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Introduce sound banks for organization sake of sound effects.
base\ sounds\ ambient\ general\ music\ shout\ voice\ blip\
Banks can be invoked on any system involving direct calls from sound effects. The syntax is the following: <bank>:<filename>
<bank>:<filename>
Sound banks requires the complete filename to be able to determine where they are. Look ups with their suffixes are no longer performed.
Example char.ini v2:
[version] revision = 2 [options] ... [shouts] objection = Makoto/objection.wav ; equivalent: shout:Makoto/objection.wav perjury = generic_perjury.wav ; equivalent: shout:generic_perjury.wav counteralt = voice:Monaka/Are you sure.wav gotit = general:DRGloom.wav [emotions] ... [SoundD] ... [SoundN] 1 = shout:Matako/objection.wav 2 = voice:Monaco/also.wav 3 = DRGloom.wav ; equivalent of: general:DRGloom.wav
Example positions.ini v2:
[version] revision = 2 [wit] back=wit_back.png ...
All positions.ini, char.ini and sounds.ini will be upgraded to revision version 2.
Additionally, sounds.ini will be deprecated in favor of soundlist.ini and voicelist.ini with the proper format.
Example format:
[version] revision = 2 [filename] 1 = "Mahiru/Got it.wav" 2 = "Mahiru/Hey.wav" 3 = "Mahiru/Hi.wav" [caption] 1 = "Got it" 2 = "Hey" 3 = "Hi"
The text was updated successfully, but these errors were encountered:
TrickyLeifa
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Introduce sound banks for organization sake of sound effects.
Banks can be invoked on any system involving direct calls from sound effects. The syntax is the following:
<bank>:<filename>
Sound banks requires the complete filename to be able to determine where they are. Look ups with their suffixes are no longer performed.
Example char.ini v2:
Example positions.ini v2:
Migration to v2
All positions.ini, char.ini and sounds.ini will be upgraded to revision version 2.
Additionally, sounds.ini will be deprecated in favor of soundlist.ini and voicelist.ini with the proper format.
Example format:
The text was updated successfully, but these errors were encountered: