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2048.py
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2048.py
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''' Help the user achieve a high score in a real game of threes by using a move searcher. '''
import ctypes
import time
import os
# Enable multithreading?
MULTITHREAD = True
ailib = ctypes.CDLL('bin/2048.so')
ailib.init_move_tables()
ailib.init_score_tables()
ailib.find_best_move.argtypes = [ctypes.c_uint64]
ailib.score_toplevel_move.argtypes = [ctypes.c_uint64, ctypes.c_int]
ailib.score_toplevel_move.restype = ctypes.c_float
def to_c_board(m):
board = 0
i = 0
for row in m:
for c in row:
board |= c << (4*i)
i += 1
return board
def print_board(m):
for row in m:
for c in row:
print '%8d' % c,
print
def _to_val(c):
if c == 0: return 0
return 2**c
def to_val(m):
return [[_to_val(c) for c in row] for row in m]
def _to_score(c):
if c <= 1:
return 0
return (c-1) * (2**c)
def to_score(m):
return [[_to_score(c) for c in row] for row in m]
if MULTITHREAD:
from multiprocessing.pool import ThreadPool
pool = ThreadPool(4)
def score_toplevel_move(args):
return ailib.score_toplevel_move(*args)
def find_best_move(m):
board = to_c_board(m)
print_board(to_val(m))
print "Current approx. score:", sum(_to_score(c) for row in m for c in row)
scores = pool.map(score_toplevel_move, [(board, move) for move in xrange(4)])
bestmove, bestscore = max(enumerate(scores), key=lambda x:x[1])
if bestscore == 0:
return -1
return bestmove
else:
def find_best_move(m):
board = to_c_board(m)
return ailib.find_best_move(board)
def movename(move):
return ['up', 'down', 'left', 'right'][move]
def rungame(args):
from gamectrl import BrowserRemoteControl, Fast2048Control, Keyboard2048Control
if len(args) == 1:
port = int(args[0])
else:
port = 32000
ctrl = BrowserRemoteControl(port)
# Use Keyboard2048Control if Fast2048Control doesn't seem to be working.
gamectrl = Fast2048Control(ctrl)
# gamectrl = Keyboard2048Control(ctrl)
moveno = 0
start = time.time()
while 1:
state = gamectrl.get_status()
if state == 'ended':
print "Game over."
break
elif state == 'won':
time.sleep(3)
gamectrl.continue_game()
moveno += 1
board = gamectrl.get_board()
move = find_best_move(board)
if move < 0:
break
print "%010.6f: Move %d: %s" % (time.time() - start, moveno, movename(move))
gamectrl.execute_move(move)
if __name__ == '__main__':
import sys
rungame(sys.argv[1:])