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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

Added

  • Psuedo-3D effect for the foreground tilemap.
  • Screenshots can now be taken by pressing F12.
  • The game can now be started on a specific level by specifying --level=N on the command line, N being the number of the level starting from 1.

Changed

  • Godot 3.2 is now required to run the project from source.
  • Switched to the GLES2 renderer for better compatibility with mobile/web platforms.

Fixed

  • Fixed stuttering when the paddle is moving on high refresh-rate displays by implementing physics interpolation.

Removed

  • Removed the mostly useless update checker since updates aren't that frequent.

1.2.0 - 2019-03-01

Added

  • Menu sliders now have an editable number field next to them.
  • Menu sliders can now be reset to their default value by right-clicking them.

Changed

  • The GUI is now confined to a 16:9 rectangle when using an ultrawide aspect ratio.

Fixed

  • A ball's particle trail no longer disappears suddenly when it leaves the viewport.

1.1.0 - 2019-02-17

Added

  • Full controller support.

Changed

  • The pause menu now smoothly fades in and out when displaying.
  • Updated the project structure for Godot 3.1 beta 5.

Fixed

  • Addressed all GDScript warnings in the project.

1.0.0 - 2018-12-01

  • Initial versioned release.