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Object.h
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#pragma once
#include <string>
#include <list>
#include <vector>
using namespace std;
class Position
{
public:
int x, y;
Position( int _x = 0, int _y = 0)
{
this->x = _x;
this->y = _y;
}
~Position()
{
}
void SetX(int _x)
{
this->x = _x;
}
void SetY(int _y)
{
this->y =_y;
}
void SetXY(int _x, int _y)
{
this->x = _x;
this->y = _y;
}
};
class Object
{
public:
bool isDelete;
std::string type;
Position pos;
Object( const char * _type = "")
{
type.assign(_type);
isDelete = false;
}
Object(char * _type)
{
type.assign(_type);
isDelete = false;
}
Object(int _x, int _y, char * _type)
{
pos.SetXY(_x,_y);
type.assign(_type);
isDelete = false;
}
~Object(){}
virtual void Update(){}
virtual void Render(){}
void SetX(int _x)
{
pos.x = _x;
}
void SetY(int _y)
{
pos.y =_y;
}
void SetXY(int _x, int _y)
{
pos.x = _x;
pos.y = _y;
}
};