diff --git a/src/content/docs/configuration/sched-ext.mdx b/src/content/docs/configuration/sched-ext.mdx index 33f64e1..a6e393b 100644 --- a/src/content/docs/configuration/sched-ext.mdx +++ b/src/content/docs/configuration/sched-ext.mdx @@ -111,7 +111,7 @@ Here is an explanation of what each mode means in scx_loader. - **Mode 1** = `Gaming` - **Mode 2** = `Power Saving` - **Mode 3** = `Low Latency` -{/* - **Mode 4** = `Server` *Currently only available for bpfland* */} +- **Mode 4** = `Server` *Currently only available for bpfland* Example: LAVD running in Mode 1 is the equivalent of `scx_lavd --performance` @@ -149,6 +149,7 @@ Bpfland when making decisions on which cores to use, it takes in consideration t - Multimedia/Audio production - Great interactivity under intensive workloads - Power saving +- Server workloads ### [scx_flash]() diff --git a/src/content/docs/features/kernel_manager.mdx b/src/content/docs/features/kernel_manager.mdx index d191625..b2c9531 100644 --- a/src/content/docs/features/kernel_manager.mdx +++ b/src/content/docs/features/kernel_manager.mdx @@ -106,6 +106,7 @@ In order to achieve this, the Kernel Manager uses the `scx_loader` with a config | **Low Latency** | `-k -s 5000 -l 5000` | Meant to lower latency at the cost of throughput. Suitable for real-time applications like Audio Processing and Multimedia. | | **Gaming** | `-k -m performance` | Optimizes for high performance in games. Prioritizes P-cores over E-cores on Intel CPUs and CCDs on Ryzen X3D CPUs. | | **Power Save** | `-m powersave` | Prioritizes power efficiency. Favors less performant cores (e.g E-cores on Intel). | +| **Server** | `-c 0` | Disables the interactive task classification in Bpfland making more capable for a server, an increase of approximadetely 2-3% in server workloads is expected #### LAVD