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I’m trying to use Cesium for Unity with my own offline 3D Tiles data. When I run the app without an internet connection, I get the following error in the Unity Console:
As soon as I reconnect to the internet, the tileset loads successfully. This makes offline usage impractical, since it appears to still require a connection to Cesium Ion. Is this intended behavior? If not, how can I configure Cesium for Unity to load local tilesets entirely offline?
Environment:
Unity Version: 6000.0.36f1
Cesium for Unity Version: 1.16.0
I'm trying to reproduce the behavior in this issue so I can test your PR. However, I was able to load a tileset while being offline just fine:
This is a tileset.json with a single root tile, stored on disk. And it's loaded via a Cesium3DTileset I created after opening the Editor and seeing the console errors. What data are you trying to load that's giving you this issue?
(This doesn't mean your PR is invalid, I just want to figure out where exactly the error is occurring. Thanks!)
I’m trying to use Cesium for Unity with my own offline 3D Tiles data. When I run the app without an internet connection, I get the following error in the Unity Console:

As soon as I reconnect to the internet, the tileset loads successfully. This makes offline usage impractical, since it appears to still require a connection to Cesium Ion. Is this intended behavior? If not, how can I configure Cesium for Unity to load local tilesets entirely offline?
Environment:
Unity Version: 6000.0.36f1
Cesium for Unity Version: 1.16.0
Relevant Links:
Loading local data without internet?
Offline data for Cesium Unity
Cesium Unity datasets tutorial (local directory)
CesiumJS Ion in offline environment
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