All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
- Psuedo-3D effect for the foreground tilemap.
- Screenshots can now be taken by pressing F12.
- The game can now be started on a specific level by specifying
--level=N
on the command line,N
being the number of the level starting from 1.
- Godot 3.2 is now required to run the project from source.
- Switched to the GLES2 renderer for better compatibility with mobile/web platforms.
- Fixed stuttering when the paddle is moving on high refresh-rate displays by implementing physics interpolation.
- Removed the mostly useless update checker since updates aren't that frequent.
1.2.0 - 2019-03-01
- Menu sliders now have an editable number field next to them.
- Menu sliders can now be reset to their default value by right-clicking them.
- The GUI is now confined to a 16:9 rectangle when using an ultrawide aspect ratio.
- A ball's particle trail no longer disappears suddenly when it leaves the viewport.
1.1.0 - 2019-02-17
- Full controller support.
- The pause menu now smoothly fades in and out when displaying.
- Updated the project structure for Godot 3.1 beta 5.
- Addressed all GDScript warnings in the project.
- Initial versioned release.