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shot.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Content;
namespace ActionGame
{
class shot:GraphicalGameObject
{
World world;
public shot(Game1 game, World world,Point point) : base(game, game.assets.shot)
{
this.world = world;
setLocation(point.X, point.Y);
setSize(15, 20);
velocityY = -0.8f;
}
public override void update(float delta)
{
Y += velocityY * delta;
if (Y < -100) world.Rshots.Add(this);
base.update(delta);
}
public override void Draw(SpriteBatch batch, float screenAlpha)
{
base.Draw(batch, screenAlpha);
}
}
}