crusader horned helmet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHatMedievalCrusaderHorned + name: horned great helm + description: Helfen, Wehren, Heilen! + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/crusader_horned.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/crusader_horned.rsi + +#Crusader winged helmet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHatMedievalCrusaderWinged + name: winged great helm + description: Helfen, Wehren, Heilen! + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/crusader_winged.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/crusader_winged.rsi + +#Elite Paladin Helm +- type: entity + parent: ClothingHeadBase + id: ClothingHeadBaseElitePaladinHelm + name: elite paladin helm + description: This tarnished helmet has clearly done its job well for many years of service. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/elite_paladin_helm.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/elite_paladin_helm.rsi + +#Red Medieval helmet +- type: entity + parent: ClothingHeadBaseMedievalHelmet + id: ClothingHeadBaseMedievalHelmetRed + name: red medieval helmet + description: A classic metal helmet, effective at stopping melee attacks. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/red_medieval_helmet.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/red_medieval_helmet.rsi + +#Orange Medieval helmet +- type: entity + parent: ClothingHeadBaseMedievalHelmet + id: ClothingHeadBaseMedievalHelmetOrange + name: orange medieval helmet + description: A classic metal helmet, effective at stopping melee attacks. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/orange_medieval_helmet.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/orange_medieval_helmet.rsi + +#Medieval Helmet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadBaseMedievalHelmet + name: medieval helmet + description: A classic metal helmet, effective at stopping melee attacks. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/medieval_helmet.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/medieval_helmet.rsi + +#green Medieval helmet +- type: entity + parent: ClothingHeadBaseMedievalHelmet + id: ClothingHeadBaseMedievalHelmetGreen + name: green medieval helmet + description: A classic metal helmet, effective at stopping melee attacks. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/green_medieval_helmet.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/green_medieval_helmet.rsi + +#Crimson medieval helmet +- type: entity + parent: ClothingHeadBaseMedievalHelmet + id: ClothingHeadBaseMedievalHelmetCrimson + name: crimson medieval helmet + description: A classic metal helmet, effective at stopping melee attacks. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/crimson_medieval_helmet.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/crimson_medieval_helmet.rsi + +#Blue Medieval helmet +- type: entity + parent: ClothingHeadBaseMedievalHelmet + id: ClothingHeadBaseMedievalHelmetBlue + name: blue medieval helmet + description: A classic metal helmet, effective at stopping melee attacks. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/blue_medieval_helmet.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/blue_medieval_helmet.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/Head/misc.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/Head/misc.yml new file mode 100644 index 0000000000..08d0c462bc --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/Head/misc.yml @@ -0,0 +1,95 @@ +#Bard Hat +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHatBard + name: audacious wide brimmed hat + description: A bold leather hat with a brim so wide that it droops. The bright feather of an unknown bird has been stuck into the brim. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Misc/bardhat.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Misc/bardhat.rsi + +#Dark Cleric circlet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHatDarkcleric + name: dark cleric circlet + description: A metal circlet worn by clerics in the service of higher powers. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Misc/darkcleric.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Misc/darkcleric.rsi + +#Durasteel skull +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHatDuraskull + name: durasteel skull mask + description: The process of working durasteel into such a shape is no small feat. Whoever commissioned this wanted to send a serious message. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Misc/duraskull.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Misc/duraskull.rsi + +#Lamellar Helm +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHatLamellar + name: ashen lamellar helmet + description: This bronze helmet is wrapped in Goliath hide. Dull bronze plates connected by dry sinew are mounted to the exterior for protection. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Misc/lamellar.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Misc/lamellar.rsi + +#Ashlander xeno armor helmet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHatAshlanderxeno + name: wyrm chitin helmet + description: A helmet forged from the head of an invading monster from the stars. These relic suits are now prized symbols of Scorian victory over the invaders. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Misc/surtxeno.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Misc/surtxeno.rsi + +#Sisters helmet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHatSistersHelmet + name: baroque military helmet + description: This sturdy helmet's ornate design belies its technological sophistication. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/baroque_helmet.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/baroque_helmet.rsi + +#Traumateam helmet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHatTraumateam + name: corporate EMT helmet + description: This sturdy helmet signals a pricy insurance policy. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/traumateam.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/traumateam.rsi + +#Tau helmet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHatTau + name: utilitarian military helmet + description: This high tech helmet provides plenty of battlefield telemetry and aim assistance. It is designed to protect the wearer almost exclusively from ranged attacks. + components: + - type: Sprite + sprite: _Citadel/Clothing/Head/Helmets/utilitarian.rsi + - type: Clothing + sprite: _Citadel/Clothing/Head/Helmets/utilitarian.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/Masks/misc.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/Masks/misc.yml new file mode 100644 index 0000000000..55ab05552d --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/Masks/misc.yml @@ -0,0 +1,12 @@ +#Sneaksuit Mask +- type: entity + parent: ClothingMaskBase + id: ClothingMaskSneaksuitBalaclava + name: sneaksuit balaclava + description: A balaclava for keeping warm on winter days. + components: + - type: Sprite + sprite: _Citadel/Clothing/Mask/sneaksuit_mask.rsi + - type: Clothing + sprite: _Citadel/Clothing/Mask/sneaksuit_mask.rsi + - type: IdentityBlocker diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/armor.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/armor.yml new file mode 100644 index 0000000000..4eb5c3d1b8 --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/armor.yml @@ -0,0 +1,113 @@ +#Citadel DLC +#Ashlander armor +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicLamellar + name: ashen lamellar panoply + description: This worn armor is fashioned out of bronze plates connected by dried sinew. The hammered plates are scuffed by ash and soot. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/lamellar.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/lamellar.rsi + +#Ashlander xeno armor +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicAshlanderxeno + name: wyrm chitin armor + description: Armor crafted from the chitin of now vanquished invading monsters from the stars. These relic suits are now prized symbols of Scorian victory over the invaders. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/surtxeno.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/surtxeno.rsi + +#Replika klbr +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicReplikaklbr + name: controller replikant chestplate + description: A sloped titanium-composite chest plate fitted for use by 2nd generation biosynthetics. The right shoulder has been painted an imposing shade of red. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/replika_klbr.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/replika_klbr.rsi + +#Replika klbr +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicReplikalstr + name: combat-engineer replikant chestplate + description: A sloped titanium-composite chest plate fitted for use by 2nd generation biosynthetics. This plain-white version is a staple of SbRD's combat-engineer replikants. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/replika_lstr.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/replika_lstr.rsi + +#Replika klbr +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicReplikastar + name: security-technician replikant chestplate + description: A sloped titanium-composite chest plate with a matte black finish, fitted for use by 2nd generation biosynthetics. Comes with red adjustable straps. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/replika_star.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/replika_star.rsi + +#Replika klbr +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicReplikastcr + name: security-controller replikant chestplate + description: A sloped titanium-composite chest plate fitted for use by 2nd generation biosynthetics. This version sports multiple red adjustable straps and a lack of shoulder pads. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/replika_stcr.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/replika_stcr.rsi + +#Traumateam chest +- type: entity + parent: ClothingOuterArmorBulletproof + id: ClothingOuterArmorBulletproofTraumateam + name: corporate EMT armored suit + description: An armored medical suit signalling imminent medical bills. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/traumateam.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/traumateam.rsi + +#Tau armor +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorTau + name: utilitarian military armor + description: This high tech armor serves to protect the user from ranged attacks, rather than melee. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/utilitarian.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/utilitarian.rsi + - type: Armor + modifiers: + coefficients: + Piercing: 0.4 + +#Sneaksuit Armor +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicSneaksuitArmor + name: sneaksuit armor vest + suffix: slim + description: A slim Type I armored vest that provides decent protection against most types of damage. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/sneaksuit_armor.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/sneaksuit_armor.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/bloodcult.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/bloodcult.yml new file mode 100644 index 0000000000..1a30a5b2ff --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/bloodcult.yml @@ -0,0 +1,11 @@ +#Cult Robes Alt +- type: entity + parent: ClothingOuterBase + id: ClothingOuterRobesCultAlt + name: cult robes + description: There's no cult without classic red/crimson cult robes. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Misc/cultrobes.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Misc/cultrobes.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/clockcult.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/clockcult.yml new file mode 100644 index 0000000000..fe76eb977a --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/clockcult.yml @@ -0,0 +1,16 @@ +#Clockwork Cuirass +- type: entity + parent: ClothingOuterBaseLarge + id: ClothingOuterArmorClockworkcuirass + name: Clockwork Cuirass + description: A cheap imitation of the real thing. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/clockwork_cuirass.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/clockwork_cuirass.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.1 + Slash: 0.1 diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/coats.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/coats.yml new file mode 100644 index 0000000000..4deb59362a --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/coats.yml @@ -0,0 +1,514 @@ +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseCyberpunkBlack + name: black cyberpunk coat + description: A popular, almost-vogue coat to keep you warm and comA closed coat for the punkiest in the cyberspace from the famous brand Blandevistan. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/black_cyberpunk_coat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/black_cyberpunk_coat.rsi + +#Black Cyberpunk Long Coat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseCyberpunkLongBlack + name: black cyberpunk long coat + description: A closed coat for the punkiest in the cyberspace from the famous brand Blandevistan. This one has extra length. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/black_cyberpunk_long_coat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/black_cyberpunk_long_coat.rsi + +#Brown Cyberpunk Long Coat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseBrownCyberpunkLongCoat + name: brown cyberpunk long coat + description: A closed coat for the punkiest in the cyberspace from the famous brand Blandevistan. This one has extra length. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/brown_cyberpunk_long_coat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/brown_cyberpunk_long_coat.rsi + +#White Cyberpunk Long Coat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseCyberpunkLongWhite + name: white cyberpunk long coat + description: A closed coat for the punkiest in the cyberspace from the famous brand Blandevistan. This one has extra length. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/white_cyberpunk_long_coat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/white_cyberpunk_long_coat.rsi + +#Green Cyberpunk Long Coat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseCyberpunkLongGreen + name: green cyberpunk long coat + description: A closed coat for the punkiest in the cyberspace from the famous brand Blandevistan. This one has extra length. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/green_cyberpunk_long_coat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/green_cyberpunk_long_coat.rsi + +#Brown Cyberpunk Coat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseCyberpunk + name: brown cyberpunk coat + description: A popular, almost-vogue coat to keep you warm and comA closed coat for the punkiest in the cyberspace from the famous brand Blandevistan. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/brown_cyberpunk_coat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/brown_cyberpunk_coat.rsi + +#White Cyberpunk Coat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseCyberpunkWhite + name: white cyberpunk coat + description: A closed coat for the punkiest in the cyberspace from the famous brand Blandevistan. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/white_cyberpunk_coat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/white_cyberpunk_coat.rsi + +#green Cyberpunk Coat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseCyberpunkGreen + name: green cyberpunk coat + description: A popular, almost-vogue coat to keep you warm and comA closed coat for the punkiest in the cyberspace from the famous brand Blandevistan. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/green_cyberpunk_coat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/green_cyberpunk_coat.rsi + +#Black Overcoat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseBlackOvercoat + name: black overcoat + description: A black coat with little style and far more function. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/black_overcoat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/black_overcoat.rsi + +#Brown Overcoat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseBrownOvercoat + name: brown overcoat + description: A brown coat with little style and far more function. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/brown_overcoat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/brown_overcoat.rsi + +#Captains Great Overcoat Caped +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseCaptainsGreatOvercoatCaped + name: captains great overcoat caped + description: A special, light kevlar-woven overcoat meant for more formal, or warm, occasions. This one has a cape attached, signifying the wearer's desire to be wrapped up in a comfy blanky. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/captains_great_overcoat_caped.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/captains_great_overcoat_caped.rsi + +#Captains Great Overcoat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseCaptainsGreatOvercoat + name: captains great overcoat + description: A special, light kevlar-woven overcoat meant for more formal, or warm, occasions. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/captains_great_overcoat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/captains_great_overcoat.rsi + +#Command Great Overcoat Caped +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseCommandGreatOvercoatCaped + name: command great overcoat caped + description: A special, light kevlar-woven overcoat meant for more formal, or warm, occasions. This one has a cape attached, signifying the wearer's desire to be wrapped up in a comfy blanky. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/command_great_overcoat_caped.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/command_great_overcoat_caped.rsi + +#Command Great Overcoat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseCommandGreatOvercoat + name: command great overcoat + description: A special, light armor-woven overcoat meant for more formal, or warm, occasions. It is not advisable to wear this if you aren't the Quartermaster, as tA special, light kevlar-woven overcoat meant for more formal, or warm, occasions. Comes with a free desire to oversee large train infrastructure systems. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/command_great_overcoat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/command_great_overcoat.rsi + +#Cargo Great Overcoat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseCargoGreatOvercoat + name: cargo great overcoat + description: A special, light armor-woven overcoat meant for more formal, or warm, occasions. It is not advisable to wear this if you aren't the Quartermaster, as that might get you extra crate duty for looking better than them. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/cargo_great_overcoat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/cargo_great_overcoat.rsi + +#Great(large) Labcoat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseGreatLabcoat + name: great labcoat + description: A special, light kevlar-woven overcoat meant for more formal, or warm, occasions. Comes with a free desire to oversee mech development. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/great_labcoat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/great_labcoat.rsi + +#Furcoat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseFurcoat + name: furcoat + description: The finest hopefully inorganic furs attached to fake leather. The provider has assured it is not of a sapient species origin. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/furcoat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/furcoat.rsi + +#Gunwalker Coat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseBladerunnerCoat + name: gunwalker coat + description: A popular, almost-vogue coat to keep you warm and comfortable during the most somber stares up into the sky while lying on a decrepit staircase. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/gunwalker_coat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/gunwalker_coat.rsi + +#Noble Coat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseNobleCoat + name: noble coat + description: A splash of a colorful palette to denote the nobility, or gaudy fashion taste of whoever wears this. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/noble_coat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/noble_coat.rsi + +#Onestar Coat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseOnestarCoat + name: onestar coat + description: A perfect coat for going on odd misadventures with. The label says that it came with a 'Lie'. You're not sure that's true. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/onestar_coat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/onestar_coat.rsi + +#Oriental Coat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseOrientalCoat + name: oriental coat + description: A coat fashioned after the many variations of different continents. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/oriental_coat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/oriental_coat.rsi + +#Military Surplus Bleached Overcoat Caped +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseMilitarySurplusBleachedOvercoatCaped + name: military surplus bleached overcoat caped + description: One of the many warm overcoats found in a washed up crate that bumped one of the Nanotrasen's cargo vessels in the dead of space. It has been bleached by solar radiation and you are sure it smells of space-mold. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/military_surplus_bleached_overcoat_caped.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/military_surplus_bleached_overcoat_caped.rsi + +#Military Surplus Dark Overcoat Caped +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseMilitarySurplusDarkOvercoatCaped + name: military surplus dark overcoat caped + description: One of the many warm overcoats found in a washed up crate that bumped one of the Nanotrasen's cargo vessels in the dead of space. It has been bleached by solar radiation and you are sure it smells of space-mold. Has been dyed dark. Comes with a cape. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/military_surplus_dark_overcoat_caped.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/military_surplus_dark_overcoat_caped.rsi + +#Military Surplus Dark Overcoat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseMilitarySurplusDarkOvercoat + name: military surplus dark overcoat + description: One of the many warm overcoats found in a washed up crate that bumped one of the Nanotrasen's cargo vessels in the dead of space. It has been bleached by solar radiation and you are sure it smells of space-mold. Has been dyed dark. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/military_surplus_dark_overcoat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/military_surplus_dark_overcoat.rsi + +#Bomj Coat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseBomjCoat + name: bomj coat + description: A cheap, padded brown coat that's been worn, torn and hopefully not born in. Worn by the poor. The bumps are guaranteed to be drug free, but the same can't be said for the inner coating and space syphilis. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Hardsuits/bomj_coat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Hardsuits/bomj_coat.rsi + +#Boxer Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseBoxerJacket + name: boxer jacket + description: A sporty jacket worn by athletes. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/boxer_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/boxer_jacket.rsi + +#Relatable Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseRelatableJacket + name: relatable jacket + description: An all white jacket with a shine. It seems easy to identify with the wearer. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/relatable_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/relatable_jacket.rsi + +#Violet Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseVioletJacket + name: violet jacket + description: A suave, smooth jacket with tasteful violet tones. According to the label, it comes with a single free cigarette tucked in an inner pocket, which can guarantee a 'trip to the finest Lunarian brothel for free'. The cigarette is missing. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/violet_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/violet_jacket.rsi + +#Fur Bomber Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseFurBomberJacket + name: fur bomber jacket + description: One of many variations of the famous, six hundred year old Human Air Force design. The fur-bits were theorised to help pilots maintain adequate levels of cool during air-transit. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/fur_bomber_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/fur_bomber_jacket.rsi + +#Jamrock Blazer +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseJamrockBlazer + name: jamrock blazer + description: A perfect blazer to revive disco with, just make sure you have enough vitality to get your tie off the fan. And maybe don't listen to it when it tells you to stick it into a bottle of gasoline. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/jamrock_blazer.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/jamrock_blazer.rsi + +#Khaki Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseKhakiJacket + name: khaki jacket + description: A smooth, clean khaki jacket. It stains instantly. In fact, it looks pre-stained so you don't feel bad when someone inevitably pours a single droplet of schnapps that stays there forever. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/khaki_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/khaki_jacket.rsi + +#Motorcycle Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseMotorcycleJacket + name: motorcycle jacket + description: A recreation of one of the famous Sol-based biwheeled driver assemblies. Patches on the back denote an AI-generated 'biker logo'. It looks unintelligible. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/motorcycle_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/motorcycle_jacket.rsi + +#Punk Vest +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBasePunkVest + name: punk vest + description: For the spiritual rebels that nevertheless wish to conform to standard goth trends. You're totally showing them your anti-authority spunk. Sold by Nanotrasen Gimmick Wardrobes, co-funded by Nanotrasen Security. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/punk_vest.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/punk_vest.rsi + +#Maintenance Python Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseMaintenancePythonJacket + name: maintenance python jacket + description: A jacket resembling the infamous Maintenance Python gang member uniform. It seems to have been treated with a genuine maintenance wear and tear. It stinks of oil. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/maintenance_python_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/maintenance_python_jacket.rsi + +#Black Varsity Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseBlackVarsityJacket + name: black varsity jacket + description: A favorite of jocks everywhere from Sol to Nyx. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/black_varsity_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/black_varsity_jacket.rsi + +#Blue Varsity Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseBlueVarsityJacket + name: blue varsity jacket + description: A favorite of jocks everywhere from Sol to Nyx. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/blue_varsity_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/blue_varsity_jacket.rsi + +#Brown Varsity Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseBrownVarsityJacket + name: brown varsity jacket + description: A favorite of jocks everywhere from Sol to Nyx. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/brown_varsity_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/brown_varsity_jacket.rsi + +#Green Varsity Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseGreenVarsityJacket + name: green varsity jacket + description: A favorite of jocks everywhere from Sol to Nyx. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/green_varsity_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/green_varsity_jacket.rsi + +#Purple Varsity Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBasePurpleVarsityJacket + name: purple varsity jacket + description: A favorite of jocks everywhere from Sol to Nyx. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/purple_varsity_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/purple_varsity_jacket.rsi + +#Red Varsity Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseRedVarsityJacket + name: red varsity jacket + description: A favorite of jocks everywhere from Sol to Nyx. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/red_varsity_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/red_varsity_jacket.rsi + +#Worn Letterman Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseWornLettermanJacket + name: worn letterman jacket + description: A worn varsity letterman jacket. Some of the faded stains around the cuffs are rather suspicious. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/worn_letterman_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/worn_letterman_jacket.rsi + +#Well-worn Varsity Jacket +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseWell-wornVarsityJacket + name: well-worn varsity jacket + description: A worn varsity jacket. The NanoTrasen corporate logo on the back is outdated, suggesting the age of this coat. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/well-worn_varsity_jacket.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/well-worn_varsity_jacket.rsi + +#Ragged Coat +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseRaggedCoat + name: ragged coat + description: Although hopping trains is no longer en vogue, the Frontier has its fill of vagabonds and drifters. Many are stuck wearing the clothes they first brought with them. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Coats/ragged_coat.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Coats/ragged_coat.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/costumes.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/costumes.yml new file mode 100644 index 0000000000..1fca0118fa --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/costumes.yml @@ -0,0 +1,23 @@ +#Banana Suit +- type: entity + parent: ClothingOuterBase + id: ClothingOuterBaseBananaSuit + name: banana suit + description: There was a period in Old Earth history where this costume was seen as the peak of comedy. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Suits/banana_suit.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Suits/banana_suit.rsi + +#Hashashin Costume +- type: entity + parent: ClothingOuterBase + id: ClothingOuterBaseHashashinCostume + name: hashashin costume + description: Much like their namesake, modern wearers of this outfit tend to overindulge on hashish. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Suits/hashashin_costume.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Suits/hashashin_costume.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/hardsuits.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/hardsuits.yml new file mode 100644 index 0000000000..4f83216b50 --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/hardsuits.yml @@ -0,0 +1,72 @@ +#Citadel DLC +#When adding new hardsuits, please try to keep the organization consistent with hardsuit-helmets.yml (if possible.) + +#Security Cryosuit +- type: entity + parent: ClothingOuterHardsuitSecurity + id: ClothingOuterHardsuitSecurityCryo + name: security cryosuit + description: A fur-lined suit with built-in heating systems, designed for work in dangerously cold environments. Has an additional layer of armor.. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Hardsuits/security-cryo.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Hardsuits/security-cryo.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitSecurityCryo + +#Atmospherics Cryosuit +- type: entity + parent: ClothingOuterHardsuitAtmos + id: ClothingOuterHardsuitAtmosCryo + name: atmos cryosuit + description: A fur-lined suit with built-in heating systems, designed for work in dangerously cold environments. Has improved thermal protection and minor radiation shielding. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Hardsuits/atmospherics-cryo.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Hardsuits/atmospherics-cryo.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitAtmosCryo + +#Engineering Cryosuit +- type: entity + parent: ClothingOuterHardsuitEngineering + id: ClothingOuterHardsuitEngineeringCryo + name: engineering cryosuit + description: A fur-lined suit with built-in heating systems, designed for work in dangerously cold environments. Has radiation shielding. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Hardsuits/engineering-cryo.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Hardsuits/engineering-cryo.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitEngineeringCryo + +#Mining Cryosuit +- type: entity + parent: ClothingOuterHardsuitSalvage + id: ClothingOuterHardsuitSalvageCryo + name: mining cryosuit + description: A fur-lined suit with built-in heating systems, designed for work in dangerously cold environments. Has reinforced plating. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Hardsuits/salvage-cryo.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Hardsuits/salvage-cryo.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitSalvageCryo + +#Mining Fabric Suit +- type: entity + parent: ClothingOuterHardsuitSalvage + id: ClothingOuterHardsuitSalvageCloth + name: mining suit + description: An armoured cloth suit for mining in harsh environments. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Hardsuits/mining-suit.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Hardsuits/mining-suit.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitSalvageCloth diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/medieval.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/medieval.yml new file mode 100644 index 0000000000..77639aa39f --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/medieval.yml @@ -0,0 +1,169 @@ +#Medieval armor + +#Bastard +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicMedievalBastard + name: hauberk + description: A chainmail hauberk worn beneath a dark leather jerkin. Although it grants less protection, it provides greater mobility. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/bastard.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/bastard.rsi + +#Crusader armor +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicMedievalCrusader + name: bland crusader armour + description: A classic suit of plate armour, usually worn by crusaders. It doesn't have any insignia. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/crusader.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/crusader.rsi + +#Crusader cross armor +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicMedievalCrusaderCross + name: crusader armour + description: A classic suit of plate armour, usually worn by crusaders. It doesn't have any insignia. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/crusader_cross.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/crusader_cross.rsi + +#Crusader teutonic armor +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicMedievalCrusaderTeutonic + name: teutonic crusader armour + description: A classic suit of plate armour, usually worn by crusaders. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/crusader_teutonic.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/crusader_teutonic.rsi + +#Crusader templar armor +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicMedievalCrusaderTemplar + name: templar crusader armour + description: A classic suit of plate armour, usually worn by crusaders. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/crusader_templar.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/crusader_templar.rsi + +#Crusader hospitaller armor +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicMedievalCrusaderHospitaller + name: hospitaller crusader armour + description: A classic suit of plate armour, usually worn by crusaders. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/crusader_hospitaller.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/crusader_hospitaller.rsi + +#Crusader dark armor +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicMedievalCrusaderDark + name: dark crusader armour + description: A classic suit of plate armour, usually worn by crusaders. This one is dark, with no insignia. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/crusader_dark.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/crusader_dark.rsi + +#Elite Paladin Plate +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicElitePaladinPlate + name: elite paladin plate + description: This tarniThis armor is worn from years of use. A fusion of chainmail and plate, it serves to provide supreme mobility without sacrificing much protection. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/elite_paladin_plate.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/elite_paladin_plate.rsi + +#Blue Plate Armor +- type: entity + parent: ClothingOuterArmorBasicPlateArmor + id: ClothingOuterBasicPlateArmorBlue + name: blue plate armor + description: A classic suit of plate armor, effective at stopping melee attacks. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/blue_plate_armor.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/blue_plate_armor.rsi + +#Crimsom Plate Armor +- type: entity + parent: ClothingOuterArmorBasicPlateArmor + id: ClothingOuterBasicPlateArmorCrimson + name: crimson plate armor + description: A classic suit of plate armor, effective at stopping melee attacks. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/crimson_plate_armor.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/crimson_plate_armor.rsi + +#Orange Plate Armor +- type: entity + parent: ClothingOuterArmorBasicPlateArmor + id: ClothingOuterBasicPlateArmorOrange + name: orange plate armor + description: A classic suit of plate armor, effective at stopping melee attacks. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/orange_plate_armor.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/orange_plate_armor.rsi + +#Plate Armor +- type: entity + parent: ClothingOuterArmorBasic + id: ClothingOuterArmorBasicPlateArmor + name: plate armor + description: A classic suit of plate armor, effective at stopping melee attacks. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/plate_armor.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/plate_armor.rsi + +#Red Plate Armor +- type: entity + parent: ClothingOuterArmorBasicPlateArmor + id: ClothingOuterBasicPlateArmorRed + name: red plate armor + description: A classic suit of plate armor, effective at stopping melee attacks. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/red_plate_armor.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/red_plate_armor.rsi + +#Green Plate Armor +- type: entity + parent: ClothingOuterArmorBasicPlateArmor + id: ClothingOuterBasicPlateArmorGreen + name: green plate armor + description: A classic suit of plate armor, effective at stopping melee attacks. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/green_plate_armor.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/green_plate_armor.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/misc.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/misc.yml new file mode 100644 index 0000000000..da6943167e --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/misc.yml @@ -0,0 +1,96 @@ +#Citadel DLC +#Ashen Vestments +- type: entity + parent: ClothingOuterBase + id: ClothingOuterAshenrobes + name: ashen vestments + description: These flowing red robes mark the wearer as a member of the Scori Priesthood. Lightweight and well ventilated, the edges of the fabric are stained with ash. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Misc/ashen_vestments.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Misc/ashen_vestments.rsi + +#Ashen Tabard +- type: entity + parent: ClothingOuterBase + id: ClothingOuterAshentabard + name: ashen tabard + description: This style of tabard is sometimes worn by Scori Guardians when not on duty. Other unidentified Scori have been seen wearing them, making the tabard's true significance unclear. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Misc/ashen_tabard.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Misc/ashen_tabard.rsi + +#Sisters armor +- type: entity + parent: ClothingOuterBase + id: ClothingOuterSistersArmor + name: baroque military armor + description: This ornately decorated armor has been lovingly adorned with holy symbols. It smells faintly of incense. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Armor/baroque_armor.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Armor/baroque_armor.rsi + +#Cropped Hoodie +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseCroppedHoodie + name: cropped hoodie + description: This style of hoodie is sometimes worn by those who cannot fit, or choose not to hide their delectable bellies under the full, soft confines of a hoodie. The hood is cosmetic, and non-functional. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Misc/cropped_hoodie.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Misc/cropped_hoodie.rsi + +#Super Cropped Hoodie +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseSuperCroppedHoodie + name: super cropped hoodie + description: This style of hoodie is worn by those that have little respect for the concept of a hoodie. Often seen in Skrellian nightclubs and your daughter's wardrdobe. The hood is cosmetic, and non-functional. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Misc/super_cropped_hoodie.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Misc/super_cropped_hoodie.rsi + +#High Cropped Hoodie +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseHighCroppedHoodie + name: high cropped hoodie + description: This style of hoodie is worn by those that wish to display ample amounts of midriff, or never threw out their childhood apparel. The hood is cosmetic, and non-functional. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Misc/high_cropped_hoodie.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Misc/high_cropped_hoodie.rsi + +#Very High Cropped Hoodie +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterStorageBaseVeryHighCroppedHoodie + name: very high cropped hoodie + description: This style of hoodie is worn by those that wish to display ample amounts of underboob, and love the breeze. Comes with a free 'functionally_nude' sticker. The hood is cosmetic, and non-functional. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Misc/very_high_cropped_hoodie.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Misc/very_high_cropped_hoodie.rsi + +#Nerdy Shirt +- type: entity + parent: ClothingOuterBase + id: ClothingOuterBaseNerdyShirt + name: nerdy shirt + description: A comfy white t-shirt with a picture of a cartoon hedgehog on it. Although clean, it still seems like the wearer should be embarrassed for owning it. + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Misc/nerdy_shirt.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Misc/nerdy_shirt.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/softsuits.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/softsuits.yml new file mode 100644 index 0000000000..8a62914757 --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/OuterClothing/softsuits.yml @@ -0,0 +1,16 @@ +#Citadel DLC +#Contractor Softsuit +- type: entity + parent: ClothingOuterEVASuitBase + id: ClothingOuterEVASuitContractor + name: contractor EVA suit + description: "A generic brand softsuit for contracted workers" + components: + - type: Sprite + sprite: _Citadel/Clothing/OuterClothing/Suits/contractor.rsi + - type: Clothing + sprite: _Citadel/Clothing/OuterClothing/Suits/contractor.rsi + - type: Tag + tags: + - SuitEVA + - WhitelistChameleon diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/Shoes/clockcult.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/Shoes/clockcult.yml new file mode 100644 index 0000000000..8771f93ab0 --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/Shoes/clockcult.yml @@ -0,0 +1,11 @@ +#Brass Boots +- type: entity + parent: ClothingShoesBaseButcherable + id: ClothingShoesBootsClockworktreads + name: clockwork treads + description: Perpetual motion! + components: + - type: Sprite + sprite: _Citadel/Clothing/Shoes/Boots/clockwork_treads.rsi + - type: Clothing + sprite: _Citadel/Clothing/Shoes/Boots/clockwork_treads.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/Shoes/misc.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/Shoes/misc.yml new file mode 100644 index 0000000000..9d4d7429a0 --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/Shoes/misc.yml @@ -0,0 +1,155 @@ +#Duty Boots +- type: entity + parent: ClothingShoesBaseButcherable + id: ClothingShoesBootsDuty + name: duty boots + description: A pair of steel-toed synthleather boots with a mirror shine. + components: + - type: Sprite + sprite: _Citadel/Clothing/Shoes/Boots/altduty.rsi + - type: Clothing + sprite: _Citadel/Clothing/Shoes/Boots/altduty.rsi + +#Duty Boots Long +- type: entity + parent: ClothingShoesBaseButcherable + id: ClothingShoesBootsDutyKnee + name: knee-high duty boots + description: A pair of steel-toed synthleather boots with a mirror shine. These ones come up to just below the knee. + components: + - type: Sprite + sprite: _Citadel/Clothing/Shoes/Boots/altduty_long.rsi + - type: Clothing + sprite: _Citadel/Clothing/Shoes/Boots/altduty_long.rsi + +#Duty Boots Heel +- type: entity + parent: ClothingShoesBaseButcherable + id: ClothingShoesBootsDutyHeel + name: heeled knee-high duty boots + description: A pair of steel-toed synthleather boots with a mirror shine. These ones feature a pronounced heel and stop just below the knee. + components: + - type: Sprite + sprite: _Citadel/Clothing/Shoes/Boots/altduty_heel.rsi + - type: Clothing + sprite: _Citadel/Clothing/Shoes/Boots/altduty_heel.rsi + +#Antediluvian Heels +- type: entity + parent: ClothingShoesBaseButcherable + id: ClothingShoesAntediluvian + name: antediluvian heels + description: A pair of black-gold heels based on an unknown design. The inside of the shoe has an odd texture, and snugly covers the whole foot. + components: + - type: Sprite + sprite: _Citadel/Clothing/Shoes/Misc/ante.rsi + - type: Clothing + sprite: _Citadel/Clothing/Shoes/Misc/ante.rsi + +#Antediluvian Heels Alt +- type: entity + parent: ClothingShoesBaseButcherable + id: ClothingShoesAntediluvianHeels + name: antediluvian exposed heels + description: A pair of a set of heels recovered with an odd design. This version has toes exposed, granting the wearer elegance, or unsightliness. + components: + - type: Sprite + sprite: _Citadel/Clothing/Shoes/Misc/ante_heels.rsi + - type: Clothing + sprite: _Citadel/Clothing/Shoes/Misc/ante_heels.rsi + +#Antediluvian Heels Alt Exposed +- type: entity + parent: ClothingShoesBaseButcherable + id: ClothingShoesAntediluvianHeelsAlt + name: antediluvian exposed heels alt + description: A pair of a set of heels recovered with an odd design. This version has toes exposed, granting the wearer elegance, or unsightliness. This one has extra gold trimming. + components: + - type: Sprite + sprite: _Citadel/Clothing/Shoes/Misc/ante_heels_alt.rsi + - type: Clothing + sprite: _Citadel/Clothing/Shoes/Misc/ante_heels_alt.rsi + +#Ballet +- type: entity + parent: ClothingShoesBaseButcherable + id: ClothingShoesBallet + name: antheia pointe shoes + description: These shoes feature long lace straps and flattened off toes. They originate from the Old Earth art of ballet, which featured many acrobatic and technical moves assisted by these shoes. + components: + - type: Sprite + sprite: _Citadel/Clothing/Shoes/Misc/ballet.rsi + - type: Clothing + sprite: _Citadel/Clothing/Shoes/Misc/ballet.rsi + +#Dark Cleric Boots +- type: entity + parent: ClothingShoesBaseButcherable + id: ClothingShoesDarkclericBoots + name: dark cleric boots + description: These well-worn leather boots have seen many a mile in service to a forgotten god. + components: + - type: Sprite + sprite: _Citadel/Clothing/Shoes/Boots/darkcleric_boots.rsi + - type: Clothing + sprite: _Citadel/Clothing/Shoes/Boots/darkcleric_boots.rsi + +#Sisters Boots +- type: entity + parent: ClothingShoesBaseButcherable + id: ClothingShoesSistersBoots + name: baroque military boots + description: Small icons of religious significance have been carved into the soles, spreading holiness wherever the wearer treads. + components: + - type: Sprite + sprite: _Citadel/Clothing/Shoes/Boots/baroque_boots.rsi + - type: Clothing + sprite: _Citadel/Clothing/Shoes/Boots/baroque_boots.rsi + +#Tau Boots +- type: entity + parent: ClothingShoesBaseButcherable + id: ClothingShoesTauBoots + name: utilitarian military boots + description: These boots seem to have been designed for a cloven foot. They're honestly pretty uncomfortable to wear. + components: + - type: Sprite + sprite: _Citadel/Clothing/Shoes/Boots/utilitarian.rsi + - type: Clothing + sprite: _Citadel/Clothing/Shoes/Boots/utilitarian.rsi + +#Tau Shoes +- type: entity + parent: ClothingShoesBaseButcherable + id: ClothingShoesTauShoes + name: utilitarian shoes + description: These shoes seem to have been designed for a cloven foot. They're honestly pretty uncomfortable to wear. + components: + - type: Sprite + sprite: _Citadel/Clothing/Shoes/Misc/utilitarian.rsi + - type: Clothing + sprite: _Citadel/Clothing/Shoes/Misc/utilitarian.rsi + +#Elite Paladin Boots +- type: entity + parent: ClothingShoesBase + id: ClothingShoesBaseElitePaladinBoots + name: elite paladin boots + description: These sturdy leather boots have been augmented with tarnished steel plate armor. The soles have been refurbished many times. + components: + - type: Sprite + sprite: _Citadel/Clothing/Shoes/Boots/elite_paladin_boots.rsi + - type: Clothing + sprite: _Citadel/Clothing/Shoes/Boots/elite_paladin_boots.rsi + +#Sneaksuit Boots +- type: entity + parent: ClothingShoesBaseButcherable + id: ClothingShoesBootsSneaksuitBoots + name: sneaksuit boots + description: Ultra-quiet boots of sneaky intent. + components: + - type: Sprite + sprite: _Citadel/Clothing/Shoes/Boots/sneaksuit_boots.rsi + - type: Clothing + sprite: _Citadel/Clothing/Shoes/Boots/sneaksuit_boots.rsi diff --git a/Resources/Prototypes/Entities/_Citadel/Clothing/Uniforms/misc.yml b/Resources/Prototypes/Entities/_Citadel/Clothing/Uniforms/misc.yml new file mode 100644 index 0000000000..95c56a2882 --- /dev/null +++ b/Resources/Prototypes/Entities/_Citadel/Clothing/Uniforms/misc.yml @@ -0,0 +1,23 @@ +#Sneaksuit Jumpsuit +- type: entity + parent: UnsensoredClothingUniformBase + id: ClothingUniformJumpsuitSneaksuitJumpsuit + name: sneaksuit jumpsuit + description: Dapper ware for the quiet gentleman. + components: + - type: Sprite + sprite: _Citadel/Clothing/Uniforms/Jumpsuit/sneaksuit_jumpsuit.rsi + - type: Clothing + sprite: _Citadel/Clothing/Uniforms/Jumpsuit/sneaksuit_jumpsuit.rsi + +#Antediluvian Dress +- type: entity + parent: ClothingUniformBase + id: ClothingUniformBaseAntediluvianDress + name: antediluvian dress + description: A metalic dress with inner padding, following a similar, scantily-clad fashion trend. It is unknown whether it served ceremonial or official purpose. + components: + - type: Sprite + sprite: _Citadel/Clothing/Uniforms/Misc/antediluvian_dress.rsi + - type: Clothing + sprite: _Citadel/Clothing/Uniforms/Misc/antediluvian_dress.rsi diff --git a/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/equipped-EYES.png b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/equipped-EYES.png new file mode 100644 index 0000000000..35550a6e97 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/equipped-EYES.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/equpped_judical_visor_up.png b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/equpped_judical_visor_up.png new file mode 100644 index 0000000000..8a53b03fbc Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/equpped_judical_visor_up.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/icon.png b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/icon.png new file mode 100644 index 0000000000..efa937093e Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/icon.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/inhand-left.png b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/inhand-left.png new file mode 100644 index 0000000000..36e283a292 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/inhand-left.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/inhand-right.png b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/inhand-right.png new file mode 100644 index 0000000000..b02a6b8528 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/inhand-right.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/meta.json b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/meta.json new file mode 100644 index 0000000000..05ee593389 --- /dev/null +++ b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Pulled from Citadel Station 13 RP", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-EYES", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/visor-up.png b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/visor-up.png new file mode 100644 index 0000000000..a6d1d669fd Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/judical_visor.rsi/visor-up.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/equipped-EYES.png b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/equipped-EYES.png new file mode 100644 index 0000000000..1a35f8e99f Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/equipped-EYES.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/icon.png b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/icon.png new file mode 100644 index 0000000000..f541acb39a Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/icon.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/inhand-left.png b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/inhand-left.png new file mode 100644 index 0000000000..36e283a292 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/inhand-left.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/inhand-right.png b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/inhand-right.png new file mode 100644 index 0000000000..b02a6b8528 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/inhand-right.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/meta.json b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/meta.json new file mode 100644 index 0000000000..05ee593389 --- /dev/null +++ b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Pulled from Citadel Station 13 RP", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-EYES", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/specs-up.png b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/specs-up.png new file mode 100644 index 0000000000..8615e57c83 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/specs-up.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/wraith_specsup.png b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/wraith_specsup.png new file mode 100644 index 0000000000..2f4ba6448c Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Eyes/Glasses/wraith_specs.rsi/wraith_specsup.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/equipped-HAND.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/equipped-HAND.png new file mode 100644 index 0000000000..c6bbc8b642 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/equipped-HAND.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/icon.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/icon.png new file mode 100644 index 0000000000..ef3d6f89f4 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/icon.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/inhand-left.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/inhand-left.png new file mode 100644 index 0000000000..e06e2748e9 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/inhand-left.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/inhand-right.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/inhand-right.png new file mode 100644 index 0000000000..0a50f7e642 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/inhand-right.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/meta.json b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/meta.json new file mode 100644 index 0000000000..1591fc0865 --- /dev/null +++ b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/antediluvian_gloves.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken from Citadel Station 13 RP", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-HAND", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/equipped-HAND.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/equipped-HAND.png new file mode 100644 index 0000000000..1ff69287ec Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/equipped-HAND.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/icon.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/icon.png new file mode 100644 index 0000000000..9c1b669766 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/icon.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/inhand-left.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/inhand-left.png new file mode 100644 index 0000000000..17a019bf14 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/inhand-left.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/inhand-right.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/inhand-right.png new file mode 100644 index 0000000000..48cf8e8a60 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/inhand-right.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/meta.json b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/meta.json new file mode 100644 index 0000000000..1591fc0865 --- /dev/null +++ b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/armsleeves_color.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken from Citadel Station 13 RP", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-HAND", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/equipped-HAND.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/equipped-HAND.png new file mode 100644 index 0000000000..aa838dd682 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/equipped-HAND.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/icon.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/icon.png new file mode 100644 index 0000000000..6313e94952 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/icon.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/inhand-left.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/inhand-left.png new file mode 100644 index 0000000000..8f8953d635 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/inhand-left.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/inhand-right.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/inhand-right.png new file mode 100644 index 0000000000..dec3a7db6d Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/inhand-right.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/meta.json b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/meta.json new file mode 100644 index 0000000000..1591fc0865 --- /dev/null +++ b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/baroque_gloves.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken from Citadel Station 13 RP", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-HAND", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/equipped-HAND.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/equipped-HAND.png new file mode 100644 index 0000000000..032a5694c5 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/equipped-HAND.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/icon.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/icon.png new file mode 100644 index 0000000000..c12c341a77 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/icon.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/inhand-left.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/inhand-left.png new file mode 100644 index 0000000000..4f3c426eef Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/inhand-left.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/inhand-right.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/inhand-right.png new file mode 100644 index 0000000000..58ce8df4b4 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/inhand-right.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/meta.json b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/meta.json new file mode 100644 index 0000000000..1591fc0865 --- /dev/null +++ b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/clockwork_gauntlets.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken from Citadel Station 13 RP", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-HAND", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/equipped-HAND.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/equipped-HAND.png new file mode 100644 index 0000000000..7c2bf0e1d9 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/equipped-HAND.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/icon.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/icon.png new file mode 100644 index 0000000000..5627696cce Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/icon.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/inhand-left.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/inhand-left.png new file mode 100644 index 0000000000..8f8953d635 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/inhand-left.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/inhand-right.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/inhand-right.png new file mode 100644 index 0000000000..dec3a7db6d Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/inhand-right.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/meta.json b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/meta.json new file mode 100644 index 0000000000..1591fc0865 --- /dev/null +++ b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/darkcleric.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken from Citadel Station 13 RP", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-HAND", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/equipped-HAND.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/equipped-HAND.png new file mode 100644 index 0000000000..13c6cfa431 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/equipped-HAND.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/icon.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/icon.png new file mode 100644 index 0000000000..081ac5bc46 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/icon.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/inhand-left.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/inhand-left.png new file mode 100644 index 0000000000..a3e036119b Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/inhand-left.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/inhand-right.png b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/inhand-right.png new file mode 100644 index 0000000000..f8ea102806 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/inhand-right.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/meta.json b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/meta.json new file mode 100644 index 0000000000..1591fc0865 --- /dev/null +++ b/Resources/Textures/_Citadel/Clothing/Hands/Gloves/sneaksuit_gloves.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken from Citadel Station 13 RP", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-HAND", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/atmospherics-cryo.rsi/icon-flash.png b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/atmospherics-cryo.rsi/icon-flash.png new file mode 100644 index 0000000000..5497d028be Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/atmospherics-cryo.rsi/icon-flash.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/atmospherics-cryo.rsi/icon.png b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/atmospherics-cryo.rsi/icon.png new file mode 100644 index 0000000000..6402374290 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/atmospherics-cryo.rsi/icon.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/atmospherics-cryo.rsi/meta.json b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/atmospherics-cryo.rsi/meta.json new file mode 100644 index 0000000000..7bea2d1a86 --- /dev/null +++ b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/atmospherics-cryo.rsi/meta.json @@ -0,0 +1,41 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "icon-flash" + }, + { + "name": "off-equipped-HELMET", + "directions": 4 + }, + { + "name": "off-inhand-left", + "directions": 4 + }, + { + "name": "off-inhand-right", + "directions": 4 + }, + { + "name": "on-equipped-HELMET", + "directions": 4 + }, + { + "name": "on-inhand-left", + "directions": 4 + }, + { + "name": "on-inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/atmospherics-cryo.rsi/off-equipped-HELMET.png b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/atmospherics-cryo.rsi/off-equipped-HELMET.png new file mode 100644 index 0000000000..32b6966fa3 Binary files /dev/null and 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file mode 100644 index 0000000000..7bea2d1a86 --- /dev/null +++ b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/engineering-cryo.rsi/meta.json @@ -0,0 +1,41 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "icon-flash" + }, + { + "name": "off-equipped-HELMET", + "directions": 4 + }, + { + "name": "off-inhand-left", + "directions": 4 + }, + { + "name": "off-inhand-right", + "directions": 4 + }, + { + "name": "on-equipped-HELMET", + "directions": 4 + }, + { + "name": "on-inhand-left", + "directions": 4 + }, + { + "name": "on-inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/engineering-cryo.rsi/off-equipped-HELMET.png 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differ diff --git a/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/mining-suit.rsi/on-equipped-HELMET.png b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/mining-suit.rsi/on-equipped-HELMET.png new file mode 100644 index 0000000000..492b9c1fd4 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/mining-suit.rsi/on-equipped-HELMET.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/mining-suit.rsi/on-inhand-left.png b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/mining-suit.rsi/on-inhand-left.png new file mode 100644 index 0000000000..4aaa0491c4 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/mining-suit.rsi/on-inhand-left.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/mining-suit.rsi/on-inhand-right.png b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/mining-suit.rsi/on-inhand-right.png new file mode 100644 index 0000000000..13738c0130 Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/mining-suit.rsi/on-inhand-right.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/only put helmets that belong to hardsuits in here -swept b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/only put helmets that belong to hardsuits in here -swept new file mode 100644 index 0000000000..e69de29bb2 diff --git a/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/salvage-cryo.rsi/icon-flash.png b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/salvage-cryo.rsi/icon-flash.png new file mode 100644 index 0000000000..a31a57eafc Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/salvage-cryo.rsi/icon-flash.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/salvage-cryo.rsi/icon.png b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/salvage-cryo.rsi/icon.png new file mode 100644 index 0000000000..0fee0c682a Binary files /dev/null and b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/salvage-cryo.rsi/icon.png differ diff --git a/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/salvage-cryo.rsi/meta.json b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/salvage-cryo.rsi/meta.json new file mode 100644 index 0000000000..7bea2d1a86 --- /dev/null +++ b/Resources/Textures/_Citadel/Clothing/Head/Hardsuits/salvage-cryo.rsi/meta.json @@ -0,0 +1,41 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "icon-flash" + }, + { + "name": "off-equipped-HELMET", + "directions": 4 + }, + { + "name": "off-inhand-left", + "directions": 4 + }, + { + "name": "off-inhand-right", + "directions": 4 + }, + { + "name": "on-equipped-HELMET", + "directions": 4 + }, + { + "name": "on-inhand-left", + "directions": 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