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main.js
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main.js
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//Varibales
let clicks = 0;
let cpc = 1;
let cursorP = 10;
let uP = 50;
let developmentMode = false;
let cps = 0;
//END (v)
//No Nan
//END (nnan)
if(developmentMode === true) {
clicks = 1000000;
}
var audio = new Audio('gametheme.mp3');
audio.play();
function startgame() {
document.getElementById("sBut").disabled = true;
document.getElementById("sBut").hidden = true;
document.getElementById("aBut").disabled = false;
document.getElementById("mBut").disabled = false;
document.getElementById("dBut").disabled = false;
}
function add() {
clicks += cpc;
document.getElementById("clickcount").innerHTML = 'Clicks: ' + clicks;
};
function sub() {
if(clicks >= cursorP) {
clicks-=cursorP;
cursorP = Math.round(cursorP * 1.1);
cps += 1;
document.getElementById("clickcount").innerHTML = 'Clicks: ' + clicks;
document.getElementById("cursorPriceText").innerHTML = 'Cursor Price: ' + cursorP;
document.getElementById("cps-text").innerHTML = 'CPS: ' + cps;
setInterval(function () {Element.innerHTML = add()}, 1000);
} else {
alert("Not Enough Clicks!")
}
};
function dbl() {
if(clicks >= uP) {
clicks-=uP;
uP = Math.round(uP * 1.1);
document.getElementById("clickcount").innerHTML = 'Clicks: ' + clicks;
document.getElementById("upText").innerHTML = 'Upgrade Price: ' + uP;
cpc += 1;
} else {
alert("Not Enough Clicks!")
}
}