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RealisticBattleSounds.csproj
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RealisticBattleSounds.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Version>0.0.1</Version>
<TargetFramework>netstandard2.0</TargetFramework>
<Platforms>x64</Platforms>
<LangVersion>10.0</LangVersion>
<Nullable>enable</Nullable>
<BuildForWindows>True</BuildForWindows>
<BuildForWindowsStore>True</BuildForWindowsStore>
<ModuleId>$(MSBuildProjectName)</ModuleId>
<ModuleName>$(MSBuildProjectName)</ModuleName>
<ModuleUrl></ModuleUrl>
<GameFolder>$(BANNERLORD_GAME_DIR)</GameFolder>
<GameBinariesFolder>Win64_Shipping_Client</GameBinariesFolder>
</PropertyGroup>
<ItemGroup>
<Reference Include="$(GameFolder)\bin\Win64_Shipping_Client\Newtonsoft.Json.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\bin\Win64_Shipping_Client\TaleWorlds.*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\Modules\Native\bin\Win64_Shipping_Client\*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\Modules\SandBox\bin\Win64_Shipping_Client\*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\Modules\SandBoxCore\bin\Win64_Shipping_Client\*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\Modules\StoryMode\bin\Win64_Shipping_Client\*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\Modules\CustomBattle\bin\Win64_Shipping_Client\*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\Modules\BirthAndDeath\bin\Win64_Shipping_Client\*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Nullable" Version="1.3.1" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="IsExternalInit" Version="1.0.3" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="Bannerlord.BuildResources" Version="1.1.0.99" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="Bannerlord.Lib.Harmony" Version="2.2.2" IncludeAssets="compile" />
<PackageReference Include="Harmony.Extensions" Version="3.2.0.77" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="BUTR.Harmony.Analyzer" Version="1.0.1.44" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="Bannerlord.UIExtenderEx" Version="2.8.0" IncludeAssets="compile" />
<PackageReference Include="Bannerlord.ButterLib" Version="2.8.0" IncludeAssets="compile" />
<PackageReference Include="Bannerlord.MCM" Version="5.7.1" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup>
<Content Include="_Module\ModuleData\project.mbproj" />
</ItemGroup>
<ItemGroup>
<Folder Include="ambientsounds\" />
</ItemGroup>
</Project>