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Why this logic should be in the library, and not user game logic Interval & duration timers can only be affected inside of ITimeComponents
ITimeComponents
Describe the solution you'd like Non-status effect related multiplier, that can be changed/fed. To have more control over the internal timers.
The text was updated successfully, but these errors were encountered:
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Why this logic should be in the library, and not user game logic
Interval & duration timers can only be affected inside of
ITimeComponents
Describe the solution you'd like
Non-status effect related multiplier, that can be changed/fed. To have more control over the internal timers.
The text was updated successfully, but these errors were encountered: