@@ -62,101 +62,22 @@ def blit_sprite(sprite: pygame.surface.Surface,
6262 screen .blit (sprite , location )
6363
6464
65- bomb_explode_sprite = pygame .image .load (load_file ("textures/bomb_explode.png" ))
66- bomb_no_sprite = pygame .image .load (load_file ("textures/bomb_no.png" ))
67- bomb_sprite = pygame .image .load (load_file ("textures/bomb.png" ))
68-
69- clock_null_sprite = pygame .image .load (load_file ("textures/clock_null.png" ))
70- clock_zero_sprite = pygame .image .load (load_file ("textures/clock_zero.png" ))
71- clock_one_sprite = pygame .image .load (load_file ("textures/clock_one.png" ))
72- clock_two_sprite = pygame .image .load (load_file ("textures/clock_two.png" ))
73- clock_three_sprite = pygame .image .load (load_file ("textures/clock_three.png" ))
74- clock_four_sprite = pygame .image .load (load_file ("textures/clock_four.png" ))
75- clock_five_sprite = pygame .image .load (load_file ("textures/clock_five.png" ))
76- clock_six_sprite = pygame .image .load (load_file ("textures/clock_six.png" ))
77- clock_seven_sprite = pygame .image .load (load_file ("textures/clock_seven.png" ))
78- clock_eight_sprite = pygame .image .load (load_file ("textures/clock_eight.png" ))
79- clock_nine_sprite = pygame .image .load (load_file ("textures/clock_nine.png" ))
80-
81- one_sprite = pygame .image .load (load_file ("textures/one.png" ))
82- two_sprite = pygame .image .load (load_file ("textures/two.png" ))
83- three_sprite = pygame .image .load (load_file ("textures/three.png" ))
84- four_sprite = pygame .image .load (load_file ("textures/four.png" ))
85- five_sprite = pygame .image .load (load_file ("textures/five.png" ))
86- six_sprite = pygame .image .load (load_file ("textures/six.png" ))
87- seven_sprite = pygame .image .load (load_file ("textures/seven.png" ))
88- eight_sprite = pygame .image .load (load_file ("textures/eight.png" ))
89-
90- flag_sprite = pygame .image .load (load_file ("textures/flag.png" ))
91-
92- question_mark_sprite = pygame .image .load (load_file ("textures/question_mark.png" ))
93-
94- smiley_rip_sprite = pygame .image .load (load_file ("textures/smiley_rip.png" ))
95- smiley_wow_sprite = pygame .image .load (load_file ("textures/smiley_wow.png" ))
96- smiley_yeah_sprite = pygame .image .load (load_file ("textures/smiley_yeah.png" ))
97- smiley_sprite = pygame .image .load (load_file ("textures/smiley.png" ))
98-
99- tile = pygame .image .load (load_file ("textures/tile.png" ))
65+ sprites_folder_path = load_file ("textures/" )
66+
67+
68+ def image_loader (path : str ) -> str :
69+ for i in os .listdir (path ):
70+ yield ((os .path .splitext (i )[0 ]),
71+ pygame .image .load (path + i ).convert_alpha ())
10072
10173
10274class Sprites :
10375 def __init__ (self ):
104- self .sprites = {
105- "bomb_explode" : bomb_explode_sprite ,
106- "bomb_no" : bomb_no_sprite ,
107- "bomb" : bomb_sprite ,
108- "clock_null" : clock_null_sprite ,
109- "clock_zero" : clock_zero_sprite ,
110- "clock_one" : clock_one_sprite ,
111- "clock_two" : clock_two_sprite ,
112- "clock_three" : clock_three_sprite ,
113- "clock_four" : clock_four_sprite ,
114- "clock_five" : clock_five_sprite ,
115- "clock_six" : clock_six_sprite ,
116- "clock_seven" : clock_seven_sprite ,
117- "clock_eight" : clock_eight_sprite ,
118- "clock_nine" : clock_nine_sprite ,
119- "one" : one_sprite ,
120- "two" : two_sprite ,
121- "three" : three_sprite ,
122- "four" : four_sprite ,
123- "five" : five_sprite ,
124- "six" : six_sprite ,
125- "seven" : seven_sprite ,
126- "eight" : eight_sprite ,
127- "flag" : flag_sprite ,
128- "question_mark" : question_mark_sprite ,
129- "smiley_rip" : smiley_rip_sprite ,
130- "smiley_wow" : smiley_wow_sprite ,
131- "smiley_yeah" : smiley_yeah_sprite ,
132- "smiley" : smiley_sprite ,
133- "tile" : tile
134- }
135-
136- for i , sprite in self .sprites .items ():
137- sprite = sprite .convert_alpha ()
76+ self .sprites = dict (image_loader (sprites_folder_path ))
13877
13978
14079def main ():
141- # Testing automatic loading of sprites
142- sprites_folder_path = "textures/"
143-
144- def image_loader (path ) -> str :
145- for i in os .listdir (path ):
146- yield ((os .path .splitext (i )[0 ]),
147- pygame .image .load (path + i ).convert_alpha )
148-
149- images = dict (image_loader (sprites_folder_path ))
150-
151- for image in images :
152- print (image , end = '' )
153-
154- print ()
155-
156- sprites = Sprites ().sprites
157-
158- for sprite in sprites :
159- print (sprite , end = '' )
80+ pass
16081
16182
16283if __name__ == "__main__" :
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