-
Notifications
You must be signed in to change notification settings - Fork 9
/
Assembly-CSharp.csproj
125 lines (124 loc) · 9.61 KB
/
Assembly-CSharp.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{C7B42383-E325-7578-9740-E9755072A623}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_4;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;PLATFORM_SUPPORTS_ADS_ID;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;CROSS_PLATFORM_INPUT;MOBILE_INPUT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\EasyTouch\Example\C# Example\Example for EasyButton\Bullet.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Example for EasyButton\ETPlayer.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyJoystick\Example-thirdPerson_DirectEventMode\JoystickEvent.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyJoystick\Example_FirstPerson_DirectMode\GUIFirstDirect.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyJoystick\ExitButton.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-FreeCam\FreeCam.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-FreeCam\GuiCam.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-ManipulationImage\GuiPhoto.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-ManipulationImage\Photo.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-MultiLayer\GuiLayer.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-MultiLayer\TouchLayer.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-Multiplefingers\GuiMultiFinger.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-Multiplefingers\ObjectTouch.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-Multiplefingers\ScreenTouch.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-Multiplefingers\SlowRotate.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-OneFinger\DoubleTap.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-OneFinger\Drag.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-OneFinger\GuiOneFinger.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-OneFinger\LongTap.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-OneFinger\Swipe.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-OneFinger\Tap.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-OneFinger\TouchStart.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-StartMenu\GuiStartMenu.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-TwoFinger\GuiTwoFinger.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-TwoFinger\Pinch.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-TwoFinger\Twist.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-TwoFinger\TwoDoubleTap.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-TwoFinger\TwoDrag.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-TwoFinger\TwoLongTap.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-TwoFinger\TwoSwipe.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-TwoFinger\TwoTap.cs" />
<Compile Include="Assets\EasyTouch\Example\C# Example\Examples for EasyTouch\Example-TwoFinger\TwoTouchStart.cs" />
<Compile Include="Assets\EasyTouch\Plugins\EasyButton.cs" />
<Compile Include="Assets\EasyTouch\Plugins\EasyJoystick.cs" />
<Compile Include="Assets\EasyTouch\Plugins\EasyTouch.cs" />
<Compile Include="Assets\EasyTouch\Plugins\EasyTouchInput.cs" />
<Compile Include="Assets\EasyTouch\Plugins\Finger.cs" />
<Compile Include="Assets\EasyTouch\Plugins\Gesture.cs" />
<Compile Include="Assets\EasyTouch\Plugins\MonoSingleton.cs" />
<Compile Include="Assets\EasyTouch\Plugins\MovingJoystick.cs" />
<Compile Include="Assets\EasyTouch\Plugins\VirtualScreen.cs" />
<Compile Include="Assets\EasyTouch\Plugins\_C#-Event-Template\C_EasyButtonTemplate.cs" />
<Compile Include="Assets\EasyTouch\Plugins\_C#-Event-Template\C_EasyJoystickTemplate.cs" />
<Compile Include="Assets\EasyTouch\Plugins\_C#-Event-Template\C_EasyTouchTemplate.cs" />
<Compile Include="Assets\Scripts\CameraController.cs" />
<Compile Include="Assets\Scripts\CarController.cs" />
<Compile Include="Assets\Scripts\CarScript.cs" />
<Compile Include="Assets\Scripts\PlayerController.cs" />
<Compile Include="Assets\Scripts\TouchControl.cs" />
<Compile Include="Assets\Scripts\WheelScript.cs" />
<None Include="Assets\EasyTouch\Readme_first.txt" />
<None Include="Assets\SkyCar\Shaders\DiffuseReflectiveShader.shader" />
<None Include="Assets\SkyCar\Shaders\ReflectiveDiffuseSpecTransp.shader" />
<None Include="Assets\SkyCar\Shaders\ReflectiveDiffuseSpec.shader" />
<None Include="Assets\Standard Assets\Fonts\OpenSans\License!.txt" />
<None Include="Assets\Standard Assets\CrossPlatformInput\CrossPlatformInputGuidelines.txt" />
<None Include="Assets\SkyCar\CarGuidelines.txt" />
<Reference Include="UnityEngine.Networking">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{F2870F29-580B-BCD1-A52C-6D61639EE164}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>