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objects.lua
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--room inventory draw order
drop_positions = {{48,56},{32,56},{64,56},{16,56},{80,56},{0,56},{97,56},{0,40},{16,40},{32,40},{48,40},{64,40},{80,40},{97,40},{0,24},{16,24},{32,24},{48,24},{64,24},{80,24},{97,24}}
object_defs = ""
object_order = {}
objects = {}
--definition order matches original order (for inventory reasons)
object_defs = "tom,tom,nil,3,spr_male,20,30|sam,sam,nil,3,spr_male,33,31|sally,sally,nil,3,spr_female,43,33|doctor,doctor,nil,3,spr_male,57,33|joe,joe,nil,3,spr_male,66,34|bill,bill,nil,3,spr_male,76,34|daisy,daisy,nil,3,spr_female,90,33|doorway,door,nil,3,spr_entryhall_doorway,54,75|jewel_note,note,a note,3,spr_note,19,62,6|cabinet,cabinet,nil,4,pic_cabinet_closed,2,39|kitchen_bricks,bricks,nil,0,pic_kitchen_bricks,7,39|kitchen_hole,hole,nil,0,pic_kitchen_hole,4,40|matches,matches,matches,0,spr_matches,46,58|empty_pitcher,pitcher,an empty pitcher,0,spr_pitcher,37,53|full_pitcher,pitcher,a pitcher full of water,0,spr_pitcher,37,53|butterknife,butterkn,a butterknife,0,spr_butterknife,63,33|math_note,note,a note,14,spr_note,30,38,7|lit_candle,candle,a lit candle,0,spr_candle,51,37|unlit_candle,candle,an unlit candle,16,spr_candle,51,37|dining_room_fire,fire,nil,0,pic_dining_room_fire,40,46|dining_room_hole,hole,nil,0,pic_dining_room_hole,40,57|small_key,key,a small key,0,spr_small_key,54,30|"