Skip to content

Latest commit

 

History

History
50 lines (37 loc) · 1.03 KB

Changelog.md

File metadata and controls

50 lines (37 loc) · 1.03 KB

Changelog

This project uses Semantic versioning.

v0.2 - 02-09-2022

Added

  • Load the battle data after the battle

  • Disable all the previous battles triggered

  • Some sprites for making the prototype a little nice to see

  • Scenes:

    • WorldMap, created from the TileMap Node in WorldeTest
  • Nodes:

    • TileMap node in WorldTest (TileMap2)
  • Sprites:

    • Player idle sprite
    • Enemy idle sprite
    • Tilemap for the world map
    • Tilemap for the battle zone

Changed

  • Sprites:
    • Tilemap of the Map Node in BattleZone
    • Tilemap of the TileMap Node in WorldTest

[v0.1] - 21-08-2022

Added

  • Player basic movement in the world map
  • PlayerBattle
    • Movement in a 3x3 grid
    • Attack command
    • Defense command
    • Take damage command
  • Enemy
    • Random movement
    • Take damage from the player
  • Tileset
    • Placeholder for the battlezone
    • Placeholder for the worldmap

Known Issues

Issues that can't be fixed before the release

  • The battle data ignores de data saved like player position or battle trigger